title pull and push author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #261F1F text_color #7EE58D again_interval 0.2 ======== OBJECTS ======== Background #4D2E37 #261F1F (#E57ED5 #CC5285) 11111 11011 10101 11011 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #D9FFDC #423D39 ..... .000. .0.0. .000. ..... Target2 #DB7F55 #423D39 ..... .000. .0.0. .000. ..... Wall #D9FFDC #7EE58D #5C8466 #4F5B46 21110 12110 21221 32332 33323 overwall #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... 10001 21100 Playerright #C3C3D9 #AFA2C1 #5C8466 #4F5B46 .000. 11202 11313 11110 .1.1. playerleft #C3C3D9 #AFA2C1 #5C8466 #4F5B46 .000. 20211 31311 01111 .1.1. Crate #F2F2AA #E5C17E #847A5C #5B5746 21100 21110 22110 32223 .333. overcrate #F2F2AA #E5C17E #847A5C #5B5746 ..... ..... ..... ..... .000. end #FFD9FC #E0AAF2 #705C84 #52465B #F2F2AA #E5C17E #847A5C #5B5746 61504 25150 62514 36263 .373. endx #FFD9FC #E0AAF2 #705C84 #52465B #F2F2AA #E5C17E #847A5C #5B5746 61504 25150 62514 36263 .373. Crate2 #FFD9FC #E0AAF2 #705C84 #52465B 21100 21110 22110 32223 .333. overcrate2 #FFD9FC #E0AAF2 #705C84 #52465B ..... ..... ..... ..... .000. cratecom #FFD9FC #E0AAF2 #705C84 #52465B #F2F2AA #E5C17E #847A5C #5B5746 61504 25150 62514 36263 .373. overcratecom #FFD9FC #E0AAF2 #705C84 #52465B #F2F2AA #E5C17E #847A5C #5B5746 ..... ..... ..... ..... .040. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #261F1F 00000 00000 00000 00000 00000 thefloorx #261F1F 00000 00000 00000 00000 00000 eend #261F1F 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... comx black ..... ..... ..... ..... ..... winend #D9FFDC 0000. 00000 00000 00000 .0000 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = crate2 & = cratecom O = Target t = Target2 n = nomove a = arrow2 and wall e=end j = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate or overcrate2 or overcratecom pushable=crate or cloner or swapcrate or switcrate win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or crate2 or cratecom arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= pushable MOVE 36772507 crate2 MOVE 41543707 EndLevel 85936100 (74089700) player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 66055300 sfx5 38290902 ================ COLLISIONLAYERS ================ Background Target, target2 nomove comx switcrate2 Player, Wall, pushable,swapwall,thefloor,thefloorx, crate2 , cratecom arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [comx]->[] [> player|crate]->[> player| > crate] [< player|crate2]->[< player| < crate2] [> crate|crate2 target]->[ |cratecom comx target] sfx4 [> crate|crate2]->[ |cratecom comx] sfx5 [> player|cratecom|crate2 ]->[player|crate2 |cratecom] sfx4 [> player|cratecom| no blocker]->[player|crate2 |crate] [no blocker| < player|cratecom]->[no blocker| < player switcrate2|crate] [no blocker|< crate| < player|cratecom]->[no blocker|< crate| < player switcrate2|crate] [> crate|Target]->[> crate|target] sfx2 [> crate2|Target]->[> crate2|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late [switcrate2]-> [crate2] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [cratecom| ]-> [cratecom|overcratecom] late up [end| ]-> [end|overcratecom] late up [endx| ]-> [endx|overcratecom] [action player eend|]->[action player eend |crate Target] []-> again ([arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on cratecom ======= LEVELS ======= message Have a combined block on all targets message level 1 of 6 --------- ---###### -###....# -#@...O.# -##.##.## --#.##.#- -##.##*#- -#.P.#.#- -#.....#- -#######- --------- message level 2 of 6 --------- -#######- -#.....#- -#@...O#- -#.....#- -#..*..#- -#..P..## -#......# -#......# -######## --------- message level 3 of 6 --------- -#######- -#.....#- -##..O##- --#...#-- --##.*#-- ---##.#-- -###..#-- -#.P.@##- -#.....#- -#######- message level 4 of 6 --------- -#######- -#.....#- -#.&P&.#- -##...##- --#...#-- --##.##-- ###...### #..O.O..# ##......# -######## message level 5 of 6 --------- -###-###- ##.###.## #..#.P..# #..OOO..# #.......# #..###..# #.*.@.*.# #..@*@..# #..###..# ####-#### message level 6 of 6 --------- -#######- ##.....## #..&.&..# #...&...# #..&.&..# #..OPO..# #...O...# #..O.O..# ##.....## -#######- xxxxxxxxxxxxxx -eeeeeeeeeeee- weeewewwweweew wewewejweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeweweeeee eeeeweeeeeweee eeeewweeewweee -eeeewwwwweee-