title Manic Ammo author David Eastman homepage @eastmad ======== OBJECTS ======== Background gray Target darkgray gray lightgray white 33333 31112 31002 31002 32222 Wall BROWN Boom Red YELLOW orange .101. 10001 00200 10001 .101. Player PINK YELLOW BLACK .222. .000. 22122 .222. .2.2. CrateW Brown DarkBrown lightbrown 11111 12001 11111 12001 11111 CrateN Brown DarkBrown lightbrown 11111 12121 10101 10101 11111 CrateMineN Brown DarkBrown lightbrown darkblue 11111 12121 10101 10301 11111 CrateGunN Brown DarkBrown lightbrown darkred 11111 12121 10101 10301 11111 CrateGunS Brown DarkBrown lightbrown darkred 11111 12321 10101 10101 11111 CrateS Brown DarkBrown lightbrown 11111 10101 10101 12121 11111 CrateE Brown DarkBrown lightbrown 11111 10021 11111 10021 11111 Shell yellow orange ..0.. .000. .000. .000. .101. Bang Yellow LightRed .101. 10001 00000 10001 .101. GunN red lightred ..0.. ..0.. .101. 00000 .000. GunW red lightred ...0. ..100 00000 ..100 ...0. GunS red lightred .000. 00000 .101. ..0.. ..0.. GunE red lightred .0... 001.. 00000 001.. .0... InertMine darkblue blue lightblue ..... .101. .020. .101. ..... ActiveMine darkred red lightred ..... .101. .020. .101. ..... Squawk lightblue blue ....0 .0000 .0000 .11.0 1111. SquawkBang orange lightblue ....0 .0000 .0000 .11.0 1111. Droid black green ..0.. .000. 00100 .000. ..0.. ======= LEGEND ======= . = Background # = Wall P = Player N = CrateN E = CrateE W = CrateW S = CrateS O = Target + = Shell ^ = GunN < = GunW > = GunE ˅ = GunS M = InertMine A = ActiveMine B = Boom % = CrateGunN & = CrateMineN @ = CrateGunS X = Squawk D = Droid ======= SOUNDS ======= SFX1 55891909 SFX2 5736502 SFX4 6922102 Shell move 61960307 InertMine move 61960307 Droid move 81713505 EndLevel 8341708 Shell create 91688700 GunN create 91688700 GunS create 91688700 GunW create 91688700 InertMine create 91688700 ActiveMine create 93182703 ================ COLLISIONLAYERS ================ Background Target Player, Wall, CrateN, CrateE, CrateW, CrateS, Shell, GunN, GunW, GunE, GunS, Bang, InertMine, ActiveMine, Boom, CrateMineN, CrateGunN, CrateGunS, Squawk, Droid, SquawkBang ====== RULES ====== [Bang] -> [background] [boom] -> restart [> player][Droid] -> [> player][> Droid] [ > Player | Shell ] -> [ > Player | > Shell ] [ > Droid | Shell ] -> [ > Droid | > Shell ] [ > Player | InertMine ] -> [ > Player | > InertMine ] [Action Player|InertMine] -> [Action Player|ActiveMine] [> Droid|InertMine] -> [Droid|ActiveMine] [> Player | ActiveMine] -> [Player | boom ] [> Droid | ActiveMine] -> [Droid | boom ] [> shell | ActiveMine] -> [boom | boom ] [Action Player|Squawk] -> [Action Player|SquawkBang] [> Droid|Squawk] -> [Droid |SquawkBang] [SquawkBang][CrateMineN] -> [SquawkBang][ActiveMine] [SquawkBang][CrateGunN] -> [SquawkBang][GunN] [SquawkBang][CrateGunS] -> [SquawkBang][GunS] [SquawkBang][CrateN] -> [SquawkBang][Shell] [SquawkBang][CrateS] -> [SquawkBang][Shell] [SquawkBang][CrateE] -> [SquawkBang][Shell] [SquawkBang][CrateW] -> [SquawkBang][Shell] [SquawkBang] -> [] SFX1 DOWN [ Action Player |CrateN] -> [Action Player | Shell] UP [Action Player | CrateS] -> [Action Player | Shell] LEFT [Action Player | CrateE] -> [Action Player | Shell] RIGHT [Action Player | CrateW] -> [Action Player | Shell] DOWN [Action Player | CrateGunN] -> [Action Player | GunN] UP [Action Player | CrateGunS] -> [Action Player | GunS] DOWN [Action Player | CrateMineN] -> [Action Player | ActiveMine] UP [Action Player | GunN| No Bang ] -> [Player | GunN | Bang ] SFX4 LEFT [Action Player | GunW | No Bang] -> [Player | GunW | Bang ] SFX4 DOWN [Action Player | GunS| No Bang ] -> [Player | GunS | Bang ] SFX4 RIGHT [Action Player | GunE | No Bang] -> [Player | GunE | Bang ] SFX4 UP [ > Droid | GunN| No Bang ] -> [Droid | GunN | Bang ] SFX4 LEFT [ > Droid | GunW | No Bang] -> [Droid | GunW | Bang ] SFX4 DOWN [> Droid | GunS| No Bang ] -> [Droid | GunS | Bang ] SFX4 RIGHT [> Droid | GunE | No Bang] -> [Droid | GunE | Bang ] SFX4 [bang|shell] -> [bang|bang ] [boom|no player] -> [boom|boom] SFX2 ============== WINCONDITIONS ============== All Player on Target ======= LEVELS ======= MESSAGE Due to a clerical error, You are trapped in a bunker ######## #.....P# #......# #......# #......# #O.....# ######## MESSAGE A bunker with several levels, full of crates and munitions ######## #.....O# #..+...# #......# #..N...# #P.....# ######## MESSAGE Crates open from one side ######## #...+.P# #....+.# #..++..# #++..++# #.ON...# ######## MESSAGE But shells are volatile MESSAGE Try firing the gun ######### #..+.+.O# #..N+...# #....S..# #...^...# #.P.....# ######### MESSAGE Chain reaction ######### #+.+O+.P# #+.++...# #.+.+.N.# #+......# #E+++.<.# ######### MESSAGE Inert mines, active mines ######### #+.+P+..# #.......# #.......# #SSSSM..# #.O.E...# ######### Message Crates can have any munitions in them ######### #.......# #.&+..+.# #.+O&.+.# #.+++%..# #.P.S...# ######### MESSAGE There seems to be another way to open crates ######### #.X.....# #.......# #..P....# #....NNN# #.>..SON# ######### MESSAGE Hey, it's a friendly worker droid! ######### #.D...PN# #..+...N# #A.+....# #.NN.O..# #..+....# ######### MESSAGE Now this is where the main bunker levels begin. ########### #O+N..+.W.# #SN&..+.NX# #.DN.+.+..# #%.NWP.NS+# #...+N....# ########### MESSAGE This doesn't look safe ########### #P..&&&&&&# #DX.N....&# #...&&&&&&# #.N.N...O.# #&&&&&&&&&# ########### MESSAGE Carefully packed ########### #PESW.WDW.# #NW..&N@.N# #.N%NWN.X.# #N...NNNNN# #N.NNNNNON# ########### MESSAGE Symbiosis ########### #P.NNN.DN.# #MM>.+++N.# #..N.NN+..# #++N++....# #++...<.O.# ########### MESSAGE Inert Mine field ########### #.P..M.M..# #.MMM.M.MM# #..M..MNM.# #MM.MM.MOS# #.M..MD...# ########### MESSAGE Last level ########### #..+..P.+.# #.N..@.N..# #+.&..E.&.# #++..S.SSS# #.X+&..NO.# ########### MESSAGE Congratulations! Now you can return to fighting on the front line.