title Side painting author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #231F26 text_color #F2F2AA again_interval 0.1 ======== OBJECTS ======== Background #333333 #231F26 (#E57ED5 #CC5285) 11111 11011 10001 11011 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #F2F2AA #231F26 ..... .000. .010. .000. ..... Wall #F2F2AA #E5C17E #CC7A52 #736053 12110 21210 22121 23232 32323 overwall #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... .000. 21110 Wall1 #F2AACE #E57ED5 #CC5285 #845C7A 21110 21110 22221 23232 32323 overwall1 #F2AACE #E57ED5 #CC5285 #845C7A ..... ..... ..... 10000 21110 Wall2 #AAE0F2 #7EA1E5 #5C6684 #46495B 21110 21110 22221 23232 32323 overwall2 #AAE0F2 #7EA1E5 #5C6684 #46495B ..... ..... ..... 10000 21110 Wall3 #FFD9E0 #C1A2A5 #845C5C #5B4846 21110 21110 22221 23232 32323 overwall3 #FFD9E0 #C1A2A5 #845C5C #5B4846 ..... ..... ..... 10000 21110 Wallret #D9FFDC #7EE58D #5C8466 #4F5B46 21110 21110 22221 23232 32323 overwallret #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... 10000 21110 Playerright #D9FFF8 #AAE0F2 #5B4846 #423D39 .000. 11202 11313 11110 .1.1. playerleft #D9FFF8 #AAE0F2 #5B4846 #423D39 .000. 20211 31311 01111 .1.1. Crate #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. end #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. endx #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #231F26 00000 00000 00000 00000 00000 thefloorx #231F26 00000 00000 00000 00000 00000 eend #231F26 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) cango transparent can transparent hasmov transparent lb #FFD9E0 #C1A2A5 #845C5C #5B4846 21... 211.. 22... 3.... ..... rb #FFD9E0 #C1A2A5 #845C5C #5B4846 ...00 ..110 ...10 ....3 ..... ub #FFD9E0 #C1A2A5 #845C5C #5B4846 .111. ..1.. ..... ..... ..... ubup #FFD9E0 #C1A2A5 #845C5C #5B4846 ..... ..... ..... ..... .000. db #FFD9E0 #C1A2A5 #845C5C #5B4846 ..... ..1.. .211. .222. .333. lb1 #F2AACE #E57ED5 #CC5285 #845C7A 21... 211.. 22... 3.... ..... rb1 #F2AACE #E57ED5 #CC5285 #845C7A ...00 ..110 ...10 ....3 ..... ub1 #F2AACE #E57ED5 #CC5285 #845C7A .111. ..1.. ..... ..... ..... ubup1 #F2AACE #E57ED5 #CC5285 #845C7A ..... ..... ..... ..... .000. db1 #F2AACE #E57ED5 #CC5285 #845C7A ..... ..1.. .211. .222. .333. lb2 #AAE0F2 #7EA1E5 #5C6684 #46495B 21... 211.. 22... 3.... ..... rb2 #AAE0F2 #7EA1E5 #5C6684 #46495B ...10 ..110 ...10 ....3 ..... ub2 #AAE0F2 #7EA1E5 #5C6684 #46495B .111. ..1.. ..... ..... ..... ubup2 #AAE0F2 #7EA1E5 #5C6684 #46495B ..... ..... ..... ..... .000. db2 #AAE0F2 #7EA1E5 #5C6684 #46495B ..... ..1.. .211. .222. .333. lbx TRANSPARENT rbx TRANSPARENT ubx TRANSPARENT dbx TRANSPARENT lbx1 TRANSPARENT rbx1 TRANSPARENT ubx1 TRANSPARENT dbx1 TRANSPARENT lbx2 TRANSPARENT rbx2 TRANSPARENT ubx2 TRANSPARENT dbx2 TRANSPARENT rbruu transparent rbrud transparent rbrul transparent rbrur transparent start TRANSPARENT startx TRANSPARENT switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... spa black ..... ..... ..... ..... ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #F2AACE #E57ED5 #CC5285 #845C7A 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright and start * = Crate O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx 1=wall1 2=wall2 3=wall3 4=wallret feel=overwall or overcrate or overwall1 or overwall2 or overwall3 or overwallret pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or nomove or arrow or wall1 or wall2 or wall3 or crate or Wallret or thefloor walls=wall or wall1 or wall2 or wall3 or Wallret or thefloor arrowk = arrow or arrow2 or arrowx or arrowx2 moveable=crate or player bru1= ub or lb or rb or db bru2= ub1 or lb1 or rb1 or db1 bru3= ub2 or lb2 or rb2 or db2 brux=ubx or lbx or rbx or dbx brux2=ubx2 or lbx2 or rbx2 or dbx2 brux1=ubx1 or lbx1 or rbx1 or dbx1 brul=lb1 or lb or lb2 brur=rb1 or rb or rb2 bruu=ub1 or ub or ub2 brud=db1 or db or db2 (control for all) bru= brux or brux2 or brux1 or bru1 or bru2 or bru3 or ubup or ubup1 or ubup2 rbru=rbruu or rbrud or rbrul or rbrur blockx=blocker or crate ======= SOUNDS ======= undo 43401909 pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 21197501 sfx5 89629907 sfx6 48464903 ================ COLLISIONLAYERS ================ Background Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx, wall1, wall2, wall3,Wallret ub,ub1,ub2 lb,lb1,lb2 rb,rb1,rb2 db,db1,db2 (ub1 lb1 rb1 db1 ub2 lb2 rb2 db2) ubx,ubx1,ubx2 lbx,lbx1,lbx2 rbx,rbx1,rbx2 dbx,dbx1,dbx2 rbruu rbrud rbrul rbrur spa can cango hasmov startx start arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ubup ubup2 ubup1 ====== RULES ====== [feel]->[] [bru no crate]->[] [ubup]->[] [ubup2]->[] [ubup1]->[] (late down[db2 crate|no player]->[db crate|] sfx4 late up[ub2 crate|no player]->[ub crate|] sfx4 late right[rb2 crate|no player]->[rb crate|] sfx4 late left[lb2 crate|no player]->[lb crate|] sfx4) (right[ right Player | crate no brul | no blocker ] -> [ right Player | right crate | ] left[ left Player | crate no brur | no blocker ] -> [ left Player | left crate | ] up[ up Player | crate no brud| no blocker ] -> [ up Player | up crate | ] down[ down Player | crate no bruu | no blocker ] -> [ down Player | down crate | ] right[ right Player | crate lb2 | no blocker ] -> [ right Player | right crate lb2 | ] left[ left Player | crate rb2 | no blocker ] -> [ left Player | left crate rb2 | ] up[ up Player | crate db2| no blocker ] -> [ up Player | up crate db2| ] down[ down Player | crate ub2 | no blocker ] -> [ down Player | down crate ub2| ]) right[ right Player | crate no brul | ] -> [ right Player | right crate | ] left[ left Player | crate no brur | ] -> [ left Player | left crate | ] up[ up Player | crate no brud| ] -> [ up Player | up crate | ] down[ down Player | crate no bruu | ] -> [ down Player | down crate | ] (right[ right Player | crate lb2 | ] -> [ right Player | right crate right lb2 | ] left[ left Player | crate rb2 |] -> [ left Player | left crate left rb2 | ] up[ up Player | crate db2|] -> [ up Player | up crate up db2| ] down[ down Player | crate ub2 |] -> [ down Player | down crate down ub2| ]) right[no walls| left Player | crate lb1 | ] -> [| left Player | left crate lb1| ] left[no walls| right Player | crate rb1 | ] -> [| right Player | right crate rb1 | ] up[no walls| down Player | crate db1| ] -> [| down Player | down crate db1| ] down[no walls| up Player | crate ub1 | ] -> [| up Player | up crate ub1| ] right[ right Player | crate lb ] -> [ right Player | crate lb ] sfx5 left[ left Player | crate rb ] -> [ left Player | crate rb ] sfx5 up[ up Player | crate db] -> [ up Player | crate db] sfx5 down[ down Player | crate ub ] -> [ down Player | crate ub ] sfx5 (bond part) right[ moving moveable | crate lb2 ] -> [ moving moveable | crate lb2 can ] left[ Moving crate lb2 | moveable ] -> [ Moving crate lb2 | moveable can ] left[ moving moveable | crate rb2 ] -> [ moving moveable | crate rb2 can] right[ Moving crate rb2 | moveable ] -> [ Moving crate rb2 | moveable can] up[ moving moveable | crate db2 ] -> [ moving moveable | crate db2 can] down[ Moving crate db2 | moveable ] -> [ Moving crate db2| moveable can] down[ moving moveable | crate ub2 ] -> [ moving moveable | crate ub2 can] up[ Moving crate ub2 | moveable ] -> [ Moving crate ub2 | moveable can] [> crate |crate ]->[> crate| crate] rigid right[ moving moveable | crate lb2 ] -> [ moving moveable | moving crate lb2 ] +rigid left[ Moving crate lb2 | moveable ] -> [ Moving crate lb2 | MOVING moveable ] +rigid left[ moving moveable | crate rb2 ] -> [ moving moveable | moving crate rb2 ] +rigid right[ Moving crate rb2 | moveable ] -> [ Moving crate rb2 | MOVING moveable ] +rigid up[ moving moveable | crate db2 ] -> [ moving moveable | moving crate db2 ] +rigid down[ Moving crate db2 | moveable ] -> [ Moving crate db2| MOVING moveable ] +rigid down[ moving moveable | crate ub2 ] -> [ moving moveable | moving crate ub2 ] +rigid up[ Moving crate ub2 | moveable ] -> [ Moving crate ub2 | MOVING moveable ] +rigid [> crate |crate ]->[> crate|> crate] +rigid [can]->[] [can]->cancel (rigid right[ moving moveable | crate lb2 ] -> [ moving moveable | moving crate lb2 ] +rigid [ Moving crate lb2 | moveable ] -> [ Moving crate lb2 | MOVING moveable ] rigid left[ moving moveable | crate rb2 ] -> [ moving moveable | moving crate rb2 ] +rigid [ Moving crate rb2 | moveable ] -> [ Moving crate rb2 | MOVING moveable ] rigid up[ moving moveable | crate db2 ] -> [ moving moveable | moving crate db2 ] +rigid [ Moving crate db2 | moveable ] -> [ Moving crate db2| MOVING moveable ] rigid down[ moving moveable | crate ub2 ] -> [ moving moveable | moving crate ub2 ] +rigid [ Moving crate ub2 | moveable ] -> [ Moving crate ub2 | MOVING moveable ]) (rigid [ > Player | crate ] -> [ > Player | > crate ] + rigid [ < Player | crate ] -> [ < Player | < crate ] + rigid [ Moving crate | wall ] -> [ Moving crate | MOVING wall ] + rigid [ Moving wall | crate ] -> [ Moving wall | MOVING crate ]) ([> crate][crate]->[> crate][> crate]) [ crate]->[ crate cango] right[right player | lb1][cango]->[right player | lb1][] left[left player | rb1][cango]->[left player | rb1][] up[up player | db1][cango]->[up player | db1][] down[down player | ub1][cango]->[down player | ub1][] right[right player | lb][cango]->[right player | lb][] left[left player | rb][cango]->[left player | rb][] up[up player | db][cango]->[up player | db][] down[down player | ub][cango]->[down player | ub][] [> crate cango|moveable|walls]->[crate|moveable|walls] [> crate cango|moveable|moveable|walls]->[crate|moveable|moveable|walls] [> crate cango|moveable|moveable|moveable|walls]->[crate|moveable|moveable|moveable|walls] [> crate cango|moveable|moveable|moveable|moveable|walls]->[crate|moveable|moveable|moveable|moveable|walls] [> crate cango|moveable|moveable|moveable|moveable|moveable|walls]->[crate|moveable|moveable|moveable|moveable|moveable|walls] [moving crate bru cango] -> [moving crate moving bru cango] [cango]->[] ([moving crate bru ] -> [moving crate moving bru]) [moving crate hasmov]->[moving crate] [> crate no bru2|crate no bru2]->[> crate|> crate] [> bru|player|wall]->[bru|player|wall] [> bru|crate|walls]->[bru|crate|walls] [> bru|crate|crate|walls]->[bru|crate|crate|walls] [> bru|crate|crate|crate|walls]->[bru|crate|crate|crate|walls] [> bru|crate|crate|crate|crate|walls]->[bru|crate|crate|crate|crate|walls] [> bru|crate|crate|crate|crate|crate|walls]->[bru|crate|crate|crate|crate|crate|walls] ([> bru|crate|blocker]->[bru|crate|blocker] [> bru|crate|crate|blocker]->[bru|crate|crate|blocker] [> bru|crate|crate|crate|blocker]->[bru|crate|crate|crate|blocker] [> bru|crate|crate|crate|crate|blocker]->[bru|crate|crate|crate|crate|blocker]) ([ spa no player][moving crate bru] -> [ spa ][moving crate moving bru]) [> bru|walls]->[ bru|walls] ([ right crate]->[crate]) ([player no spa]->[spa player] [ spa no player]->[] late [startx][ spa player]->cancel late [start]->[startx]) [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] (adding the bru) late up[ crate no hasmov|wall1][crate]->[ crate ub1|wall1][ crate ub1] sfx6 late down[ crate no hasmov|wall1][crate]->[ crate db1|wall1][ crate db1] sfx6 late left[ crate no hasmov|wall1][crate]->[ crate lb1|wall1][ crate lb1] sfx6 late right[ crate no hasmov|wall1][crate]->[ crate rb1|wall1][ crate rb1] sfx6 late up[ crate no hasmov|wall2][crate]->[ crate ub2|wall2][ crate ub2] sfx6 late down[ crate no hasmov|wall2][crate]->[ crate db2|wall2][ crate db2] sfx6 late left[ crate no hasmov|wall2][crate]->[ crate lb2|wall2][ crate lb2] sfx6 late right[ crate no hasmov|wall2][crate]->[ crate rb2|wall2][ crate rb2] sfx6 late up[ crate no hasmov|wall3][crate]->[ crate ub|wall3][ crate ub] sfx6 late down[ crate no hasmov|wall3][crate]->[ crate db|wall3][ crate db] sfx6 late left[ crate no hasmov|wall3][crate]->[ crate lb|wall3][ crate lb] sfx6 late right[ crate no hasmov|wall3][crate]->[ crate rb|wall3][ crate rb] sfx6 late up[ crate no hasmov bruu|wallret][crate bruu]->[ crate |wallret] [crate rbruu]sfx6 late down[ crate no hasmov brud|wallret][crate brud]->[ crate |wallret][crate rbrud] sfx6 late left[ crate no hasmov brul|wallret][crate brul]->[ crate |wallret][crate rbrul] sfx6 late right[ crate no hasmov brur|wallret][crate brur]->[ crate |wallret][crate rbrur] sfx6 late[crate bruu] [rbruu]->[crate][rbruu] late[crate brud] [rbrud]->[crate][rbrud] late[crate brul] [rbrul]->[crate][rbrul] late[crate brur] [rbrur]->[crate][rbrur] late[rbru]->[] late[hasmov]->[] late[crate]->[crate hasmov] late up [wall| ]-> [wall|overwall] late up [wall1| ]-> [wall1|overwall1] late up [wall2| ]-> [wall2|overwall2] late up [wall3| ]-> [wall3|overwall3] late up [wallret| ]-> [wallret|overwallret] late up [theemx| ]-> [theemx|overcrate] late up [ub| ]-> [ub|ubup] late up [ub1| ]-> [ub1|ubup1] late up [ub2| ]-> [ub2|ubup2] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on crate some target ======= LEVELS ======= message Have a block on all targets message level 1 of 7 --------- ---###--- ---#*#--- --##.##-- ###...### #O.....O# #...1...# #.......# #..P.*..# ###...### --#####-- message level 2 of 7 --------- --######- ###....## #*#.....# #.#..2..# #.......# #..O.O..# #...*...# #..P....# ##.....## -#######- message level 3 of 7 --------- --#####-- -##.O###- -#.....#- -#..#..#- -#..O..#- -##.2.##- -#.....#- -#.*P*.#- -###...#- ---#####- message level 4 of 7 --------- -#######- -#.4.4.#- -#.O.O.#- ###...### #...1...# #.......# #.*#.#*.# #...P...# ##.....## -#######- message level 5 of 7 --------- -#######- ##.O.O.4# #..2.2..# #.......# ##.....## -#1.1.1#- -#.*.*.#- -#..P..#- -#.....#- -#######- message level 6 of 7 --------- -#######- -#..#..#- ##.OOO.## #.......# #.2.1.2.# #.......# #.*.*.*.# #....P..# ##.....## -#######- message level 7 of 7 --------- -#######- ##.O.O.## #..O.O..# #..1.1..# #.......# #.2...2.# #.......# #.**P**.# ##.....## -#######- (--------- -#######- ##O.O.O## #4.....4# #4.....4# #4.1.2.4# #4.....4# #4.***.4# #4..P..4# ##4...4## -#######-) (--------- -#######- ##.O.O.## #..2.2..# #.......# #.......# #.1.1.1.# #..*.*..# #...P...# ##.....## -#######-) (--------- --------- -#######- ##1O1O1## #...O...# #.*.2.*.# #..p.*..# ##.....## -#######- --------- ---------) (--------- -#######- -#.....#- -#.P.*.#- -#..2..#- ##1O1O1## #...O...# #.*.2.*.# #.......# ##.....## -#######-) (--------- -###2###- ##12O24## #1O1.4O4# #.......# #.......# #...*...# #..*.*..# #....P..# ##.....## -#######-) (--------- --#####-- --#.O.#-- --#...#-- --#...#-- --#.O.#-- -##.2.##- ##.....## #..*P*.4# ##.....## -#######-) (--------- ---####-- --##O.#-- --#.P.#-- --#.O.#-- --#.2.#-- --#...#-- --#**.#-- --#...#-- --#####-- ---------) (--------- -#######- ##....*## #.......# #...2...# #.4.2...# #.....*.# #...P...# ####O#### ---#O#--- ---###---) (--------- -#######- ##.....## #.......# #.......# #.......# #.......# #.......# #.......# ##.....## -#######-) (--------- -#######- ##*....## #.......# #...2...# #...2...# #4....*.# #...P...# ####O#### ---#O#--- ---###---) (--------- -#######- -#.....#- -#.O.O.#- -#.....#- -#.2.2.#- ##.....## #..*.*..# #.#.P.#.# #.......# #########) (--------- ---###--- --##*###- -##....#- ##.....#- #4..2..#- #...P..#- #..*.*.#- #..OOO.#- ##.....#- -#######-) (--------- -#######- -#..O..#- ##....O## #...#...# #..1.4..# #.*...*.# #...P...# #.2...3.# ##.....## -#######-) ( message level test --------- -#######- -#.....#- ##..*..## #.......# #.....*.# #.*.2...# #...P...# #....*..# ##.....## -#######-) (--------- -#######- ##.....## #...O.O.# #..#....# #.....O.# #..*....# #.*.*.#.# #.......# ##..P..## -#######-) (--------- -#######- ##.....## #.O.O.O.# #.......# #.......# #..***..# #.#...#.# #.......# ##..P..## -#######-) (---------- ---------- ########## #........# #..#O#...# #..#.#..#- #.#.#.#.#- #..*.*..#- #...P...#- ##.....##- -#######--) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-