title Outward force author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #231F26 text_color #FFD9FC again_interval 0.1 ======== OBJECTS ======== Background #3B3942 #231F26 (#E57ED5 #CC5285) 11111 10001 10101 10001 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFD9E0 #423D39 ..... ..... ..... ..... ..... Wall #F2F2AA #E5C17E #847A5C #736053 21110 12110 21221 23232 32323 overwall #F2F2AA #E5C17E #847A5C #736053 ..... ..... ..... 10010 21101 Playerright #D9FFDC #7EE58D #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft #D9FFDC #7EE58D #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. Crate #FFD9FC #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. overcrate #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... .000. Cratedead #FFD9FC #E0AAF2 #A87EE5 #705C84 .0.0. 2.1.0 .1.1. 2.1.0 .2.2. Cratedead1 #FFD9FC #E0AAF2 #A87EE5 #705C84 ..0.. .1.0. 2.1.0 .2.1. ..2.. Cratedead2 #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... ..0.. .1.0. ..1.. ..... end #FFD9FC #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. endx #FFD9FC #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. pusher #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... pushdead #E5C17E #DB7F55 #B32D2D #73342E ..... .1.1. ..1.. .1.1. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #231F26 00000 00000 00000 00000 00000 thefloorx #231F26 00000 00000 00000 00000 00000 eend #231F26 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) pit black #231F26 (#E57ED5 #CC5285) 10101 01010 00000 00000 00000 pitfull black #3B3942 (#E57ED5 #CC5285) 00000 00000 00000 00000 00000 pitani black #D9FFDC #7EE58D .1.1. 2.1.1 .2.1. 2.2.1 .2.2. pitani2 black #D9FFDC #7EE58D ..1.. .2.1. 2.2.1 .2.2. ..2.. pitani3 black #D9FFDC #7EE58D ..... ..1.. .2.1. ..2.. ..... pitani4 black #D9FFDC #7EE58D ..... ..... ..1.. ..... ..... movr white #231F26 ..... .001. .100. .001. ..... movl white #231F26 ..... .100. .001. .100. ..... movu white #231F26 ..... .101. .000. .010. ..... movd white #231F26 ..... .010. .000. .101. ..... movr2 white #231F26 ..... .001. .100. .001. ..... movl2 white #231F26 ..... .100. .001. .100. ..... movu2 white #231F26 ..... .101. .000. .010. ..... movd2 white #231F26 ..... .010. .000. .101. ..... hmov TRANSPARENT switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #F2F2AA #E5C17E #847A5C 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate ' = pit O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=pusher -=thefloor x=thefloorx feel=overwall or overcrate apit=pit or pitfull pushable=pusher or swapcrate or switcrate or switcrate2 or crate win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or pusher blockerx= wall or apit movable=pusher or crate or player arrowk = arrow or arrow2 or arrowx or arrowx2 mov=movr or movl or movu or movd or hmov mov2=movr2 or movl2 or movu2 or movd2 pitanix=pitani or pitani2 or pitani3 or pitani4 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 23790502 sfx5 41950102 sfx6 14403701 sfx7 88008502 ================ COLLISIONLAYERS ================ Background movr,movr2 movl,movl2 movu,movu2 movd,movd2 hmov Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx,pusher ,apit ,crate pitanix Cratedead,Cratedead1,Cratedead2 pushdead arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [cratedead2]->[] [cratedead1]->[Cratedead2] [cratedead]->[Cratedead1] [pitani4]->[] [pitani3]->[pitani4] [pitani2]->[pitani3] [pitani]->[pitani2] [pushdead]->[] [movr2 movl2 movd2 movu2]->[] ([> player | pushable]->[> player | > pushable]) [> player | pushable|no apit]->[> player | > pushable | no apit] [> pusher| crate]->[| cratedead movr movl movu movd] sfx4 [> crate| pusher][> player]->[cratedead movr movl movu movd| ][player]sfx4 startloop right[movr|mov no blockerx]->[movr|movr hmov] left[movl| mov no blockerx]->[movl|movl hmov] up[movu| mov no blockerx]->[movu|movu hmov] down[movd| mov no blockerx]->[movd|movd hmov] right[movr|no mov no blockerx]->[movr|movr hmov] left[movl| no mov no blockerx]->[movl|movl hmov] up[movu| no mov no blockerx]->[movu|movu hmov] down[movd| no mov no blockerx]->[movd|movd hmov] endloop [mov2 hmov]->[] [hmov]->[] [movr]->[movr2] [movl]->[movl2] [movu]->[movu2] [movd]->[movd2] ([movr crate]-> [right crate movr] [movl crate]-> [left crate movl] [movu crate]-> [up crate movu] [movd crate]-> [down crate movd]) right[movr2 movable|no blocker]-> [right movable movr2 |] left[movl2 movable|no blocker]-> [left movable movl2|] up[movu2 movable| no blocker]-> [up movable movu2|] down[movd2 movable | no blocker]-> [down movable movd2|] [> player|apit]->[> pitani |apit] sfx6 ([> crate|crate]->[> crate| > crate]) [> crate| apit]->[> Cratedead|apit] sfx5 [> pusher| apit]->[> pushdead |apit] sfx7 [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late up [apit|apit]->[pitfull|apit] late up [apit|no apit]->[pit|] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on player some target ======= LEVELS ======= message reach the end message level 1 of 6 --------- -###O###- ##'...'## #'''...'# #'''***.# #''''*..# #''''...# #'......# #'.c.P..# ##.....## -#######- message level 2 of 6 --------- -###O###- ##'...'## #'''.'''# #'''.'''# #'..**..# #'..*...# #'...*..# #'.cP.''# ##...''## -#######- message level 3 of 6 --------- -###O###- -#.#.#.#- ##.#.#.## #.......# #*******# #.*****.# #.......# #..c.P..# ##.....## -#######- message level 4 of 6 --------- -###O###- ##'...'## #'''.'''# #'''.'''# #'.***.'# #..*.*..# #'.....'# #'.c.P.'# ##.....## -#######- message level 5 of 6 --------- -###O###- ##''.''## #'''.'''# #'''.'''# #'**.**'# #'..**.'# #'.*..*'# #'.c.P.'# ##.....## -#######- message level 6 of 6 --------- -###O###- ##'...'## #'''.'''# ##.*.*.## #'**.**'# #'.***.'# #'..P..'# #'.c.c.'# ##.....## -#######- (--------- -###O###- ##'...'## #'''.'''# ##..*..## #'**.**'# #'..c..'# #'#...#'# #''.P.''# ##'''''## -#######-) (--------- -###O###- ##'...'## #''.#.''# #'.***.'# #..*.*..# #'..*..'# #'.c.P.'# #.......# #..'''..# #########) (--------- -###O###- ##''.''## #''*.*''# #'#.*.#'# #'.***.'# #'.....'# #'..c..'# #'..P..'# ##.....## -#######-) (--------- -#######- ##.....## #..#.#..# #..#*#..# #..#c#..# #.......# #...P...# #.......# ##.#.#.## -#######-) (message level 2 of 6 --------- -#######- ##'''''## #''...''# #'.....'# #'.***.'# #'.***.'# #'.....'# #'.c.P.'# ##.....## -#######-) (--------- -#######- ##.....## #..#.#..# #..c*c..# #..#c#..# #.......# #.*.P...# #.*.....# ##.#.#.## -#######-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-