title Rainbow Keys Plus author Zelveri homepage https://gamejolt.com/games/RKplus/379822 text_color #8F4466 realtime_interval 0.20 ======== OBJECTS ======== temp1 transparent temp2 transparent temp3 transparent temp4 transparent temp5 transparent temp6 transparent marker transparent background1 #463734 #584642 #4F3E3B 20211 20021 20122 22220 11200 background2 #3C4634 #584642 #4F3E3B 20211 20021 20122 22220 11200 background3 #3C4634 #4C5842 #4F3E3B 20211 20021 20122 22220 11200 background4 #3C4634 #4C5842 #464F3B 20211 20021 20122 22220 11200 (Switchy Center) SwiFloor #4a2fa5 #8977c6 #8f7bd3 #5b3dc2 33300 32210 32210 01110 00000 holecenterSWI #272221 #1C1817 #2E2827 #352E2C #3A3230 11111 11111 11111 11111 11111 SwiFloor2 #4a2fa5 #8977c6 #8f7bd3 #5b3dc2 33300 32210 32210 01110 00000 holecenterSWI2 #272221 #1C1817 #2E2827 #352E2C #3A3230 11111 11111 11111 11111 11111 (Switchy Top) SwiFloorTop1 #4a2fa5 #8977c6 #8f7bd3 #5b3dc2 33300 32210 32210 01110 00000 SwiFloorTop2 #4a2fa5 #8977c6 #8f7bd3 #5b3dc2 33300 32210 32210 01110 00000 holetopSWI #1C1817 #272221 #2E2827 #352E2C #3A3230 44444 33333 22222 11111 00000 holetopSWI2 #1C1817 #272221 #2E2827 #352E2C #3A3230 44444 33333 22222 11111 00000 (Switchy Bottom) SwiFloorBottom1 #4a2fa5 #8977c6 #8f7bd3 #5b3dc2 33300 32210 32210 01110 00000 SwiFloorBottom2 #4a2fa5 #8977c6 #8f7bd3 #5b3dc2 33300 32210 32210 01110 00000 holebottomSWI #1C1817 #272221 #2E2827 #352E2C #3A3230 00000 11111 22222 33333 44444 holebottomSWI2 #1C1817 #272221 #2E2827 #352E2C #3A3230 00000 11111 22222 33333 44444 (Switchy Left) SwiFloorLeft1 #4a2fa5 #8977c6 #8f7bd3 #5b3dc2 33300 32210 32210 01110 00000 SwiFloorLeft2 #4a2fa5 #8977c6 #8f7bd3 #5b3dc2 33300 32210 32210 01110 00000 holeleftSWI #1C1817 #272221 #2E2827 #352E2C #3A3230 01234 01234 01234 01234 01234 holeleftSWI2 #1C1817 #272221 #2E2827 #352E2C #3A3230 01234 01234 01234 01234 01234 (Switchy Right) SwiFloorRight1 #4a2fa5 #8977c6 #8f7bd3 #5b3dc2 33300 32210 32210 01110 00000 SwiFloorRight2 #4a2fa5 #8977c6 #8f7bd3 #5b3dc2 33300 32210 32210 01110 00000 holerightSWI #1C1817 #272221 #2E2827 #352E2C #3A3230 43210 43210 43210 43210 43210 holerightSWI2 #1C1817 #272221 #2E2827 #352E2C #3A3230 43210 43210 43210 43210 43210 (falling hole center) f #CE99C1 #C190B5 #B486A8 #A27997 #926E88 #806177 #684F61 #564251 #3D2F3A #241C22 00000 00000 00000 00000 00000 f2 #C190B5 00000 00000 00000 00000 00000 f3 #B486A8 00000 00000 00000 00000 00000 f4 #A27997 00000 00000 00000 00000 00000 f5 #926E88 00000 00000 00000 00000 00000 f6 #806177 00000 00000 00000 00000 00000 f7 #684F61 00000 00000 00000 00000 00000 f8 #564251 00000 00000 00000 00000 00000 f9 #3D2F3A 00000 00000 00000 00000 00000 f10 #352E2C 00000 00000 00000 00000 00000 (falling hole top) 2f #CE99C1 #C190B5 #B486A8 #A27997 #926E88 #806177 #684F61 #564251 #3D2F3A #241C22 00000 00000 00000 00000 00000 2f2 #C190B5 00000 00000 00000 00000 00000 2f3 #B486A8 00000 00000 00000 00000 00000 2f4 #A27997 00000 00000 00000 00000 00000 2f5 #926E88 00000 00000 00000 00000 00000 2f6 #806177 00000 00000 00000 00000 00000 2f7 #684F61 00000 00000 00000 00000 00000 2f8 #564251 00000 00000 00000 00000 00000 2f9 #3D2F3A 00000 00000 00000 00000 00000 2f10 #352E2C 00000 00000 00000 00000 00000 (falling hole bottom) 3f #CE99C1 #C190B5 #B486A8 #A27997 #926E88 #806177 #684F61 #564251 #3D2F3A #241C22 00000 00000 00000 00000 00000 3f2 #C190B5 00000 00000 00000 00000 00000 3f3 #B486A8 00000 00000 00000 00000 00000 3f4 #A27997 00000 00000 00000 00000 00000 3f5 #926E88 00000 00000 00000 00000 00000 3f6 #806177 00000 00000 00000 00000 00000 3f7 #684F61 00000 00000 00000 00000 00000 3f8 #564251 00000 00000 00000 00000 00000 3f9 #3D2F3A 00000 00000 00000 00000 00000 3f10 #352E2C 00000 00000 00000 00000 00000 (falling hole right) 4f #CE99C1 #C190B5 #B486A8 #A27997 #926E88 #806177 #684F61 #564251 #3D2F3A #241C22 00000 00000 00000 00000 00000 4f2 #C190B5 00000 00000 00000 00000 00000 4f3 #B486A8 00000 00000 00000 00000 00000 4f4 #A27997 00000 00000 00000 00000 00000 4f5 #926E88 00000 00000 00000 00000 00000 4f6 #806177 00000 00000 00000 00000 00000 4f7 #684F61 00000 00000 00000 00000 00000 4f8 #564251 00000 00000 00000 00000 00000 4f9 #3D2F3A 00000 00000 00000 00000 00000 4f10 #352E2C 00000 00000 00000 00000 00000 (falling hole left) 5f #CE99C1 #C190B5 #B486A8 #A27997 #926E88 #806177 #684F61 #564251 #3D2F3A #241C22 00000 00000 00000 00000 00000 5f2 #C190B5 00000 00000 00000 00000 00000 5f3 #B486A8 00000 00000 00000 00000 00000 5f4 #A27997 00000 00000 00000 00000 00000 5f5 #926E88 00000 00000 00000 00000 00000 5f6 #806177 00000 00000 00000 00000 00000 5f7 #684F61 00000 00000 00000 00000 00000 5f8 #564251 00000 00000 00000 00000 00000 5f9 #3D2F3A 00000 00000 00000 00000 00000 5f10 #352E2C 00000 00000 00000 00000 00000 laserup red orange yellow 01210 01210 01210 01210 01210 laserdown red orange yellow 01210 01210 01210 01210 01210 laserleft red orange yellow 00000 11111 22222 11111 00000 laserright red orange yellow 00000 11111 22222 11111 00000 lasergundown #C497AF #63505A black #937786 00000 00000 31113 31113 31213 lasergunup #C497AF #63505A black #937786 31213 31113 31113 00000 00000 lasergunright #C497AF #63505A black #937786 00333 00111 00112 00111 00333 lasergunleft #C497AF #63505A black #937786 33300 11100 21100 11100 33300 movegunright #C497AF #466373 black #937786 #41414C #FFA15B #83B6D2 #6A91A7 46774 66111 66112 66111 46774 movegunup #C497AF #734646 black #937786 #4c414c #FFA15B #d28383 #a76a6a 41214 71117 71117 66666 46664 freemove lightgreen darkgreen #74C104 00000 00100 01112 00122 02222 freemoveburn #D7EBEB #A6C6C6 #C8D8D8 00000 00100 01112 00122 02222 crate brown #AD710E #633F04 #815307 #3E2804 #523504 35552 51104 53224 51004 34442 crateinhole #513207 #684009 #382104 #482B05 #1A1002 #271702 35552 51104 53224 51004 34442 ironcrate #DBDBDB #EAEAEA #C2C2C2 #CBCBCB #616161 #969696 35552 51104 53224 51004 34442 ironcrateinhole #898C93 #9B9FA4 #787A7E #95979B #292A2C #4B4D50 35552 51104 53224 51004 34442 FireTrapDown #979797 #565656 #222222 #727272 00000 00000 31113 31213 31113 FireTrapUp #979797 #565656 #222222 #727272 31113 31213 31113 00000 00000 FireTrapRight #979797 #565656 #222222 #727272 00333 00111 00121 00111 00333 FireTrapLeft #979797 #565656 #222222 #727272 33300 11100 21100 11100 33300 fireUp red orange .000. 01110 01110 .010. ..0.. fireDown red orange ..0.. .010. 01110 01110 .000. fireLeft red orange .00.. 0110. 01110 0110. .00.. fireRight red orange ..00. .0110 01110 .0110 ..00. firehit red orange ...10 101.. .110. 01.10 1..0. centralanchor #696978 #41414C .101. 11011 00000 11011 .101. horizontalbox #A15661 #8E4650 #612931 00020 00221 02221 00221 01121 horizontalanchor #696978 #41414C ..... 11111 00000 11111 ..... trackv darkgreen green 00100 00100 00100 00100 00100 trackh darkgreen green 00000 00000 11111 00000 00000 trackturn4 darkgreen green 00000 00000 00111 00100 00100 trackturn1 darkgreen green 00000 00000 11100 00100 00100 trackturn3 darkgreen green 00100 00100 00111 00000 00000 trackturn2 darkgreen green 00100 00100 11100 00000 00000 verticalbox #A2D3EE #83B6D2 #466373 00000 00201 02221 22222 01111 verticalanchor #696978 #41414C .101. .101. .101. .101. .101. antiplayer #a38e8e black #4e1414 #3d100d #D3D3D3 .222. 24242 31313 .111. 21.12 antiplayerDEAD #a38e8e black #4e1414 #3d100d #D3D3D3 .223. 4.232 3131. ..114 3..12 antidying #a38e8e black #4e1414 #3d100d #D3D3D3 .223. 4.232 31314 .111. 21.12 playernokey1 #9E7171 black #D3D3D3 ..0.. 01110 01110 .222. .2.2. playernokey2 #9E7171 black #D3D3D3 ..0.. 01110 01110 .222. .2.2. playerYkey1 #9E7171 black #D3D3D3 yellow ..0.. 01110 01133 .2233 .2.2. playerYkey2 #9E7171 black #D3D3D3 yellow ..0.. 01110 01133 .2233 .2.2. playerBkey1 #9E7171 black #D3D3D3 #1199E7 ..0.. 01110 01133 .2233 .2.2. playerBkey2 #9E7171 black #D3D3D3 #1199E7 ..0.. 01110 01133 .2233 .2.2. playerRkey1 #9E7171 black #D3D3D3 red ..0.. 01110 01133 .2233 .2.2. playerRkey2 #9E7171 black #D3D3D3 red ..0.. 01110 01133 .2233 .2.2. playerGkey1 #9E7171 black #D3D3D3 green ..0.. 01110 01133 .2233 .2.2. playerGkey2 #9E7171 black #D3D3D3 green ..0.. 01110 01133 .2233 .2.2. playerOkey1 #9E7171 black #D3D3D3 #EC6400 ..0.. 01110 01133 .2233 .2.2. playerOkey2 #9E7171 black #D3D3D3 #EC6400 ..0.. 01110 01133 .2233 .2.2. playerPkey1 #9E7171 black #D3D3D3 #9013C3 ..0.. 01110 01133 .2233 .2.2. playerPkey2 #9E7171 black #D3D3D3 #9013C3 ..0.. 01110 01133 .2233 .2.2. playerdead #9E7171 black #D3D3D3 #6D0505 .000. 01111 31122 00323 33333 playerfalling #9E7171 black #D3D3D3 0...0 0.0.0 .111. .111. .2.2. playerfalling2 #9E7171 black #D3D3D3 #373F38 ..... .0.0. .101. .111. ..... block1 #395726 #4D6F38 #7CA067 #53763D #3E5E2A #8A3f68 31150 51100 31002 30522 40222 block11 #395726 #4D6F38 #7CA067 #53763D #3E5E2A #8A3f68 31110 31100 31002 30022 40222 block12 #395726 #4D6F38 #7CA067 #53763D #3E5E2A #8A3f68 #5A6159 #6E756D #3F423F 31150 51100 78667 88888 76687 block13 #395726 #4D6F38 #7CA067 #53763D #3E5E2A #8A3f68 #5A6159 #6E756D #3F423F 31150 51100 31002 88888 76687 block14 #395726 #4D6F38 #7CA067 #53763D #3E5E2A #8A3f68 #5A6159 #6E756D #3F423F 31150 51100 31002 30522 76687 block15 #5A6159 #6E756D #3F423F #395726 #4D6F38 #7CA067 #53763D #3E5E2A #8A3f68 64483 84433 11222 00022 00002 block16 #5A6159 #6E756D #3F423F #395726 #4D6F38 #7CA067 #53763D #3E5E2A #8A3f68 64483 84433 64333 00022 00002 (for the halves textures #5A6159 #6E756D #3F423F 76687 88888 78667 88888 76687) block2 #5A6159 #6E756D #3F423F 00002 11122 11222 00022 00002 block3 #5A6159 #6E756D #3F423F 12021 12021 12021 12021 12021 block4 #5A6159 #6E756D #3F423F 10021 22222 12001 22222 10021 block5 #3F423F #5A6159 #6E756D 00002 11122 11222 00022 00002 block6 #5A6159 #6E756D #3F423F 11222 11110 22200 21222 11002 block7 #5A6159 #6E756D #3F423F 02120 02120 02120 02120 02120 block8 #5A6159 #6E756D #3F423F 22220 11100 11000 22200 22220 block9 #5A6159 #6E756D #3F423F 00000 22222 11111 22222 00000 block10 #5A6159 #6E756D #3F423F 11111 00000 22222 00000 11111 (00000 00000 00000 00000 00000 11200 12020 20102 02020 00200) Gkey green 000.. 000.. .0... .00.. .00.. Gdoor green #289F36 darkgreen 21111 21001 20000 20002 20002 (Yellow Key) Ykey1 yellow #FEEA85 000.. 000.. .0... .00.. .00.. Ykey2 yellow #FEEA85 110.. 100.. .0... .00.. .00.. Ykey3 yellow #FEEA85 111.. 111.. .0... .00.. .00.. Ykey4 yellow #FEEA85 111.. 111.. .1... .10.. .00.. Ykey5 yellow #FEEA85 111.. 111.. .1... .11.. .11.. Ykey6 yellow #FEEA85 001.. 011.. .1... .11.. .11.. Ykey7 yellow #FEEA85 000.. 000.. .1... .11.. .11.. Ykey8 yellow #FEEA85 000.. 000.. .0... .01.. .11.. Ykey9 yellow #FEEA85 000.. 000.. .0... .00.. .00.. Ykey10 yellow #FEEA85 000.. 000.. .0... .00.. .00.. Ykey11 yellow #FEEA85 000.. 000.. .0... .00.. .00.. Ykey12 yellow #FEEA85 000.. 000.. .0... .00.. .00.. Ykey13 yellow #FEEA85 000.. 000.. .0... .00.. .00.. Ydoor lightbrown yellow #786B02 21111 21001 20000 20002 20002 (Blue Key) Bkey1 #1199E7 #179FED #25A9F4 #42BAFF 000.. 000.. .0... .00.. .00.. Bkey2 #1199E7 #179FED #25A9F4 #42BAFF 110.. 100.. .0... .00.. .00.. Bkey3 #1199E7 #179FED #25A9F4 #42BAFF 111.. 111.. .0... .00.. .00.. Bkey4 #1199E7 #179FED #25A9F4 #42BAFF 111.. 111.. .1... .10.. .00.. Bkey5 #1199E7 #179FED #25A9F4 #42BAFF 111.. 111.. .1... .11.. .11.. Bkey6 #1199E7 #179FED #25A9F4 #42BAFF 001.. 011.. .1... .11.. .11.. Bkey7 #1199E7 #179FED #25A9F4 #42BAFF 000.. 000.. .1... .11.. .11.. Bkey8 #1199E7 #179FED #25A9F4 #42BAFF 000.. 000.. .0... .01.. .11.. Bkey9 #1199E7 #179FED #25A9F4 #42BAFF 000.. 000.. .0... .00.. .00.. Bkey10 #1199E7 #179FED #25A9F4 #42BAFF 000.. 000.. .0... .00.. .00.. Bkey11 #1199E7 #179FED #25A9F4 #42BAFF 000.. 000.. .0... .00.. .00.. Bkey12 #1199E7 #179FED #25A9F4 #42BAFF 000.. 000.. .0... .00.. .00.. Bkey13 #1199E7 #179FED #25A9F4 #42BAFF 000.. 000.. .0... .00.. .00.. Bdoor #1199E7 #49BEFF #004C77 21111 21001 20000 20002 20002 (Red Key) Rkey1 red #C42F3D 000.. 000.. .0... .00.. .00.. Rkey2 red #C42F3D 110.. 100.. .0... .00.. .00.. Rkey3 red #C42F3D 111.. 111.. .0... .00.. .00.. Rkey4 red #C42F3D 111.. 111.. .1... .10.. .00.. Rkey5 red #C42F3D 111.. 111.. .1... .11.. .11.. Rkey6 red #C42F3D 001.. 011.. .1... .11.. .11.. Rkey7 red #C42F3D 000.. 000.. .1... .11.. .11.. Rkey8 red #C42F3D 000.. 000.. .0... .01.. .11.. Rkey9 red #C42F3D 000.. 000.. .0... .00.. .00.. Rkey10 red #C42F3D 000.. 000.. .0... .00.. .00.. Rkey11 red #C42F3D 000.. 000.. .0... .00.. .00.. Rkey12 red #C42F3D 000.. 000.. .0... .00.. .00.. Rkey13 red #C42F3D 000.. 000.. .0... .00.. .00.. Rdoor red #FF3737 #720000 21111 21001 20000 20002 20002 Okey #EC6400 000.. 000.. .0... .00.. .00.. Odoor #EC6400 #FFA15B #994300 21111 21001 20000 20002 20002 Pkey #9013C3 000.. 000.. .0... .00.. .00.. Pdoor #9013C3 #C15BFF #44006D 21111 21001 20000 20002 20002 holecenter #272221 #1C1817 #2E2827 #352E2C #3A3230 11111 11111 11111 11111 11111 holetop #1C1817 #272221 #2E2827 #352E2C #3A3230 44444 33333 22222 11111 00000 holebottom #1C1817 #272221 #2E2827 #352E2C #3A3230 00000 11111 22222 33333 44444 holeleft #1C1817 #272221 #2E2827 #352E2C #3A3230 01234 01234 01234 01234 01234 holeright #1C1817 #272221 #2E2827 #352E2C #3A3230 43210 43210 43210 43210 43210 puread #FFEAEA #FFF6EA #FFFFEA #EBFFEA #EAFAFF #F5EAFF 01234 50123 45012 34501 23450 pure #E2ADAD #E2CDAD #E0E2AD #AEE2AD #ADD0E2 #C9ADE2 01234 50123 45012 34501 23450 ======= LEGEND ======= . = background1 ≥ = background2 ≤ = background3 ÷ = background4 * = holecenter & = holetop % = holebottom $ = holeleft @ = holeright # = block1 £ = block2 ∑ = block3 ´ = block4 ® = block5 † = block6 ¥ = block7 ¨ = block8 ˆ = block9 ø = block10 π = block11 “ = block12 å = block13 ß = block14 © = block15 √ = block16 x = crate + = ironcrate ¢ = crateinhole { = freemove • = freemoveburn } = trackv , = trackh \ = trackturn1 / = trackturn2 ? = trackturn3 ! = trackturn4 s = firetrapdown w = firetrapup d = firetrapright a = firetrapleft k = lasergundown i = lasergunup l = lasergunleft j = lasergunright ¶ = movegunright さ = movegunup n = playernokey1 ф = playernokey2 œ = playerBkey1 y = Ykey1 b = Bkey1 r = Rkey1 g = Gkey o = Okey p = Pkey 1 = Ydoor 2 = Rdoor 3 = Bdoor 4 = Gdoor 5 = Odoor 6 = Pdoor 0 = playerdead ~ = centralanchor ' = horizontalanchor - = horizontalbox and horizontalanchor " = verticalanchor _ = verticalbox and verticalanchor Ω = f ˙ = 2f ∆ = 3f ˚ = 4f ¬ = 5f ∞ = pure § = puread あ = SwiFloor た = SwiFloorTop1 な = SwiFloorBottom1 は = SwiFloorLeft1 ま = SwiFloorRight1 か = holecenterSWI2 や = holetopSWI2 ら = holebottomSWI2 わ = holeleftSWI2 が = holerightSWI2 い = antiplayer background = background1 or background2 or background3 or background4 TEMP = temp1 or temp2 or temp3 or temp4 or temp5 or temp6 DELAY = firetrapup or firetrapdown or firetrapleft or firetrapright or lasergunup or lasergundown or lasergunleft or lasergunright playernokey = playernokey1 or playernokey2 playerGkey = playergkey1 or playergkey2 playerrkey = playerrkey1 or playerrkey2 playerykey = playerykey1 or playerykey2 playerbkey = playerbkey1 or playerbkey2 playerokey = playerokey1 or playerokey2 playerpkey = playerpkey1 or playerpkey2 player = playernokey or playerGkey or playerykey or playerbkey or playerrkey or playerokey or playerpkey fireball = fireup or firedown or fireleft or fireright ykey = Ykey1 or Ykey2 or Ykey3 or Ykey4 or Ykey5 or Ykey6 or Ykey7 or Ykey8 or Ykey9 or Ykey10 or Ykey11 or Ykey12 or Ykey13 bkey = Bkey1 or Bkey2 or Bkey3 or bkey4 or bkey5 or bkey6 or bkey7 or bkey8 or bkey9 or bkey10 or bkey11 or bkey12 or bkey13 rkey = rkey1 or rkey2 or rkey3 or rkey4 or rkey5 or rkey6 or rkey7 or rkey8 or rkey9 or rkey10 or rkey11 or rkey12 or rkey13 key = bkey or ykey or rkey or gkey or okey or pkey or gkey hole = holetop or holebottom or holeleft or holeright or holecenter or holecenterSWI or holecenterSWI2 or holetopSWI or holetopSWI2 or holebottomSWI or holebottomSWI2 or holeleftSWI or holeleftSWI2 or holerightSWI or holerightSWI2 door = gdoor or ydoor or rdoor or bdoor or odoor or pdoor verticalgroup = verticalanchor or centralanchor horizontalgroup = horizontalanchor or centralanchor target= player lasershoot = lasergundown or lasergunup or lasergunright or lasergunleft or movegunright or movegunup alllaser = laserup or laserdown or laserleft or laserright fireproof = freemove or door or ironcrate block = block1 or block2 or block3 or block4 or block5 or block6 or block7 or block8 or block9 or block10 or block11 or block12 or block13 or block14 or block15 or block16 laserproof = freemove or door or lasergunup or lasergundown or lasergunright or lasergunleft or movegunright or movegunup or horizontalbox or verticalbox or block freemovecrate = freemove or freemoveburn fall = f or f2 or f3 or f4 or f5 or f6 or f7 or f8 or f9 or f10 or 2f or 2f2 or 2f3 or 2f4 or 2f5 or 2f6 or 2f7 or 2f8 or 2f9 or 2f10 or 3f or 3f2 or 3f3 or 3f4 or 3f5 or 3f6 or 3f7 or 3f8 or 3f9 or 3f10 or 4f or 4f2 or 4f3 or 4f4 or 4f5 or 4f6 or 4f7 or 4f8 or 4f9 or 4f10 or 5f or 5f2 or 5f3 or 5f4 or 5f5 or 5f6 or 5f7 or 5f8 or 5f9 or 5f10 swi = Swifloor or SwiFloor2 or holecenterSWI or holecenterSWI2 or SwiFloorTop1 or SwiFloorTop2 or SwiFloorBottom1 or SwiFloorBottom2 or SwiFloorLeft1 or SwiFloorLeft2 or SwiFloorRight1 or SwiFloorRight2 or holetopSWI or holetopSWI2 or holebottomSWI or holebottomSWI2 or holeleftSWI or holeleftSWI2 or holerightSWI or holerightSWI2 swihole = holecenterSWI or holecenterSWI2 or holetopSWI or holetopSWI2 or holebottomSWI or holebottomSWI2 or holeleftSWI or holeleftSWI2 or holerightSWI or holerightSWI2 swiground = SwiFloor or SwiFloor2 or SwiFloorTop1 or SwiFloorTop2 or SwiFloorBottom1 or SwiFloorBottom2 or SwiFloorLeft1 or SwiFloorLeft2 or SwiFloorRight1 or SwiFloorRight2 ======= SOUNDS ======= sfx1 37516500 door destroy 54520307 sfx0 38129308 (sfx1 96747707 iron crate sound) sfx2 66826707 sfx3 96903707 sfx4 45725908 sfx5 8648101 ( 77799103 47510708 57543508 48931900 72317700) (showmessage 84239700) (41604303 90020903) (sfx7 16917900) sfx8 75900307 sfx9 64946107 sfx10 1217907 (really quiet step) sfx7 12369704 ================ COLLISIONLAYERS ================ background temp1, temp2, temp3, temp4, temp5, temp6, marker holecenter, holetop, holebottom, holeleft, holeright, hole, holecenterSWI, holecenterSWI2, swihole crateinhole, ironcrateinhole, horizontalanchor, verticalanchor, trackv, trackh, trackturn1, trackturn2, trackturn3, trackturn4 centralanchor, pure, puread, fall, swiground Ykey, Bkey, Rkey, Gkey, Okey, Pkey, key playerdead, playerfalling, playerfalling2, antiplayerDEAD, antidying, laserup, laserdown, laserleft, laserright playernokey, playerYkey, playerBkey, playerRkey, playerGkey, playerOkey, playerPkey, block, Ydoor, Rdoor, Bdoor, Gdoor, Odoor, Pdoor, crate, ironcrate, freemovecrate, firetrapdown, firetrapup, firetrapright, firetrapleft, fireup, firedown, fireleft, fireright, firehit, horizontalbox, verticalbox, lasergundown, lasergunup, lasergunright, lasergunleft, movegunright, antiplayer, movegunup ====== RULES ====== (stop player from using X when alone and not over key) [action playernokey1 no key]-> cancel (key animation) [Bkey13]->[bkey1] [Bkey12]->[bkey13] [Bkey11]->[bkey12] [Bkey10]->[bkey11] [Bkey9]->[bkey10] [Bkey8]->[bkey9] [Bkey7]->[bkey8] [Bkey6]->[bkey7] [Bkey5]->[bkey6] [Bkey4]->[bkey5] [Bkey3]->[bkey4] [Bkey2]->[bkey3] [Bkey1]->[bkey2] [Bkey13]->[bkey1] [Bkey12]->[bkey13] [Bkey11]->[bkey12] [Bkey10]->[bkey11] [Bkey9]->[bkey10] [Bkey8]->[bkey9] [Bkey7]->[bkey8] [Bkey6]->[bkey7] [Bkey5]->[bkey6] [Bkey4]->[bkey5] [Bkey3]->[bkey4] [Bkey2]->[bkey3] [Bkey1]->[bkey2] [ykey13]->[ykey1] [ykey12]->[ykey13] [ykey11]->[ykey12] [ykey10]->[ykey11] [ykey9]->[ykey10] [ykey8]->[ykey9] [ykey7]->[ykey8] [ykey6]->[ykey7] [ykey5]->[ykey6] [ykey4]->[ykey5] [ykey3]->[ykey4] [ykey2]->[ykey3] [ykey1]->[ykey2] [rkey13]->[rkey1] [rkey12]->[rkey13] [rkey11]->[rkey12] [rkey10]->[rkey11] [rkey9]->[rkey10] [rkey8]->[rkey9] [rkey7]->[rkey8] [rkey6]->[rkey7] [rkey5]->[rkey6] [rkey4]->[rkey5] [rkey3]->[rkey4] [rkey2]->[rkey3] [rkey1]->[rkey2] (Player Falling) [playerfalling2 temp1]->[playerfalling2] [playerfalling2]->[ ] [playerfalling temp1]->[playerfalling] [playerfalling]->[playerfalling2 temp1] (falling floor) [player f]->[player f2] sfx9 [f10]->[holecenter] [f9]->[f10] [f8]->[f9] [f7]->[f8] [f6]->[f7] [f5]->[f6] [f4]->[f5] [f3]->[f4] [f2]->[f3] [player 2f]->[player 2f2] sfx9 [2f10]->[holetop] [2f9]->[2f10] [2f8]->[2f9] [2f7]->[2f8] [2f6]->[2f7] [2f5]->[2f6] [2f4]->[2f5] [2f3]->[2f4] [2f2]->[2f3] [player 3f]->[player 3f2] sfx9 [3f10]->[holebottom] [3f9]->[3f10] [3f8]->[3f9] [3f7]->[3f8] [3f6]->[3f7] [3f5]->[3f6] [3f4]->[3f5] [3f3]->[3f4] [3f2]->[3f3] [player 4f]->[player 4f2] sfx9 [4f10]->[holeright] [4f9]->[4f10] [4f8]->[4f9] [4f7]->[4f8] [4f6]->[4f7] [4f5]->[4f6] [4f4]->[4f5] [4f3]->[4f4] [4f2]->[4f3] [player 5f]->[player 5f2] sfx9 [5f10]->[holeleft] [5f9]->[5f10] [5f8]->[5f9] [5f7]->[5f8] [5f6]->[5f7] [5f5]->[5f6] [5f4]->[5f5] [5f3]->[5f4] [5f2]->[5f3] (fire hitting) [firehit temp1]->[firehit] [firehit]->[ ] (Picking Up Key) [action playernokey1 bkey]->[playerbkey1] sfx1 [action playernokey1 ykey]->[playerykey1] sfx1 [action playernokey1 rkey]->[playerrkey1] sfx1 [action playernokey1 gkey]->[playergkey1] sfx1 [action playernokey2 bkey]->[playerbkey2] sfx1 [action playernokey2 ykey]->[playerykey2] sfx1 [action playernokey2 rkey]->[playerrkey2] sfx1 [action playernokey2 gkey]->[playergkey2] sfx1 (Mixing Keys) [action playerbkey1 ykey]->[playergkey1] sfx1 [action playerykey1 bkey]->[playergkey1] sfx1 [action playerrkey1 ykey]->[playerokey1] sfx1 [action playerykey1 rkey]->[playerokey1] sfx1 [action playerbkey1 rkey]->[playerpkey1] sfx1 [action playerrkey1 bkey]->[playerpkey1] sfx1 [action playerbkey2 ykey]->[playergkey2] sfx1 [action playerykey2 bkey]->[playergkey2] sfx1 [action playerrkey2 ykey]->[playerokey2] sfx1 [action playerykey2 rkey]->[playerokey2] sfx1 [action playerbkey2 rkey]->[playerpkey2] sfx1 [action playerrkey2 bkey]->[playerpkey2] sfx1 (Opening Door) [> playergkey1|Gdoor]->[playernokey1| ] [> playerykey1|Ydoor]->[playernokey1| ] [> playerrkey1|Rdoor]->[playernokey1| ] [> playerbkey1|Bdoor]->[playernokey1| ] [> playerokey1|Odoor]->[playernokey1| ] [> playerpkey1|Pdoor]->[playernokey1| ] [> playergkey2|Gdoor]->[playernokey2| ] [> playerykey2|Ydoor]->[playernokey2| ] [> playerrkey2|Rdoor]->[playernokey2| ] [> playerbkey2|Bdoor]->[playernokey2| ] [> playerokey2|Odoor]->[playernokey2| ] [> playerpkey2|Pdoor]->[playernokey2| ] (Pushing) [> player|crate]->[> player|> crate] sfx2 [> player|ironcrate]->[> player|> ironcrate] sfx1 horizontal [> player|horizontalbox|horizontalgroup]->[> player|> horizontalbox|horizontalgroup] sfx3 horizontal [< player horizontalgroup|horizontalbox]->[< player horizontalgroup|< horizontalbox] sfx3 vertical [> player|verticalbox|verticalgroup]->[> player|> verticalbox|verticalgroup] sfx3 vertical [< player verticalgroup|verticalbox]->[< player verticalgroup|< verticalbox] sfx3 [ > Player | freemovecrate ] -> [ > Player | > freemovecrate ] [ > freemovecrate | freemovecrate ] -> [ > freemovecrate | > freemovecrate] vertical [> player | movegunright ]->[ > Player | > movegunright ] sfx8 horizontal [> player | movegunup ]->[ > Player | > movegunup ] sfx8 (FireBalls) down [firetrapdown no temp|player]->[firetrapdown temp6|playerdead firehit temp1] sfx0 down [firetrapdown no temp| no fireproof]->[firetrapdown temp6|firedown] down [stationary firedown]->[down firedown] up [firetrapup no temp|player]->[firetrapup temp6|playerdead firehit temp1] sfx0 up [firetrapup no temp| no fireproof]->[firetrapup temp6|fireup] up [stationary fireup]->[up fireup] left [firetrapleft no temp|player]->[firetrapleft temp6|playerdead firehit temp1] sfx0 left [firetrapleft no temp| no fireproof]->[firetrapleft temp6|fireleft] left [stationary fireleft]->[left fireleft] right [firetrapright no temp|player]->[firetrapright temp6|playerdead firehit temp1] sfx0 right [firetrapright no temp| no fireproof]->[firetrapright temp6|fireright] right [stationary fireright]->[right fireright] [> fireball|block]->[firehit temp1|block] [> fireball|ironcrate]->[firehit temp1|ironcrate] [> fireball|door]->[firehit temp1|door] [> fireball|crate]->[ |firehit temp1] [> fireball|freemovecrate]->[firehit temp1|freemovecrate] [> fireball|horizontalbox]->[firehit temp1|horizontalbox] [> fireball|verticalbox]->[firehit temp1|verticalbox] [> fireball|player]->[ |firehit temp1 playerdead] sfx0 (lasers) right [lasergunright no temp|player]->[lasergunright|playerdead firehit temp1] sfx0 [player laserright]->[playerdead firehit temp1 laserright] sfx0 [laserright crate]->[laserright firehit temp1] [laserright ironcrate]->[laserright firehit temp1] [laserright]->[ ] late right [lasergunright no temp| no laserright no laserproof]->[lasergunright|laserright] late right [laserright|no laserproof]->[laserright|laserright] right [lasergunright no temp6|freemovecrate]->[lasergunright temp5|freemove] right [lasergunright no temp6|horizontalbox]->[lasergunright temp5|freemove] right [lasergunright no temp6|verticalbox]->[lasergunright temp5|freemove] left [lasergunleft no temp|player]->[lasergunleft|playerdead firehit temp1] sfx0 [player laserleft]->[playerdead firehit temp1 laserleft] sfx0 [laserleft crate]->[laserleft firehit temp1] [laserleft ironcrate]->[laserleft firehit temp1] [laserleft]->[ ] late left [lasergunleft no temp| no laserleft no laserproof]->[lasergunleft|laserleft] late left [laserleft|no laserproof]->[laserleft|laserleft] left [lasergunleft no temp6|freemove]->[lasergunleft temp5|freemove] left [lasergunleft no temp6|horizontalbox]->[lasergunleft temp5|horizontalbox] left [lasergunleft no temp6|verticalbox]->[lasergunleft temp5|verticalbox] up [lasergunup no temp|player]->[lasergunup|playerdead firehit temp1] sfx0 [player laserup]->[playerdead firehit temp1 laserup] sfx0 [laserup crate]->[laserup firehit temp1] [laserup ironcrate]->[laserup firehit temp1] [laserup]->[ ] late up [lasergunup no temp| no laserup no laserproof]->[lasergunup|laserup] late up [laserup|no laserproof]->[laserup|laserup] up [lasergunup no temp6|freemove]->[lasergunup temp5|freemove] up [lasergunup no temp6|horizontalbox]->[lasergunup temp5|horizontalbox] up [lasergunup no temp6|verticalbox]->[lasergunup temp5|verticalbox] down [lasergundown no temp|player]->[lasergundown|playerdead firehit temp1] sfx0 [player laserdown]->[playerdead firehit temp1 laserdown] sfx0 [laserdown crate]->[laserdown firehit temp1] [laserdown ironcrate]->[laserdown firehit temp1] [laserdown]->[ ] late down [lasergundown no temp| no laserdown no laserproof]->[lasergundown|laserdown] late down [laserdown|no laserproof]->[laserdown|laserdown] down [lasergundown no temp6|freemove]->[lasergundown temp5|freemove] down [lasergundown no temp6|horizontalbox]->[lasergundown temp5|horizontalbox] down [lasergundown no temp6|verticalbox]->[lasergundown temp5|verticalbox] (movable lasers) right [movegunright no temp|player]->[movegunright|playerdead firehit temp1] sfx0 [player laserright]->[playerdead firehit temp1 laserright] sfx0 [laserright crate]->[laserright firehit temp1] [laserright ironcrate]->[laserright firehit temp1] [laserright]->[ ] late right [movegunright no temp| no laserright no laserproof]->[movegunright|laserright] late right [laserright|no laserproof]->[laserright|laserright] right [movegunright no temp6|freemove]->[movegunright|freemove] right [movegunright no temp6|horizontalbox]->[movegunright |horizontalbox] right [movegunright no temp6|verticalbox]->[movegunright|verticalbox] up [movegunup no temp|player]->[movegunup|playerdead firehit temp1] sfx0 [player laserup]->[playerdead firehit temp1 laserup] sfx0 [antiplayer laserup]->[antiplayerDEAD firehit temp1 laserup] sfx0 [laserup crate]->[laserup firehit temp1] [laserup ironcrate]->[laserup firehit temp1] [laserup]->[ ] late up [movegunup no temp| no laserup no laserproof]->[movegunup|laserup] late up [laserup|no laserproof]->[laserup|laserup] up [movegunup no temp6|freemove]->[movegunup|freemove] up [movegunup no temp6|horizontalbox]->[movegunup|horizontalbox] up [movegunup no temp6|verticalbox]->[movegunup|verticalbox] ([laserleft no temp|ironcrate]->[laserleft|firehit temp1] [laserleft no temp|crate]->[laserleft|firehit temp1] left [lasergunleft no temp|player]->[lasergunleft|playerdead firehit temp1] sfx0 left [lasergunleft no temp| no laserproof]->[lasergunleft|laserleft] left [stationary laserleft]->[left laserleft] [laserright no temp|ironcrate]->[laserright|firehit temp1] [laserright no temp|crate]->[laserright|firehit temp1] right [lasergunright no temp|player]->[lasergunright|playerdead firehit temp1] sfx0 right [lasergunright no temp| no laserproof]->[lasergunright|laserright] right [stationary laserright]->[right laserright] ([laserright no temp|ironcrate]->[laserright|firehit temp1] [laserright no temp|crate]->[laserright|firehit temp1] right [lasergunright no temp|player]->[lasergunright|playerdead firehit temp1] sfx0 right [lasergunright no temp| no laserproof]->[lasergunright|laserright] right [stationary laserright]->[right laserright]) [laserdown no temp|ironcrate]->[laserdown|firehit temp1] [laserdown no temp|crate]->[laserdown|firehit temp1] down [lasergundown no temp|player]->[lasergundown|playerdead firehit temp1] sfx0 down [lasergundown no temp| no laserproof]->[lasergundown|laserdown] down [stationary laserdown]->[down laserdown] [laserup no temp|ironcrate]->[laserup|firehit temp1] [laserup no temp|crate]->[laserup|firehit temp1] up [laserup no temp|player]->[lasergunup|playerdead firehit temp1] sfx0 up [lasergunup no temp| no laserproof]->[lasergunup|laserup] up [stationary laserup]->[up laserup] [> alllaser|block]->[ |block] [> alllaser|freemovecrate]->[ |freemovecrate] [> alllaser|crate]->[alllaser| ] [> alllaser|ironcrate]->[alllaser| ] left [lasergunleft no temp6|freemovecrate]->[lasergunleft temp5|freemovecrate] right [lasergunright no temp6|freemovecrate]->[lasergunright temp5|freemovecrate] down [lasergundown no temp6|freemovecrate]->[lasergundown temp5|freemovecrate] up [lasergunup no temp6|freemovecrate]->[lasergunup temp5|freemovecrate] [> freemovecrate|alllaser]->[ freemovecrate | ] [player|alllaser]->[playerdead|alllaser] sfx0) (action delay) [DELAY temp1]->[DELAY] [DELAY temp2]->[DELAY temp1] [DELAY temp3]->[DELAY temp2] [DELAY temp4]->[DELAY temp3] [DELAY temp5]->[DELAY temp4] [DELAY temp6]->[DELAY temp5] (hole mechanics) late [player holeright]->[playerfalling temp1 holeright] sfx4 late [player holeleft]->[playerfalling temp1 holeleft] sfx4 late [player holetop]->[playerfalling temp1 holetop] sfx4 late [player holebottom]->[playerfalling temp1 holebottom] sfx4 late [player holecenter]->[playerfalling temp1 holecenter] sfx4 late [player holecenterswi]->[playerfalling temp1 holecenterswi] sfx4 late [player holetopswi]->[playerfalling temp1 holetopswi] sfx4 late [player holebottomswi]->[playerfalling temp1 holebottomswi] sfx4 late [player holeleftswi]->[playerfalling temp1 holeleftswi] sfx4 late [player holerightswi]->[playerfalling temp1 holerightswi] sfx4 late [player holecenterswi2]->[playerfalling temp1 holecenterswi2] sfx4 late [player holetopswi2]->[playerfalling temp1 holetopswi2] sfx4 late [player holebottomswi2]->[playerfalling temp1 holebottomswi2] sfx4 late [player holeleftswi2]->[playerfalling temp1 holeleftswi2] sfx4 late [player holerightswi2]->[playerfalling temp1 holerightswi2] sfx4 late [crate hole]->[crateinhole] late [ironcrate hole]->[ironcrateinhole] (freemovecrate traveling on a path) (free move crate rules) [ > Player | freemovecrate ] -> [ > Player | > freemovecrate ] sfx5 [ > freemovecrate | freemovecrate ] -> [ > freemovecrate | > freemovecrate ] sfx5 RIGHT [ RIGHT Player | freemovecrate TrackTurn1 ] -> [ Player | DOWN freemovecrate TrackTurn1 ] UP [ UP Player | freemovecrate TrackTurn1 ] -> [ Player | LEFT freemovecrate TrackTurn1 ] DOWN [ DOWN Player | freemovecrate TrackTurn2 ] -> [ Player | LEFT freemovecrate TrackTurn2 ] RIGHT [ RIGHT Player | freemovecrate TrackTurn2 ] -> [ Player | UP freemovecrate TrackTurn2 ] LEFT [ LEFT Player | freemovecrate TrackTurn3 ] -> [ Player | UP freemovecrate TrackTurn3 ] DOWN [ DOWN Player | freemovecrate TrackTurn3 ] -> [ Player | RIGHT freemovecrate TrackTurn3 ] UP [ UP Player | freemovecrate TrackTurn4 ] -> [ Player | RIGHT freemovecrate TrackTurn4 ] LEFT [ LEFT Player | freemovecrate TrackTurn4 ] -> [ Player | DOWN freemovecrate TrackTurn4 ] (Track 1 NE right-down) RIGHT [ RIGHT freemovecrate | freemovecrate TrackTurn1 ] -> [ RIGHT freemovecrate | DOWN freemovecrate TrackTurn1 ] DOWN [ DOWN freemovecrate TrackTurn1 | freemovecrate ] -> [ DOWN freemovecrate TrackTurn1 | DOWN freemovecrate ] DOWN [ DOWN freemovecrate TrackTurn1 | freemovecrate | freemovecrate ] -> [ DOWN freemovecrate TrackTurn1 | DOWN freemovecrate | DOWN freemovecrate ] DOWN [ DOWN freemovecrate TrackTurn1 | freemovecrate | freemovecrate | freemovecrate ] -> [ DOWN freemovecrate TrackTurn1 | DOWN freemovecrate | DOWN freemovecrate | DOWN freemovecrate ] (Track 1 NE up left) UP [ UP freemovecrate | freemovecrate TrackTurn1 ] -> [ UP freemovecrate | LEFT freemovecrate TrackTurn1 ] LEFT [ LEFT freemovecrate TrackTurn1 | freemovecrate ] -> [ LEFT freemovecrate TrackTurn1 | LEFT freemovecrate ] LEFT [ LEFT freemovecrate TrackTurn1 | freemovecrate | freemovecrate ] -> [ LEFT freemovecrate TrackTurn1 | LEFT freemovecrate | LEFT freemovecrate ] LEFT [ LEFT freemovecrate TrackTurn1 | freemovecrate | freemovecrate | freemovecrate ] -> [ LEFT freemovecrate TrackTurn1 | LEFT freemovecrate | LEFT freemovecrate | LEFT freemovecrate ] (Track 2 SE Down Left) DOWN [ DOWN freemovecrate | freemovecrate TrackTurn2 ] -> [ DOWN freemovecrate | LEFT freemovecrate TrackTurn2 ] LEFT [ LEFT freemovecrate TrackTurn2 | freemovecrate ] -> [ LEFT freemovecrate TrackTurn2 | LEFT freemovecrate ] LEFT [ LEFT freemovecrate TrackTurn2 | freemovecrate | freemovecrate ] -> [ LEFT freemovecrate TrackTurn2 | LEFT freemovecrate | LEFT freemovecrate ] LEFT [ LEFT freemovecrate TrackTurn2 | freemovecrate | freemovecrate | freemovecrate ] -> [ LEFT freemovecrate TrackTurn2 | LEFT freemovecrate | LEFT freemovecrate | LEFT freemovecrate ] (Track 2 SE Right Up) RIGHT [ RIGHT freemovecrate | freemovecrate TrackTurn2 ] -> [ RIGHT freemovecrate | UP freemovecrate TrackTurn2 ] UP [ UP freemovecrate TrackTurn2 | freemovecrate ] -> [ UP freemovecrate TrackTurn2 | UP freemovecrate ] UP [ UP freemovecrate TrackTurn2 | freemovecrate | freemovecrate ] -> [ UP freemovecrate TrackTurn2 | UP freemovecrate | UP freemovecrate ] UP [ UP freemovecrate TrackTurn2 | freemovecrate | freemovecrate | freemovecrate ] -> [ UP freemovecrate TrackTurn2 | UP freemovecrate | UP freemovecrate | UP freemovecrate ] (Track 3 SW Left Up) LEFT [ LEFT freemovecrate | freemovecrate TrackTurn3 ] -> [ LEFT freemovecrate | UP freemovecrate TrackTurn3 ] UP [ UP freemovecrate TrackTurn3 | freemovecrate ] -> [ UP freemovecrate TrackTurn3 | UP freemovecrate ] UP [ UP freemovecrate TrackTurn3 | freemovecrate | freemovecrate ] -> [ UP freemovecrate TrackTurn3 | UP freemovecrate | UP freemovecrate ] UP [ UP freemovecrate TrackTurn3 | freemovecrate | freemovecrate | freemovecrate ] -> [ UP freemovecrate TrackTurn3 | UP freemovecrate | UP freemovecrate | UP freemovecrate ] (Track 3 SW Down Right) DOWN [ DOWN freemovecrate | freemovecrate TrackTurn3 ] -> [ DOWN freemovecrate | RIGHT freemovecrate TrackTurn3 ] RIGHT [ RIGHT freemovecrate TrackTurn3 | freemovecrate ] -> [ RIGHT freemovecrate TrackTurn3 | RIGHT freemovecrate ] RIGHT [ RIGHT freemovecrate TrackTurn3 | freemovecrate | freemovecrate ] -> [ RIGHT freemovecrate TrackTurn3 | RIGHT freemovecrate | RIGHT freemovecrate ] RIGHT [ RIGHT freemovecrate TrackTurn3 | freemovecrate | freemovecrate | freemovecrate ] -> [ RIGHT freemovecrate TrackTurn3 | RIGHT freemovecrate | RIGHT freemovecrate | RIGHT freemovecrate ] (Track 4 NW Up Right) UP [ UP freemovecrate | freemovecrate TrackTurn4 ] -> [ UP freemovecrate | RIGHT freemovecrate TrackTurn4 ] RIGHT [ RIGHT freemovecrate TrackTurn4 | freemovecrate ] -> [ RIGHT freemovecrate TrackTurn4 | RIGHT freemovecrate ] RIGHT [ RIGHT freemovecrate TrackTurn4 | freemovecrate | freemovecrate ] -> [ RIGHT freemovecrate TrackTurn4 | RIGHT freemovecrate | RIGHT freemovecrate ] RIGHT [ RIGHT freemovecrate TrackTurn4 | freemovecrate | freemovecrate | freemovecrate ] -> [ RIGHT freemovecrate TrackTurn4 | RIGHT freemovecrate | RIGHT freemovecrate | RIGHT freemovecrate ] (Track 4 NW Left Down) LEFT [ LEFT freemovecrate | freemovecrate TrackTurn4 ] -> [ LEFT freemovecrate | DOWN freemovecrate TrackTurn4 ] DOWN [ DOWN freemovecrate TrackTurn4 | freemovecrate ] -> [ DOWN freemovecrate TrackTurn4 | DOWN freemovecrate ] DOWN [ DOWN freemovecrate TrackTurn4 | freemovecrate | freemovecrate ] -> [ DOWN freemovecrate TrackTurn4 | DOWN freemovecrate | DOWN freemovecrate ] DOWN [ DOWN freemovecrate TrackTurn4 | freemovecrate | freemovecrate | freemovecrate ] -> [ DOWN freemovecrate TrackTurn4 | DOWN freemovecrate | DOWN freemovecrate | DOWN freemovecrate ] (SWITCHING FLOOR ON AND OFF) [moving Player] [swi] -> [moving Player] [action swi] [action SwiFloor] -> [holecenterSWI] [action holecenterSWI] -> [SwiFloor] [action SwiFloor2] -> [holecenterSWI2] [action holecenterSWI2] -> [SwiFloor2] [action SwiFloorTop1] -> [holetopSWI] [action holetopSWI] -> [SwiFloorTop1] [action SwiFloorTop2] -> [holetopSWI2] [action holetopSWI2] -> [SwiFloorTop2] [action SwiFloorBottom1] -> [holebottomSWI] [action holebottomSWI] -> [SwiFloorBottom1] [action SwiFloorBottom2] -> [holeBottomSWI2] [action holeBottomSWI2] -> [SwiFloorBottom2] [action SwiFloorLeft1] -> [holeleftSWI] [action holeleftSWI] -> [SwiFloorLeft1] [action SwiFloorLeft2] -> [holeleftSWI2] [action holeleftSWI2] -> [SwiFloorLeft2] [action SwiFloorRight1] -> [holerightSWI] [action holerightSWI] -> [SwiFloorRight1] [action SwiFloorRight2] -> [holerightSWI2] [action holerightSWI2] -> [SwiFloorRight2] (ANTIPLAYER) late [antiplayer alllaser]->[antiplayerDEAD alllaser] [ antiplayer | ... | Player ] -> [ > antiplayer | ... | Player ] [stationary Player] [antiplayer] -> [stationary Player] [stationary antiplayer] [antiplayer | player ] -> [ antiplayer | playerdead ] [antidying]->[antiplayerDEAD] (ending) [playernokey pure]->[playernokey puread] message Congratulations, you've reached the end! Thanks for playing! ============== WINCONDITIONS ============== no door ======= LEVELS ======= (################**** #&&&&&....b&r.###*** #y....&&&&.*&&####** #&&&&...**.*..££££££ #...*&&&*..*&x£....£ #..x*.**...*..£xxx.£ #..ф*...x.&*.ф2....£ ######....####££££££ &&&&&##4###&&&&&&&&&) (£££££££££££££££££££##### #**$....#....£..•.....## #*r$#...#...#.{.•.œ.•..# #**$#...#.x.#.{.•...•... #$..#...#.{.•.{.•...•**$ #$..#.x.#.{.•.{.•...•*b$ #$..#.{.•.{.•.{.•...•**$ #$..#.{.•.{.•.{.•...•$x£ #$..•.{.•.{.•.{.•...•$x6 #$..•.{.•.{.•.{.•...•$x£ #$..•.{.•.{.•.{.•...•**$ #$..•.{.•.{.•.{.•...•... #$.¶•.{.•.x.#...•...•... #$..•.{.•.x.#...•...•... #$n.•...#.x.#...•...•..# #$..•.......#.......•.## ££3££££££££££££££££##### ############### #.............# #.............# #.............# #.............# #.............# #.............2 ############### xxxxx########## x¢¢¢¢¢######### x¢¢¢¢¢¢¢####### x¢¢¢¢¢¢¢¢¢¢#### x¢¢¢¢¢¢¢¢¢¢¢### x¢¢¢¢¢¢¢¢¢¢¢¢¢x x¢¶¢¢¢¢¢¢¢¢¢¢¢x x¢¢¢¢¢¢¢¢¢¢¢¢¢x x¢¢¢¢¢¢¢¢¢¢¢¢¢x x¢¢¢¢¢¢¢¢###¢¢x 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