title infected author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io run_rules_on_level_Start background_color #3B3942 text_color #F2F2AA ======== OBJECTS ======== Background #3B3942 #46495B 00000 00100 01010 00100 00000 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) Target #E5C17E #F2F2AA ..... ..0.. .0.0. ..0.. ..... Wall #7EA1E5 #AAE0F2 #536673 #46495B 20001 20001 22220 23232 32323 overwall #7EA1E5 #AAE0F2 #536673 ..... ..... ..... 01111 20001 Playerright #E5C17E #DB7F55 #847A5C #5B5746 .000. 11202 11313 11110 .1.1. playerleft #E5C17E #DB7F55 #847A5C #5B5746 .000. 20211 31311 01111 .1.1. Crate2 #82A17C #7EE58D #4F5B46 #394239 20011 20001 22001 32223 .333. overcrate2 #82A17C #7EE58D #4F5B46 #394239 ..... ..... ..... ..... .111. Crate #E5C17E #F2F2AA #847A5C #5B5746 20011 20001 22001 32223 .333. overcrate #E5C17E #F2F2AA #847A5C #5B5746 ..... ..... ..... ..... .111. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #3B3942 00000 00000 00000 00000 00000 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = Crate and Target O = Target c=cloner -=thefloor feel=overwall or overcrate or overcrate2 pushable=crate or cloner or swapcrate or crate2 win=crate or wall player=playerright or playerleft ======= SOUNDS ======= pushable MOVE 36772507 sfx0 52836103 sfx1 6257504 ================ COLLISIONLAYERS ================ Background Target Player, Wall, pushable,swapwall,thefloor feel ====== RULES ====== [feel]->[] [ > Player | pushable ] -> [ > Player | > pushable ] [ > pushable | pushable ] -> [ > pushable | > pushable ] [> player | crate] -> [> player | > crate2] sfx1 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] late up [wall| ]-> [wall|overwall] late up [crate| ]-> [crate|overcrate] late up [crate2| ]-> [crate2|overcrate2] ============== WINCONDITIONS ============== All Target on win ======= LEVELS ======= message cover up all targets with blocks that are not infected message level 1 of 4 -------- -######- ##....## #.O....# #......# #..**..# #..**..# #......# #.P..O.# ##....## -######- message level 2 of 4 -------- ######## #...O..# #......# ##.*.*.# -##.#.## -##.#.## ##..*.O# #.P....# #......# ######## message level 3 of 4 -------- #######- #.OOO.#- #..P..#- #..*..#- #..*..#- #..*..#- #..*..#- #.....#- #######- -------- message level 4 of 4 -------- ######## #.OO...# #......# #....#.# ###....# ###****# ###***.# #.P***.# ##....## -######- message Quaratined into safety message level 5 of 4 (SECRET HARD LEVEL) -------- ######## #..O.O.# #......# #O.O.O.# #.***..# #.***O.# #.***..# #O.P.O.# #......# ######## message well done! You made it :)