title Lime Rick author Tommi Tuovinen homepage http://www.kissmaj7.com/ ( Ported with the very gracious permission of Tommi Touvinen The First eleven levels of a neato game - you can play the full version here http://www.kongregate.com/games/KissMaj7/lime-rick the full version includes some mechanics that aren't covered in the levels here, but they are supported. ) ======== OBJECTS ======== Background Black Exit Red .000. 00000 00000 00000 .000. Apple Blue .000. 00000 00000 00000 .000. PlayerBodyH Green .000. 00000 0...0 00000 .000. PlayerBodyV Green .000. 00.00 00.00 00.00 .000. Crate Orange 00000 0...0 0...0 0...0 00000 PlayerHead1 LightGreen .000. 0.0.0 00000 00000 .000. PlayerHead2 Yellow .000. 0.0.0 00000 00000 .000. PlayerHead3 Orange .000. 0.0.0 00000 00000 .000. PlayerHead4 Red .000. 0.0.0 00000 00000 .000. Wall Brown ======= LEGEND ======= Player = PlayerHead1 or PlayerHead2 or PlayerHead3 or PlayerHead4 Obstacle = PlayerBodyH or PlayerBodyV or Wall or Crate or Player PlayerBody = PlayerBodyH or PlayerBodyV . = Background P = PlayerHead1 # = Wall E = Exit A = Apple C = Crate ========= SOUNDS ========= sfx0 3295707 (player jump) sfx1 3538707 (player jump to max) sfx2 42451307 (player move horizontally) endlevel 96434300 startgame 49875902 ================ COLLISIONLAYERS ================ Background Exit, Apple PlayerBody Player, Wall, Crate ====== RULES ====== (this game handles all the movement stuff itself - it removes all movements before the movement phase has a chance to tick at all) UP [ UP PlayerHead4 ] -> [ PlayerHead4 ] UP [ UP PlayerHead3 | No Obstacle ] -> [ PlayerBodyV | PlayerHead4 ] sfx1 UP [ UP PlayerHead2 | No Obstacle ] -> [ PlayerBodyV | PlayerHead3 ] sfx0 UP [ UP PlayerHead1 | No Obstacle ] -> [ PlayerBodyV | PlayerHead2 ] sfx0 Horizontal [ > Player | Crate | No Obstacle ] -> [ PlayerBodyH | PlayerHead1 | Crate ] sfx2 Horizontal [ > Player | No Obstacle ] -> [ PlayerBodyH | PlayerHead1 ] sfx2 [ Player Apple ] [ PlayerBody ] -> [ Player Apple ] [ ] [ Player Apple ] -> [ Player ] [ > Player ] -> [ Player ] DOWN [ Player | No Obstacle ] -> [ PlayerBodyV | PlayerHead1 ] DOWN [ Crate | No Obstacle ] -> [ | Crate ] ============== WINCONDITIONS ============== some player on exit ======= LEVELS ======= message level 1 of 11 ################### #.................# #.................# #............#....# #............#....# #.......#...##....# #..P....#...##..E.# ################### ################### ..#...#...#...#...# #...#...#...#...#.. ################### ################### ################### ################### message level 2 of 11 ################### #.................# #.................# #.................# #..P............E.# #####.........##### #####.............# #####.............# #####.............# #####.............# #####.....######### #####.............# #####.............# #####.............# ################### ################### ################### message level 3 of 11 ################### #........#........# #........#........# ###.............### #.................# #.....P.....E.....# #....###...###....# #..######.######..# #.......#.#.......# #.......###.......# ###.............### #.................# #.................# ######.......###### ################### message level 4 of 11 ################### #..#...........#..# #..#.....E.....#..# #..#....###....#..# #..#...........#..# #..#...........#..# #..#...........#..# #..#...........#..# #..#...........#..# #..#...........#..# #..#...........#..# #..#...........#..# #..#...........#..# #..#.....P.....#..# ################### message level 5 of 11 ################### #.................# #.................# #.................# #...C........C....# #..###......###...# #.................# #...P........E....# #########.##.#.#### ################### #.................# #.................# #.................# ################### message level 6 of 11 ################### #..#.#....#..#....# #..#.#.E..#..###### #########.#..#....# #....#..#.####....# #....#..#....###### #########....#.#..# #....#..#....#.#..# #########.######### #....#....#..#....# ######....#..#....# #.#..#....######### #.#..####.#..#..#.# #.#..#..#P#..#..#.# ################### message level 7 of 11 ################### #.................# #...............C.# #............####.# #.................# #.......#...#.#...# #..P....#...#.#E..# #.###############.# #.###############.# #.#...#...#...#...# #...#...#...#...#.# ################### #.................# #.................# ################### message level 8 of 11 ################### #.................# #......C...C......# #.....###.###.....# #.................# #......C...C......# #.....###.###.....# #.................# #..E...C...C...P..# #.#######.#######.# #.##...##.##...##.# #.##.#.##.##.#.##.# #.##.#.#####.#.##.# #.................# ################### message level 9 of 11 ################### #.................# #...C.............# #...C.............# #...C.............# #...CCC...........# #...CCC.C.........# #..CCCC.CC.......E# #..CCCC.CC.......C# #..CCCCCCC.....C.C# #..CCCCCCC...C.C.C# #.CCCCCCCCC..C.C.C# #.CCCCCCCCC..C.C.C# #PCCCCCCCCCCCC.CCC# ################### message level 10 of 11 ################### #.................# #.................# #.................# #.................# #.E..........C....# ####.##.....###...# #######.....###...# #.................# #.................# #...P.............# #..#############..# ################### #.................# ################### message level 11 of 11 ################### #.................# #.................# #.................# #.................# #.E..........C....# ####.##.....###...# #######.....###...# #.................# #.................# #...P.............# #..#############..# ################### #.................# ################### message congratulations!