title Life is Hard author Marcos Donnantuoni homepage https://marcosd.itch.io run_rules_on_level_start ======== OBJECTS ======== background grey player red .000. 0...0 0...0 0...0 .000. cell #ffff00 #eeee00 #dddd00 .000. 01112 01112 01112 .222. add green ..... ..... ..0.. ..... ..... del red ..... ..... ..0.. ..... ..... calc transparent c0 transparent ..... ..... ..0.. ..... ..... c1 transparent ..... ..... ..0.. ..... ..... c2 transparent ..... .0... ..... ...0. ..... c3 transparent ..... .0... ..0.. ...0. ..... c4 transparent ..... .0.0. ..... .0.0. ..... ml transparent mr transparent mlu transparent mld transparent mru transparent mrd transparent ======= LEGEND ======= . = background @ = player $ = player and cell c = cell mark = ml or mr or mlu or mld or mru or mrd count = c0 or c1 or c2 or c3 or c4 ======= SOUNDS ======= ================ COLLISIONLAYERS ================ background cell player add del mark count calc ====== RULES ====== ( [ action player no cell ] -> [ player add c0 ] [ action player cell ] -> [ player cell del c0 ] ) [ action player cell del ] -> [ player ] [ action player add ] -> [ player cell ] [ add ] -> [ ] [ del ] -> [ ] [ calc ] -> [ ] [ count ] -> [ ] [ mark ] -> [ ] startloop [ calc ] -> [ ] random [ no count ] -> [ calc c0 ] [ mark ] -> [ ] left [ calc c0 | ] -> [ calc c0 | ml ] right [ calc c0 | ] -> [ calc c0 | mr ] up [ ml | ] -> [ ml | mlu ] down [ ml | ] -> [ ml | mld ] up [ mr | ] -> [ mr | mru ] down [ mr | ] -> [ mr | mrd ] [ mlu cell ] [ calc c3 ] -> [ mlu cell ] [ calc c4 ] [ mlu cell ] [ calc c2 ] -> [ mlu cell ] [ calc c3 ] [ mlu cell ] [ calc c1 ] -> [ mlu cell ] [ calc c2 ] [ mlu cell ] [ calc c0 ] -> [ mlu cell ] [ calc c1 ] [ mld cell ] [ calc c3 ] -> [ mld cell ] [ calc c4 ] [ mld cell ] [ calc c2 ] -> [ mld cell ] [ calc c3 ] [ mld cell ] [ calc c1 ] -> [ mld cell ] [ calc c2 ] [ mld cell ] [ calc c0 ] -> [ mld cell ] [ calc c1 ] [ mru cell ] [ calc c3 ] -> [ mru cell ] [ calc c4 ] [ mru cell ] [ calc c2 ] -> [ mru cell ] [ calc c3 ] [ mru cell ] [ calc c1 ] -> [ mru cell ] [ calc c2 ] [ mru cell ] [ calc c0 ] -> [ mru cell ] [ calc c1 ] [ mrd cell ] [ calc c3 ] -> [ mrd cell ] [ calc c4 ] [ mrd cell ] [ calc c2 ] -> [ mrd cell ] [ calc c3 ] [ mrd cell ] [ calc c1 ] -> [ mrd cell ] [ calc c2 ] [ mrd cell ] [ calc c0 ] -> [ mrd cell ] [ calc c1 ] left [ calc c3 | cell ] -> [ calc c4 | cell ] left [ calc c2 | cell ] -> [ calc c3 | cell ] left [ calc c1 | cell ] -> [ calc c2 | cell ] left [ calc c0 | cell ] -> [ calc c1 | cell ] right [ calc c3 | cell ] -> [ calc c4 | cell ] right [ calc c2 | cell ] -> [ calc c3 | cell ] right [ calc c1 | cell ] -> [ calc c2 | cell ] right [ calc c0 | cell ] -> [ calc c1 | cell ] up [ calc c3 | cell ] -> [ calc c4 | cell ] up [ calc c2 | cell ] -> [ calc c3 | cell ] up [ calc c1 | cell ] -> [ calc c2 | cell ] up [ calc c0 | cell ] -> [ calc c1 | cell ] down [ calc c3 | cell ] -> [ calc c4 | cell ] down [ calc c2 | cell ] -> [ calc c3 | cell ] down [ calc c1 | cell ] -> [ calc c2 | cell ] down [ calc c0 | cell ] -> [ calc c1 | cell ] endloop [ cell c0 ] -> [ cell del ] [ cell c1 ] -> [ cell del ] [ cell c4 ] -> [ cell del ] [ no cell c3 ] -> [ add ] ============== WINCONDITIONS ============== no cell ======= LEVELS ======= message Your goal is to kill all cells message You can kill the red-marked ones directly message But sometimes you'll need to grou new ones in the green-marked spaces ....... .@..... ..ccc.. ..ccc.. ..ccc.. ....... ....... ........ .@.cc... ...cc... .cc..cc. .cc..cc. ........ ....... .@...c. ...cc.. ..c.c.. ..cc... .c..... ....... @....... .cc..cc. .cc..cc. ...cc... ...cc... .cc..cc. .cc..cc. ........ ......... .cc.c.cc. .c.c.c.c. ..cc.cc.. .c..@..c. ..cc.cc.. .c.c.c.c. .cc.c.cc. .........