title Lights down author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #423D39 text_color #F2F2AA again_interval 0.2 ======== OBJECTS ======== Background #4F5B46 #423D39 (#E57ED5 #CC5285) 11111 11001 11011 10011 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) light1 #7E8763 #75725A (#E57ED5 #CC5285) 11111 11001 11011 10011 11111 light2 #A0A677 #999771 black(#E57ED5 #CC5285) 11111 11001 11211 10011 11111 Target black #B3B181 11111 10101 11011 10101 11111 nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Wall #FFEED9 #F2AACE #E57ED5 #845C7A #52465B 21112 22110 22221 23232 32323 overwall #FFEED9 #F2AACE #E57ED5 #845C7A #52465B ..... ..... ..... 10200 21120 Playerright #F2F2AA #E5C17E #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft #F2F2AA #E5C17E #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. Crate #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. overcrate #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... .000. Crate2 #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. Crate3 #FFD9FC #E0AAF2 #705C84 #52465B 21100 21110 22110 32223 .333. overcrate3 #FFD9FC #E0AAF2 #705C84 #52465B ..... ..... ..... ..... .000. end #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. endx #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #423D39 00000 00000 00000 00000 00000 thefloorx #423D39 00000 00000 00000 00000 00000 eend #423D39 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... cher black ..... ..... ..... ..... ..... chel black ..... ..... ..... ..... ..... cheu black ..... ..... ..... ..... ..... ched black ..... ..... ..... ..... ..... cher2 black ..... ..... ..... ..... ..... chel2 black ..... ..... ..... ..... ..... cheu2 black ..... ..... ..... ..... ..... ched2 black ..... ..... ..... ..... ..... winend #D9FFDC #7EE58D #5C8466 #4F5B46 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = crate2 %=Crate3 O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate or overcrate2 or overcrate3 pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 or Crate3 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 light=light1 or light2 or Target che=cher or chel or cheu or ched or cher2 or chel2 or cheu2 or ched2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 ================ COLLISIONLAYERS ================ Background cher chel cheu ched cher2 chel2 cheu2 ched2 light1 light2 Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [light]->[] [> player | pushable]->[> player | > pushable] late left[crate2| ]->[crate2|chel] late right[crate2| ]->[crate2|cher] late up[crate2| ]->[crate2|cheu] late down[crate2| ]->[crate2|ched] late left[crate3| ]->[crate3|chel chel2] late right[crate3| ]->[crate3|cher cher2] late up[crate3| ]->[crate3|cheu cheu2] late down[crate3| ]->[crate3|ched ched2] (late[Crate2 | no light]->[Crate2 | light1] late[Crate2 | light1]->[Crate2 | light2] late[Crate2 | light2]->[Crate2 | target]) late [che no light]->[light1] late [che light1 no light2]->[light2] late [che light2 no target]->[target] [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [crate3| ]-> [crate3|overcrate3] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all crate on target some crate ======= LEVELS ======= message have all yellow on a target message level 1 of 8 --------- -#######- ##.....## #.....@.# #..@....# #.......# #..*.@..# #.......# #...P...# ##.....## -#######- message level 2 of 8 --------- --------- ######### #.@...@.# #.......# #.......# #.......# #..*.@..# #...P...# ##.....## -#######- message level 3 of 8 --------- ######### #.......# #...@...# #.#####.# #...@...# #.#####.# #...@...# #..P.*..# ##.....## -#######- message level 4 of 8 --------- -#######- ##.@...## #.......# #....@..# #@......# #.....@.# #..*.*..# #...P...# ##.....## -#######- message level 5 of 8 --------- -#######- ##.....## #.......# #...%...# #.@.....# #.....@.# #..***..# #...P...# ##.....## -#######- message level 6 of 8 --------- -#######- ##.....## #..%.%..# #.......# #..@.@..# #.......# #.*****.# #...P*..# ##.....## -#######- message level 7 of 8 --------- -#######- ##.....## #..%.%..# #.#.#.#.# #...P...# #..#.#..# #...@...# #.*.*.*.# ##.....## -#######- message level 8 of 8 --------- ######### #.......# #..***..# #.@*.*@.# #...**..# #..%.%..# #..@.@..# #..%P%..# #.......# ######### (--------- -#######- ##.....## #.......# #.@@@@@.# #.......# #.......# #.*****.# #...P...# ##.....## -#######-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-