title Some pits author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #261F1F text_color #E0AAF2 again_interval 0.2 ======== OBJECTS ======== Background #5B4846 #261F1F (#E57ED5 #CC5285) 11111 10001 10101 10001 11111 Backgroundpit #AAE0F2 #7EA1E5 (#E57ED5 #CC5285) 11111 10001 10101 10001 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFD9E0 #423D39 ..... ..... ..... ..... ..... Wall #E0AAF2 #705C84 #52465B #3B3942 01110 20110 22021 33132 32333 overwall #E0AAF2 #705C84 #52465B #3B3942 ..... ..... ..... 10020 21102 Playerright #E5C17E #DB7F55 #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft #E5C17E #DB7F55 #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. Crate #D9FFDC #AAE0F2 #7EA1E5 #52465B 21100 21110 22110 32223 .333. overcrate #D9FFDC #AAE0F2 #7EA1E5 #52465B ..... ..... ..... ..... .000. Crate2 #E5C17E #DB7F55 #B32D2D #73342E 21100 21110 22110 22221 33333 overcrate2 #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... ..... 10000 end #D9FFDC #AAE0F2 #7EA1E5 #52465B 21100 21110 22110 32223 .333. endx #D9FFDC #AAE0F2 #7EA1E5 #52465B 21100 21110 22110 32223 .333. pit #261F1F black 01010 10101 11111 11111 11111 cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #261F1F 00000 00000 00000 00000 00000 thefloorx #261F1F 00000 00000 00000 00000 00000 eend #261F1F 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #D9FFDC #AAE0F2 #7EA1E5 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @=crate2 O = Target U = target and pit n = nomove a = arrow2 and wall e=background t = target and eend w=winend c=cloner -=thefloor x=thefloorx k=pit feel=overwall or overcrate or overcrate2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 34493902 sfx5 33155104 sfx6 48455904 ================ COLLISIONLAYERS ================ Background Backgroundpit Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx,pit arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [> player| pushable]->[> player| > pushable] late[ crate|crate2]->[switcrate|crate2] late[ switcrate]->[crate2] sfx5 [> crate|pit]->[|Backgroundpit] sfx4 [> crate2|pit]->[crate2|pit] sfx6 ([> crate|Target]->[> crate|target] sfx2) [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on player ======= LEVELS ======= message level 1 of 6 --------- -######-- ##....##- #..*...## #....@.kO #......## ###k####- #......#- #..*.P.#- ##....##- -######-- message level 2 of 6 --------- --------- #####---- #...##### #.**#.k.O #...k.k## #.**.k.#- .P..k.k#- ########- --------- --------- message level 3 of 6 --------- --------- ####----- .P.####-- #...@.##- #.*.@..#- #...@..#- ######k## -----#..O -----#### --------- message level 4 of 6 --------- --------- ---#####- ####@..## .P@....kO #..**.### ##.**..#- #....@.#- #.*#...#- #..#####- ####----- message level 5 of 6 --------- -######-- ##@@@@##- #@@...@## #@@.@.k.O #@.@..@## #@.@@@@#- #@....@#- #@.*P.@#- ##@..@##- -######-- message level 6 of 6 --------- #***-***# #*.***.*# #*.....*# #*.....*# #*..**.*# #*....k*# #**..kk*U .P#@..kk# #...##### #####---- ( --------- -#######- ##.....## #.......# #......kO #.......# #.......# #.......# #...P...# ##.....## -#######-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-