title Sliding ground author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #423D39 text_color #FFD9E0 again_interval 0.075 ======== OBJECTS ======== Background #736053 #423D39 (#E57ED5 #CC5285) 11111 10101 10001 10101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) Backtile #7EA1E5 #46495B (#E57ED5 #CC5285) 11111 11011 10001 11011 11111 Backtile2 #7EA1E5 #46495B (#E57ED5 #CC5285) 11111 11011 10001 11011 11111 Backtile12 #7EE58D #4F5B46 (#E57ED5 #CC5285) 11111 11011 10101 11011 11111 Backtile22 #7EE58D #4F5B46 (#E57ED5 #CC5285) 11111 11011 10101 11011 11111 nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target white #423D39 ..... .010. .101. .010. ..... Wall #F2F2AA #E5C17E #CC7A52 #736053 21110 21110 22221 23232 32323 overwall #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... 10000 21110 Playerright #FFFFFF #CCCCCC #F2AACE #E57ED5 .000. 11202 11313 11110 .1.1. playerleft #FFFFFF #CCCCCC #F2AACE #E57ED5 .000. 20211 31311 01111 .1.1. Crate #FFD9E0 #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. overcrate #FFD9E0 #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... .000. end #FFD9E0 #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. endx #FFD9E0 #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #423D39 00000 00000 00000 00000 00000 thefloorx #423D39 00000 00000 00000 00000 00000 eend #423D39 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) tilemov TRANSPARENT tdown TRANSPARENT tup TRANSPARENT tleft TRANSPARENT tright TRANSPARENT moved TRANSPARENT pithide TRANSPARENT pit black #231F26 (#E57ED5 #CC5285) 11111 10101 01010 00000 00000 pitfull black #231F26 (#E57ED5 #CC5285) 00000 00000 00000 00000 00000 switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #F2F2AA #E5C17E #CC7A52 #736053 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @=Backtile and pithide $=Backtile12 and pithide O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx '=pit feel=overwall or overcrate pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 apit = pit or pitfull timove=tdown or tup or tleft or tright tiles=Backtile or Backtile2 or Backtile12 or Backtile22 pltile=Backtile2 or Backtile22 lettile1=Backtile or Backtile2 or apit lettile2=Backtile12 or Backtile22 or apit ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 85005707 sfx5 46007707 sfx6 72127307 ================ COLLISIONLAYERS ================ Background apit pithide backtile backtile2 Backtile12 backtile22 Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx moved timove tilemov arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [ > Player | crate] -> [ > Player | > crate] [> crate|apit]->[crate|apit] (rigid) ([> player Backtile |apit]->[pit| player backtile] sfx4) ([> player Backtile |apit]->[> player > backtile|apit ] sfx4) [tilemov]->[] [timove]->[] [moved]->[] [player]->[player tilemov] [> player no pltile|apit]->[player |apit] [> player Backtile2 tilemov|apit no backtile]->[> player > backtile2 |apit] sfx6 [player backtile]->[player backtile2] [backtile2 no player] ->[backtile] (rigid [> player tilemov Backtile]->[> player > backtile > tilemov] sfx4) rigid [ Moving player backtile2 no tilemov| backtile ] -> [ Moving player Backtile2 | MOVING backtile ] +rigid [ Moving backtile | backtile ] -> [ Moving backtile | MOVING backtile ] [right backtile]->[right backtile tright] [down backtile]->[down backtile tdown] [up backtile]->[up backtile tup] [left backtile]->[left backtile tleft] [> player Backtile22 tilemov|apit no backtile12]->[> player > backtile22 |apit] sfx5 [player backtile12]->[player backtile22] [backtile22 no player] ->[backtile12] (rigid [> player tilemov Backtile]->[> player > backtile > tilemov] sfx4) rigid [ Moving player backtile22 no tilemov| backtile12 ] -> [ Moving player Backtile22 | MOVING backtile12 ] +rigid [ Moving backtile12 | backtile12 ] -> [ Moving backtile12 | MOVING backtile12 ] [right backtile12]->[right backtile12 tright] [down backtile12]->[down backtile12 tdown] [up backtile12]->[up backtile12 tup] [left backtile12]->[left backtile12 tleft] late right[crate tright no moved|]->[tright|crate moved] late left[crate tleft no moved|]->[tleft|crate moved] late up[crate tup no moved|]->[tup|crate moved] late down[crate tdown no moved|]->[tdown|crate moved] [> backtile|no lettile1]->cancel [> backtile12|no lettile2]->cancel late [tiles apit]->[tiles pithide] late [pithide no tiles]->[pit] (+rigid left[left backtile|no apit]->[ backtile|] +rigid right[right backtile|no apit]->[ backtile|] +rigid up[up backtile|no apit]->[ backtile|] +rigid down[down backtile|no apit]->[ backtile|]) ([> backtile|apit]->[> backtile|]) (rigid [ > Player | crate ] -> [> Player | > crate ] ) [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late up [apit|apit]->[pitfull|apit] late up [apit|no apit]->[pit|] ([action player eend|]->[action player eend |crate Target]) []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on crate some target ======= LEVELS ======= message Have a crate on all targets message level 1 of 9 --------- -#######- -#.....#- ##'.*.'## #'''''''# #'''''''# #''@@@''# #'''P'''# ##''O''## -#'''''#- -#######- message level 2 of 9 --------- -#######- ##'''''## #'''*'''# #'''.'''# #'''''''# #'''$'''# #''$P$''# #'''O'''# ##'''''## -#######- message level 3 of 9 --------- ######### #'''#'''# #'O'.'*'# #'''''@'# #'@@''@'# #'''''''# #'''''''# #'@'P@''# #'''''''# ######### message level 4 of 9 --------- -#######- ##'''''## #'''*'''# #'''''''# #'.'''.'# #''@'$''# #''@P$''# #'''O'''# ##'''''## -#######- message level 5 of 9 --------- -#######- ##'OPO'## #'''$'''# ##$'''$## -##'''##- -##'''##- -#$'''$#- -#.*.*.#- -#'...'#- -#######- message level 6 of 9 --------- ######### #''''''O# #''''''$# #''####'# #'''''.## #''$.'..# #'''P'*.# #''$.'..# ##''''.## -#######- message level 7 of 9 --------- -#######- ##'''''## #'@*.*@'# #'''.'''# #'''''''# #O'''''O# #'''@'''# #'''P'''# ##'''''## -#######- message level 8 of 9 --------- ######### #'*'#'O'# #'''#'''# #'''#'''# #'$'''''# #'''''''# #'$'''''# #'$'P@''# #'''''''# ######### message level 9 of 9 --------- ######### #O''''''# #'''''''# #####'''# #..@''''# #P.$''''# #..@''''# #..$'*''# ##.....## -#######- (--------- ######### #''''''O# #''''''$# #''####'# #''''@.## #''''$.P# #''''@..# #''*'$..# ##.....## -#######-) (--------- -#######- #OO##$'## #''$#'''# #''##'**# #''#''''# #'''''''# #'''''$$# #'''@'P'# ##'''''## -#######-) (--------- -#######- ##'''''## #'''*'''# #'''''''# #'@@'$$'# #@..'..$# #'..P..'# #'''O'''# ##'''''## -#######-) (--------- -#######- ##'''''## #'''*'''# #'''''''# #'''''''# #'''''''# #'''P'''# #'''O'''# ##'''''## -#######-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-