title On and off author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #261F1F text_color #F2AACE again_interval 0.2 ======== OBJECTS ======== Background #423D39 #261F1F (#E57ED5 #CC5285) 11111 10001 11101 10101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target TRANSPARENT (#FFD9E0 #423D39 ..... .010. .0.1. .000. .....) Wall #F2F2AA #E5C17E #CC7A52 #736053 21110 22110 22221 23232 32323 overwall #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... 10000 21100 Walldis1 #FFD9E0 #F2AACE #E57ED5 #845C7A 211.. 1211. 21221 23232 32323 Wall1 #FFD9E0 #F2AACE #E57ED5 #845C7A 21110 12110 21221 23232 32323 overwall1 #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... 10010 21101 wall1off #F2AACE #261F1F 00100 01110 11111 01110 00100 (black #F2AACE #E57ED5 #845C7A .333. 12233 12223 11223 .111.) Walldis2 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 2.... .2... 2.22. .323. 32323 Wall2 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21110 12110 21221 23232 32323 overwall2 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... 10010 21101 wall2off #AAE0F2 #261F1F 00100 01110 11111 01110 00100 Playerright #D9FFDC #7EE58D #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft #D9FFDC #7EE58D #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. Crate #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. overcrate #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... ..... .000. Crate2 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. overcrate2 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... ..... .000. Crate3 #FFFFFF #CCCCCC #999999 #666666 21100 21110 22110 32223 .333. overcrate3 #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... ..... .000. end #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. endx #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #261F1F 00000 00000 00000 00000 00000 thefloorx #261F1F 00000 00000 00000 00000 00000 eend #261F1F 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) expush TRANSPARENT switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... acti black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @=crate2 $= crate3 O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx u = expush and thefloor 1=Wall1 2=wall2 feel=overwall or overcrate or overwall1 or overwall2 or overcrate2 or overcrate3 pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 or crate3 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or crate2 or crate3 arrowk = arrow or arrow2 or arrowx or arrowx2 wallx1=wall1 or Walldis1 wallx2=wall2 or Walldis2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 145709 sfx5 46119706 ================ COLLISIONLAYERS ================ Background Target nomove wall1off,wall2off Player, Wall, pushable,swapwall,thefloor,thefloorx,wall1,wall2 Walldis1,Walldis2 acti expush arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [ > Player | pushable ] -> [ > Player acti | > pushable acti] [expush][> pushable|pushable]->[expush][> pushable|> pushable] [> crate3|wall1]->[> crate|] sfx4 [> crate3|wall2]->[> crate2|] sfx4 late[Walldis1]->[wall1] late[Walldis2]->[wall2] late[wall1off no blocker]->[wall1] late[wall2off no blocker]->[wall2] late[crate|player][wallx1]->[crate|player][wall1off] late[crate2|player][wallx2]->[crate2|player][wall2off] late[player no acti | crate]->[player acti | crate] sfx5 late[player no acti | crate2]->[player acti | crate2] sfx5 late[acti no player]->[] [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [wall1| ]-> [wall1|overwall1] late up [wall2| ]-> [wall2|overwall2] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [crate2| ]-> [crate2|overcrate2] late up [crate3| ]-> [crate3|overcrate3] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== some Target on player ======= LEVELS ======= message Reach the end message level 1 of 9 --------u ---#O#--- ####.#### #..#.#..# #1111111# #.......# #.......# #...*...# #.......# ##..P..## -###.###- message level 2 of 9 --------- ---#O#--- -###.###- ##.111.## #1111111# #..#1#..# #1111111# #.......# #..*.*..# ##..P..## -###.###- message level 3 of 9 --------- ####O#### #..2.2..# #111#111# #.......# #1111111# #.......# #.......# #..@.*..# ##..P..## -###.###- message level 4 of 9 --------u --##O#### --#..12.# --####..# ---#.222# ---#.111# ---#.222# ####....# #.@*....# #...P...# ####.#### message level 5 of 9 --------u ####O#### #.21.12.# #2222222# #1111111# #.......# #..#*#..# #..#@#..# #.......# ##..P..## -###.###- message level 6 of 9 --------u ---#O#--- ####.#### #11#.#11# #1111111# #1111111# #11.#.11# #.......# #..$.$..# ##..P..## -###.###- message level 7 of 9 --------u ####O#### #...2...# #...1...# #..111..# #.11$11.# #..111..# #...1...# #.....*.# ##..P..## -###.###- message level 8 of 9 --------u ####O#### #121.121# #2121212# #.21212.# #..212..# #...2...# #.$...$.# #.......# ##..P..## -###.###- message level 9 of 9 --------u ####O#### #.11111.# #2222222# #1111111# #2222222# #.11111.# #.......# #.*.$.@.# ##..P..## -###.###- (--------u -###O###- ##.....## #.......# #.......# #.......# #.......# #.......# #.......# ##..P..## -###.###-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-