title Magnecopter author ThatScar homepage www.puzzlescript.net (verbose_logging) run_rules_on_level_start color_palette arnecolors again_interval 0.03 (realtime_interval 0.04) (require_player_movement) key_repeat_interval 0.22 (zoomscreen 13x7) (background_color #BCC6CC) background_color #EEC6CC ======== OBJECTS ======== Background . White Lightblue 11111 01111 11101 11111 10111 BackWall DarkBrown Black 00010 00010 11111 01000 11111 Target Purple ..... .000. .0.0. .000. ..... TargetFull Purple CrateTarget Brown ..... .000. .0.0. .000. ..... CaseTarget Black ..... .000. .0.0. .000. ..... Wall BROWN DARKBROWN 00010 11111 01000 11111 00010 WallOff Grey DarkGrey 00010 11111 01000 11111 00010 WallOn Grey DarkRed 00010 11111 01000 11111 00010 Heliyes Black DarkGrey Blue 00000 ..1.. .1.1. .111. .2.2. Water Blue Grey 00000 10000 00010 00000 01000 ConCrate1 Orange ConCrate2 Brown ConCrate3 DarkRed ConCrateOff Brown ..... ..... 00000 ..... ..... ConCrateOn Red ..... ..... 00000 ..... ..... CrateSideU Orange 00000 ..... ..... ..... ..... CrateSideL Orange 0.... 0.... 0.... 0.... 0.... CrateSideR Orange ....0 ....0 ....0 ....0 ....0 CrateSideD Orange ..... ..... ..... ..... 00000 CrateSideUL Orange 0.... ..... ..... ..... ..... CrateSideUR Orange ....0 ..... ..... ..... ..... CrateSideDL Orange ..... ..... ..... ..... 0.... CrateSideDR Orange ..... ..... ..... ..... ....0 ConCase1 Grey ConCase2 DarkGrey ConCaseOff DarkGrey ..... ..... 00000 ..... ..... ConCaseOn Red ..... ..... 00000 ..... ..... CaseSideU Grey 00000 ..... ..... ..... ..... CaseSideL Grey 0.... 0.... 0.... 0.... 0.... CaseSideR Grey ....0 ....0 ....0 ....0 ....0 CaseSideD Grey ..... ..... ..... ..... 00000 CaseSideUL Grey 0.... ..... ..... ..... ..... CaseSideUR Grey ....0 ..... ..... ..... ..... CaseSideDL Grey ..... ..... ..... ..... 0.... CaseSideDR Grey ..... ..... ..... ..... ....0 CrateBack DarkBrown CaseBack DarkBlue SilverBoxBack1 Grey Brown 00110 01100 11001 10011 00110 (SilverBoxBack2 Grey Brown 01100 00110 10011 11001 01100) VerSilver I Grey Brown #BCC6CC 02020 02220 02020 22022 02020 ( 20112 21102 11001 20012 20112 ) HorSilver H Grey Brown #BCC6CC 00020 22222 02000 22222 00020 ( 22122 01100 11001 10011 22122 ) SilverUp #BCC6CC 00000 0...0 0...0 0...0 0...0 SilverDown #BCC6CC 0...0 0...0 0...0 0...0 00000 SilverLeft #BCC6CC 00000 0.... 0.... 0.... 00000 SilverRight #BCC6CC 00000 ....0 ....0 ....0 00000 SilverCCRightLever1 #BCC6CC ..... ..... ..... ...00 ..0.. SilverCCRightLever2 #BCC6CC ..0.. ...0. ...0. ....0 ..... SilverCCRightPivot1 #BCC6CC ....0 ..00. 00... ..... ..... SilverCCRightPivot2 #BCC6CC ....0 ..00. 00... ..... ..... SilverCCRightBalast1 #BCC6CC ..... 0.... 0.... .0... .0... SilverCCRightBalast2 #BCC6CC 0.... ..... ..... ..... ..... SilverCWUpLever1 7 #BCC6CC .0... .0... 0.... ..... ..... SilverCWUpLever2 4 #BCC6CC .0... ..00. ....0 ..... ..... SilverCWUpPivot1 8 #BCC6CC ....0 ...0. ...0. ..0.. ..0.. SilverCWUpPivot2 5 #BCC6CC ....0 ...0. ...0. ..0.. ..0.. SilverCWUpBalast1 9 #BCC6CC ..... ..... ..... 00... ..00. SilverCWUpBalast2 6 #BCC6CC ..... ..... ..... ..... ....0 ( SilverCWUpLever1 7 #BCC6CC .0... .0... 0.... ..... ..... SilverCWUpLever2 4 #BCC6CC .0... ..00. ....0 ..... ..... SilverCWUpPivot1 8 #BCC6CC ....0 ...0. ...0. ..0.. ..0.. SilverCWUpPivot2 5 #BCC6CC ....0 ...0. ...0. ..0.. ..0.. SilverCWUpBalast1 9 #BCC6CC ..... ..... ..... 00... ..00. SilverCWUpBalast2 6 #BCC6CC ..... ..... ..... ..... ....0 ) SilverCC Transparent SilverCW Transparent SafeGuards & Orange ..... ..... 0...0 0...0 ..... Charge U Orange ..... ..... ..... ..... .0.0. OverCharge Red ..... ..... ..... ..... .0.0. Magnet Red 0.0.0 ..... 0...0 ..... 0.0.0 PushRight Orange DarkBrown 11111 10001 10111 10001 11111 ShoulderRight Orange DarkBrown 1111. 1000. 10111 1000. 1111. HeadRight Orange DarkBrown ....1 ....1 11111 ....1 ....1 PushDown Orange DarkBrown 11111 10001 10101 10101 11111 ShoulderDown Orange DarkBrown 11111 10001 10101 10101 ..1.. HeadDown Orange DarkBrown ..1.. ..1.. ..1.. ..1.. 11111 PushLeft Orange DarkBrown 11111 10001 11101 10001 11111 ShoulderLeft Orange DarkBrown .1111 .0001 11101 .0001 .1111 HeadLeft Orange DarkBrown 1.... 1.... 11111 1.... 1.... PushUp Orange DarkBrown 11111 10101 10101 10001 11111 ShoulderUp Orange DarkBrown ..1.. 1010. 10101 10001 11111 HeadUp Orange DarkBrown 11111 ..1.. ..1.. ..1.. ..1.. Power Transparent ..... ..0.. .000. ..0.. ..... ArrowU Transparent ..... ..0.. .0.0. ..... ..... ArrowL Transparent ..... ..0.. .0... ..0.. ..... ArrowR Transparent ..... ..0.. ...0. ..0.. ..... ArrowD Transparent ..... ..... .0.0. ..0.. ..... debugArrowU Transparent ..... ..0.. .0.0. ..... ..... debugArrowL Transparent ..... ..0.. .0... ..0.. ..... debugArrowR Transparent ..... ..0.. ...0. ..0.. ..... debugArrowD Transparent ..... ..... .0.0. ..0.. ..... Temp Transparent Temp2 Transparent MovSource Transparent Gravity Transparent TagMove Transparent TagStop Transparent ======= LEGEND ======= ConCrate = ConCrateOff or ConCrateOn ConCase = ConCaseOff or ConCaseOn ConBox = ConCrate or ConCase Crate = ConCrate Case = ConCase BoxOff = ConCrateOff or ConCaseOff BoxOn = ConCrateOn or ConCaseOn Silver = SilverUp or SilverLeft or SilverRight or SilverDown Box = Crate or Case or Silver SilverBoxBack = SilverBoxBack1 BoxBack = CrateBack or CaseBack or SilverBoxBack SilverAnimationCCRight = SilverCCRightLever1 or SilverCCRightLever2 or SilverCCRightPivot1 or SilverCCRightPivot2 or SilverCCRightBalast1 or SilverCCRightBalast2 SilverAnimationCWUp = SilverCWUpLever1 or SilverCWUpLever2 or SilverCWUpPivot1 or SilverCWUpPivot2 or SilverCWUpBalast1 or SilverCWUpBalast2 SilverAnimation = SilverAnimationCCRight or SilverAnimationCWUp SideU = CrateSideU or CaseSideU SideL = CrateSideL or CaseSideL SideR = CrateSideR or CaseSideR SideD = CrateSideD or CaseSideD SideUL = CrateSideUL or CaseSideUL SideUR = CrateSideUR or CaseSideUR SideDL = CrateSideDL or CaseSideDL SideDR = CrateSideDR or CaseSideDR Side = SideU or SideL or SideR or SideD or SideUL or SideUR or SideDL or SideDR Player = Heliyes Arrow = ArrowU or ArrowL or ArrowR or ArrowD SilverRotate = SilverCC or SilverCW debugArrow = debugArrowU or debugArrowL or debugArrowR or debugArrowD Shoulder = ShoulderRight or ShoulderDown or ShoulderLeft or ShoulderUp Head = HeadRight or HeadDown or HeadLeft or HeadUp Push = PushRight or PushDown or PushLeft or PushUp Pusher = Push or Shoulder iWall = WallOff or WallOn Fixed = Wall or iWall or Pusher or Shoulder or Head Obstacle = Fixed or Player or Box Conduit = Box or iWall Equipment = Safeguards or Charge or OverCharge Mobile = Heliyes or Box P = Player # = Wall L = WallOff A = ConCrate1 B = ConCrate2 C = ConCrate3 O = ConCase1 X = ConCase2 T = Target 1 = CrateTarget and Target 2 = CaseTarget and Target Ą = ConCrate1 and Target ß = ConCrate2 and Target Q = ConCase1 and Target K = ConCase2 and Target ~ = Water Y = Water and Target (à = Water and ConCrate1 Õ = Water and ConCase1) M = Magnet Π = Target and Magnet  = ConCrate1 and Magnet Ô = ConCase1 and Magnet ↑ = PushUp ← = PushLeft → = PushRight ↓ = PushDown SetupSigils = ConCrate1 or ConCrate2 or ConCrate3 or ConCase1 or ConCase2 or VerSilver or HorSilver ======= SOUNDS ======= SFX0 77074109 SFX1 11101504 SFX2 56305500 SFX3 354308 ================ COLLISIONLAYERS ================ Background BackWall Water BoxBack SetupSigils Target TargetFull CrateTarget, CaseTarget Player, Fixed, Box SilverAnimationCCRight SilverAnimationCWUp SafeGuards Charge, OverCharge SideU SideL SideR SideD SideUL SideUR SideDL SideDR Temp, Temp2 Magnet MovSource Gravity, Power SilverCC SilverCW Arrow debugArrow TagMove TagStop ====== RULES ====== (----SETUP----) startloop [ ConCrate1 ] -> [ ConCrate1 CrateSideU CrateSideL CrateSideR CrateSideD ] Up [ ConCrate1 CrateSideU | ConCrate1 ] -> [ ConCrate1 | ConCrate1 ] Left [ ConCrate1 CrateSideL | ConCrate1 ] -> [ ConCrate1 | ConCrate1 ] Right [ ConCrate1 CrateSideR | ConCrate1 ] -> [ ConCrate1 | ConCrate1 ] Down [ ConCrate1 CrateSideD | ConCrate1 ] -> [ ConCrate1 | ConCrate1 ] Up [ ConCrate1 No CrateSideL | CrateSideL ] -> [ ConCrate1 CrateSideUL | CrateSideL ] Up [ ConCrate1 No CrateSideR | CrateSideR ] -> [ ConCrate1 CrateSideUR | CrateSideR ] Down [ ConCrate1 No CrateSideL | CrateSideL ] -> [ ConCrate1 CrateSideDL | CrateSideL ] Down [ ConCrate1 No CrateSideR | CrateSideR ] -> [ ConCrate1 CrateSideDR | CrateSideR ] [ ConCrate1 ] -> [ ConCrateOff ] [ ConCrate2 ] -> [ ConCrate1 ] [ ConCrate3 ] -> [ ConCrate2 ] [ ConCase1 ] -> [ ConCase1 CaseSideU CaseSideL CaseSideR CaseSideD ] Up [ ConCase1 CaseSideU | ConCase1 ] -> [ ConCase1 | ConCase1 ] Left [ ConCase1 CaseSideL | ConCase1 ] -> [ ConCase1 | ConCase1 ] Right [ ConCase1 CaseSideR | ConCase1 ] -> [ ConCase1 | ConCase1 ] Down [ ConCase1 CaseSideD | ConCase1 ] -> [ ConCase1 | ConCase1 ] Up [ ConCase1 No CaseSideL | CaseSideL ] -> [ ConCase1 CaseSideUL | CaseSideL ] Up [ ConCase1 No CaseSideR | CaseSideR ] -> [ ConCase1 CaseSideUR | CaseSideR ] Down [ ConCase1 No CaseSideL | CaseSideL ] -> [ ConCase1 CaseSideDL | CaseSideL ] Down [ ConCase1 No CaseSideR | CaseSideR ] -> [ ConCase1 CaseSideDR | CaseSideR ] [ ConCase1 ] -> [ ConCaseOff ] [ ConCase2 ] -> [ ConCase1 ] endloop (----MOVEMENT----) (Down [ Moving Heliyes | Box ] -> [ Moving Heliyes | Moving Box Moving MovSource ]) [ > Heliyes | No Fixed ] -> [ > Heliyes > MovSource | ] (ignition) [ Moving MovSource ][ Mobile ] -> [ Moving MovSource ][ Moving Mobile ] [ Box No Power ] -> [ Box Temp ] [ MovSource ][ Temp ] -> [ MovSource ][ ] [ Box Temp ] -> [ Down Box Down MovSource ] (gravity) [ Temp ] -> [ ] message Error: Gravity assertion failed ([ Power MovSource ][ Box ] -> [ Power MovSource ][ Power Box ]) ([ Gravity MovSource ][ Box ] -> [ Gravity MovSource ][ Gravity Box ]) ([ MovSource ] -> [ ]) (blocking) [ > Mobile | No Fixed ] -> [ > Mobile TagMove | ] [ Mobile No TagMove ] -> [ Mobile TagStop ] startloop (back-propagation) [ TagMove > Mobile | TagStop Mobile ] -> [ TagStop Mobile | TagStop Mobile ] + Up [ TagMove ConBox No SideU | TagStop ConBox ] -> [ TagStop ConBox | TagStop ConBox ] + Left [ TagMove ConBox No SideL | TagStop ConBox ] -> [ TagStop ConBox | TagStop ConBox ] + Right [ TagMove ConBox No SideR | TagStop ConBox ] -> [ TagStop ConBox | TagStop ConBox ] + Down [ TagMove ConBox No SideD | TagStop ConBox ] -> [ TagStop ConBox | TagStop ConBox ] + [ TagMove Case Power | TagStop Case ] -> [ TagStop Case Power | TagStop Case ] [ TagMove TagStop ] -> message Error: Tag exclusivity assertion failed (forward-propagation) [ TagMove MovSource ] -> [ MovSource ] Down [ Heliyes No TagMove No TagStop | Box TagMove ] -> [ Heliyes | Box ] [ > Box No TagMove No TagStop | > Box TagMove ] -> [ > Box | > Box ] + Up [ ConBox No SideU No TagMove No TagStop | ConBox TagMove ] -> [ ConBox | ConBox ] + Left [ ConBox No SideL No TagMove No TagStop | ConBox TagMove ] -> [ ConBox | ConBox ] + Right [ ConBox No SideR No TagMove No TagStop | ConBox TagMove ] -> [ ConBox | ConBox ] + Down [ ConBox No SideD No TagMove No TagStop | ConBox TagMove ] -> [ ConBox | ConBox ] + [ Box Power No TagMove No TagStop | Box TagMove ] -> [ Box Power | Box ] [ Moving Mobile TagStop ] -> [ Mobile TagStop ] [ Moving Mobile TagMove ] -> [ Mobile TagStop ] [ > Mobile | Stationary Mobile ] -> [ > Mobile TagMove | Mobile ] [ TagMove ][ Mobile No TagStop ] -> [ TagMove ][ Mobile TagMove ] endloop [ TagMove ] -> [ ] [ TagStop ] -> [ ] [ MovSource ] -> [ ] [ > Mobile | Stationary Mobile ][ Background ] -> [ > Mobile | Mobile ][ ] message Error: Backpropagation assertion failed [ Moving Box Side ] -> [ Moving Box Moving Side ] [ Moving Box Power ] -> [ Moving Box Moving Power ] [ Moving Box BoxBack ] -> [ Moving Box Moving BoxBack ] (----REQUIRE-PLAYER-MOVEMENT----) [ > Player ] -> [ > Player Temp ] (+temp) Late [ Player No Temp ][ Temp ] -> [ Player ][ ] Late [ Player Temp ] -> cancel Late [ Temp ] -> [ ] (-TEMP) (----POWER----) Late [ Power ] -> [ Temp ] (+TEMP) Late Down [ Heliyes | Conduit ] -> [ Heliyes | Conduit Power ] Late [ Magnet Conduit ] -> [ Magnet Conduit Power ] Late [ Conduit Power | Conduit ] -> [ Conduit Power | Conduit Power ] Late [ Temp No Power ] -> [ ] again SFX0 Late [ Temp ] -> [ ] (-TEMP) Late Down [ Box No Power | ... | Player ] -> again (----TEXTURE----) Late [ ConCrateOff Power ] -> [ ConCrateOn Power ] Late [ ConCaseOff Power ] -> [ ConCaseOn Power ] Late [ ConCaseOn No Power ] -> [ ConCaseOff ] Late [ ConCrateOn No Power ] -> [ ConCrateOff ] Late [ BoxBack No Box ] -> [ ] Late [ Crate ] -> [ Crate CrateBack ] Late [ Case ] -> [ Case CaseBack ] Late [ TargetFull ] -> [ Target ] Late [ Target Box ] -> [ Target Box TargetFull ] Late [ Target Player ] -> [ Target Player TargetFull ] Late [ TargetFull No Player | Target No TargetFull ] -> [ | Target ] [ ] -> again (Down [ VerSilver | VerSilver ] -> [ SilverUp | SilverDown ] Right [ HorSilver | HorSilver ] -> [ SilverLeft | SilverRight ] [ Silver ] -> [ Silver BackWall ] Vertical [ BackWall | ] -> [ BackWall | BackWall ] Horizontal [ BackWall | ] -> [ BackWall | BackWall ] (----SILVER----) (post-animation) Down [ SilverCCRightBalast1 | SilverCCRightBalast2 Box ] -> [ | Box ] Right [ No SilverCCRightLever1 | SilverCCRightPivot1 | SilverCCRightBalast1 ] -> [ SilverLeft | SilverRight | ] Right [ SilverCCRightLever1 | No SilverCCRightPivot1 | SilverCCRightBalast1 ] -> [ SilverLeft | SilverRight | ] Right [ SilverCCRightLever1 | SilverCCRightPivot1 | No SilverCCRightBalast1 ] -> [ SilverLeft | SilverRight | ] sfx2 ( alternative Down [ SilverCCRightBalast1 | SilverCCRightBalast2 Box ] -> [ | Box ] Right[ No SilverCCRightLever1 | SilverCCRightPivot1 | SilverCCRightBalast1 ] -> [ | SilverUp | ] Right[ SilverCCRightLever1 | No SilverCCRightPivot1 | SilverCCRightBalast1 ] -> [ | SilverUp | ] Right[ SilverCCRightLever1 | SilverCCRightPivot1 | No SilverCCRightBalast1 ] -> [ | SilverUp | ] sfx2 Down [ SilverUp | ] -> [ SilverUp | SilverDown ]) Left [ SilverCWUpBalast1 | SilverCWUpBalast2 Box ] -> [ | Box ] Up [ No SilverCWUpLever1 | SilverCWUpPivot1 | SilverCWUpBalast1 ] -> [ SilverDown | SilverUp | ] Up [ SilverCWUpLever1 | No SilverCWUpPivot1 | SilverCWUpBalast1 ] -> [ SilverDown | SilverUp | ] Up [ SilverCWUpLever1 | SilverCWUpPivot1 | No SilverCWUpBalast1 ] -> [ SilverDown | SilverUp | ] sfx2 [ SilverCCRightBalast1] -> [ SilverUp ] [ SilverCCRightBalast2] -> [ SilverDown ] [ SilverCCRightLever1 ] -> [ ] [ SilverCCRightLever2 ] -> [ ] [ SilverCCRightPivot1 ] -> [ ] [ SilverCCRightPivot2 ] -> [ ] [ SilverCWUpBalast1] -> [ SilverRight ] [ SilverCWUpBalast2] -> [ SilverLeft ] [ SilverCWUpLever1 ] -> [ ] [ SilverCWUpLever2 ] -> [ ] [ SilverCWUpPivot1 ] -> [ ] [ SilverCWUpPivot2 ] -> [ ] [ SilverAnimation ] -> [ SilverAnimation Temp ] (trigger rotations) [ SilverRotate ] -> [ ] Left [ Silver No Active | ArrowU No Box ] -> [ Active Silver SilverCW | ArrowU ] Left [ Silver No Active | ArrowD No Box ] -> [ Active Silver SilverCC | ArrowD ] Right[ Silver No Active | ArrowU No Box ] -> [ Active Silver SilverCC | ArrowU ] Right[ Silver No Active | ArrowD No Box ] -> [ Active Silver SilverCW | ArrowD ] Up [ Silver No Active | ArrowR No Box ] -> [ Active Silver SilverCW | ArrowR ] Up [ Silver No Active | ArrowL No Box ] -> [ Active Silver SilverCC | ArrowL ] Down [ Silver No Active | ArrowR No Box ] -> [ Active Silver SilverCC | ArrowR ] Down [ Silver No Active | ArrowL No Box ] -> [ Active Silver SilverCW | ArrowL ] Right [ SilverLeft SilverCW | SilverRight SilverCC ] -> [ SilverLeft | SilverRight ] Down [ SilverUp SilverCW | SilverDown SilverCC ] -> [ SilverUp | SilverDown ] Left [ SilverRight SilverCW | SilverLeft SilverCC ] -> [ SilverRight | SilverLeft ] Up [ SilverDown SilverCW | SilverUp SilverCC ] -> [ SilverDown | SilverUp ] Right [ SilverLeft | SilverRight SilverCC | ] -> [ SilverLeft SilverCCRightLever1 | SilverRight SilverCCRightPivot1 | SilverCCRightBalast1 ] again Up [ SilverDown | SilverUp SilverCW | ] -> [ SilverDown SilverCWUpLever1 | SilverUp SilverCWUpPivot1 | SilverCWUpBalast1 ] again (try down) Down [ Box | No Fixed ] -> [ Box Temp | ] (+temp) (cancel) Down [ Box Temp | Box No Temp ] -> [ Box | Box ] + Up [ Temp ConBox No SideU | No Temp ConBox ] -> [ Conbox | ConBox ] + Left [ Temp ConBox No SideL | No Temp ConBox ] -> [ Conbox | ConBox ] + Right [ Temp ConBox No SideR | No Temp ConBox ] -> [ Conbox | ConBox ] + Down [ Temp ConBox No SideD | No Temp ConBox ] -> [ Conbox | ConBox ] + Up [ Temp SilverDown | No Temp SilverUp ] -> [ SilverDown | SilverUp ] + Left [ Temp SilverRight | No Temp SilverLeft ] -> [ SilverRight | SilverLeft ] + Right [ Temp SilverLeft | No Temp SilverRight ] -> [ SilverLeft | SilverRight ] + Down [ Temp SilverUp | No Temp SilverDown ] -> [ SilverUp | SilverDown ] (cancel all) Down [ SilverCCRightLever1 | Box No Temp ] -> [ | Box ] Down [ SilverCCRightLever1 | Fixed ] -> [ | Fixed ] Down [ SilverCCRightPivot1 | Box No Temp ] -> [ | Box ] Down [ SilverCCRightPivot1 | Fixed ] -> [ | Fixed ] Left [ SilverCWUpLever1 | Box No Temp ] -> [ | Box ] Left [ SilverCWUpLever1 | Fixed ] -> [ | Fixed ] Left [ SilverCWUpPivot1 | Box No Temp ] -> [ | Box ] Left [ SilverCWUpPivot1 | Fixed ] -> [ | Fixed ] (confirm movement) Down [ SilverCCRightLever1 | Box ] -> [ SilverCCRightLever1 | Down Box ] Down [ SilverCCRightPivot1 | Box ] -> [ SilverCCRightPivot1 | Down Box ] Left [ SilverCWUpLever1 | Box ] -> [ SilverCWUpLever1 | Left Box ] Left [ SilverCWUpPivot1 | Box ] -> [ SilverCWUpPivot1 | Left Box ] Down [ Down Box | Box ] -> [ Down Box | Down Box ] + Up [ Down ConBox No SideU | ConBox ] -> [ Down Conbox | Down ConBox ] + Left [ Down ConBox No SideL | ConBox ] -> [ Down Conbox | Down ConBox ] + Right [ Down ConBox No SideR | ConBox ] -> [ Down Conbox | Down ConBox ] + Down [ Down ConBox No SideD | ConBox ] -> [ Down Conbox | Down ConBox ] + Up [ Down SilverDown | SilverUp ] -> [ Down SilverDown | Down SilverUp ] + Left [ Down SilverRight | SilverLeft ] -> [ Down SilverRight | Down SilverLeft ] + Right [ Down SilverLeft | SilverRight ] -> [ Down SilverLeft | Down SilverRight ] + Down [ Down SilverUp | SilverDown ] -> [ Down SilverUp | Down SilverDown ] [ Temp ] -> [ ] (-temp) (try left) Left [ Box | No Fixed ] -> [ Box Temp | ] (+temp) (cancel) Left [ Box Temp | Box No Temp ] -> [ Box | Box ] + Up [ Temp ConBox No SideU | No Temp ConBox ] -> [ Conbox | ConBox ] + Left [ Temp ConBox No SideL | No Temp ConBox ] -> [ Conbox | ConBox ] + Right [ Temp ConBox No SideR | No Temp ConBox ] -> [ Conbox | ConBox ] + Down [ Temp ConBox No SideD | No Temp ConBox ] -> [ Conbox | ConBox ] + Up [ Temp SilverDown | No Temp SilverUp ] -> [ SilverDown | SilverUp ] + Left [ Temp SilverRight | No Temp SilverLeft ] -> [ SilverRight | SilverLeft ] + Right [ Temp SilverLeft | No Temp SilverRight ] -> [ SilverLeft | SilverRight ] + Down [ Temp SilverUp | No Temp SilverDown ] -> [ SilverUp | SilverDown ] (cancel all) Left [ SilverCWUpLever1 | Box No Temp ] -> [ | Box ] Left [ SilverCWUpLever1 | Fixed ] -> [ | Fixed ] Left [ SilverCWUpPivot1 | Box No Temp ] -> [ | Box ] Left [ SilverCWUpPivot1 | Fixed ] -> [ | Fixed ] (confirm movement) Left [ SilverCWUpLever1 | Box ] -> [ SilverCWUpLever1 | Left Box ] Left [ SilverCWUpPivot1 | Box ] -> [ SilverCWUpPivot1 | Left Box ] Left [ Left Box | Box ] -> [ Left Box | Left Box ] + Up [ Left ConBox No SideU | ConBox ] -> [ Left Conbox | Left ConBox ] + Left [ Left ConBox No SideL | ConBox ] -> [ Left Conbox | Left ConBox ] + Right [ Left ConBox No SideR | ConBox ] -> [ Left Conbox | Left ConBox ] + Left [ Left ConBox No SideD | ConBox ] -> [ Left Conbox | Left ConBox ] + Up [ Left SilverDown | SilverUp ] -> [ Left SilverDown | Left SilverUp ] + Left [ Left SilverRight | SilverLeft ] -> [ Left SilverRight | Left SilverLeft ] + Right [ Left SilverLeft | SilverRight ] -> [ Left SilverLeft | Left SilverRight ] + Left [ Left SilverUp | SilverDown ] -> [ Left SilverUp | Left SilverDown ] [ Temp ] -> [ ] (-temp) Right[ No SilverCCRightLever1 | SilverCCRightPivot1 | SilverCCRightBalast1 ] -> [ | | ] Right[ SilverCCRightLever1 | No SilverCCRightPivot1 | SilverCCRightBalast1 ] -> [ | | ] Right[ SilverCCRightLever1 | SilverCCRightPivot1 | No SilverCCRightBalast1 ] -> [ | | ] Up [ No SilverCWUpLever1 | SilverCWUpPivot1 | SilverCWUpBalast1 ] -> [ | | ] Up [ SilverCWUpLever1 | No SilverCWUpPivot1 | SilverCWUpBalast1 ] -> [ | | ] Up [ SilverCWUpLever1 | SilverCWUpPivot1 | No SilverCWUpBalast1 ] -> [ | | ] [ SilverAnimation Silver ] -> [ SilverAnimation ] Down [ SilverCCRightLever1 | ] -> [ SilverCCRightLever1 | SilverCCRightLever2 ] Down [ SilverCCRightPivot1 | ] -> [ SilverCCRightPivot1 | SilverCCRightPivot2 ] Down [ SilverCCRightBalast1| ] -> [ SilverCCRightBalast1| SilverCCRightBalast2] Left [ SilverCWUpLever1 | ] -> [ SilverCWUpLever1 | SilverCWUpLever2 ] Left [ SilverCWUpPivot1 | ] -> [ SilverCWUpPivot1 | SilverCWUpPivot2 ] Left [ SilverCWUpBalast1| ] -> [ SilverCWUpBalast1| SilverCWUpBalast2] (----RESET----) [ Active ] -> [ ] [ Temp ] -> [ ] (-temp) [ > Player | Water ] -> [ Player | Water ] (----MAGNETICAL MOVEMENT----) Down [ Moving Heliyes | Box ] -> [ Moving Heliyes | Moving Box ] Down [ Action Player Charge ] -> [ Action Player OverCharge ] Down [ OverCharge | ... | No Fixed | Box ] -> [ OverCharge Active | ... | | < Box Active ] (try moving) [ Moving Box | Box ] -> [ Moving Box | Moving Box ] (cancel) [ > Box | No Fixed ] -> [ > Box Temp | ] (+temp) [ > Box No Temp ] -> [ Box ] [ Temp ] -> [ ] (-temp) [ > Box | Stationary Player ] -> [ Box | Player ] [ > Box | Stationary Box ] -> [ Stationary Box | Box ] + [ Moving Case | Stationary Case ] -> [ Stationary Case | Case ] + Up [ Moving ConBox No SideU | Stationary ConBox ] -> [ Stationary Conbox | Stationary ConBox ] + Left [ Moving ConBox No SideL | Stationary ConBox ] -> [ Stationary Conbox | Stationary ConBox ] + Right [ Moving ConBox No SideR | Stationary ConBox ] -> [ Stationary Conbox | Stationary ConBox ] + Down [ Moving ConBox No SideD | Stationary ConBox ] -> [ Stationary Conbox | Stationary ConBox ] + Up [ Moving SilverDown | Stationary SilverUp ] -> [ Stationary SilverDown | Stationary SilverUp ] + Left [ Moving SilverRight | Stationary SilverLeft ] -> [ Stationary SilverRight | Stationary SilverLeft ] + Right [ Moving SilverLeft | Stationary SilverRight ] -> [ Stationary SilverLeft | Stationary SilverRight ] + Down [ Moving SilverUp | Stationary SilverDown ] -> [ Stationary SilverUp | Stationary SilverDown ] (confirm movement) Down [ Heliyes | Moving Box ] -> [ Heliyes | Moving Box Active ] [ Moving Box Active | Moving Box ] -> [ Moving Box Active | Moving Box Active ] [ Moving Heliyes ][ Moving Box No Active ] -> [ Moving Heliyes ][ Box Active ] [ Moving Box Active ] -> [ Moving Box Moving Active ] (----ACTIVATE----) Down [ Heliyes | Conduit No Active ] -> [ Heliyes | Conduit Active] [ Magnet Conduit No Active ] -> [ Magnet Conduit Active ] [ Conduit Active | Conduit No Active ] -> [ Conduit Active | Conduit Active ] [ Arrow ] -> [ ] [ Up Conduit Active ] -> [ Up Conduit Active ArrowU ] [ Left Conduit Active ] -> [ Left Conduit Active ArrowL ] [ Right Conduit Active ] -> [ Right Conduit Active ArrowR ] [ Down Conduit Active ] -> [ Down Conduit Active ArrowD ] (----GRAVITY----) Down [ Stationary Player ][ Box No Active No Water | No Fixed No Player ] -> [ Player ][ Box Temp | ] again (+temp) Down [ Box Temp | Box No Temp ] -> [ Box | Box ] + Up [ ConBox Temp No SideU | ConBox No Temp ] -> [ Conbox | ConBox ] + Left [ ConBox Temp No SideL | ConBox No Temp ] -> [ Conbox | ConBox ] + Right [ ConBox Temp No SideR | ConBox No Temp ] -> [ Conbox | ConBox ] + Down [ ConBox Temp No SideD | ConBox No Temp ] -> [ Conbox | ConBox ] + Up [ SilverDown Temp | SilverUp No Temp ] -> [ SilverDown | SilverUp ] + Left [ SilverRight Temp | SilverLeft No Temp ] -> [ SilverRight | SilverLeft ] + Right [ SilverLeft Temp | SilverRight No Temp ] -> [ SilverLeft | SilverRight ] + Down [ SilverUp Temp | SilverDown No Temp ] -> [ SilverUp | SilverDown ] [ Box Temp ] -> [ Down Box ] [ Temp ] -> [ ] (-temp) Up [ Stationary Player ][ Box Water No Active | Water ] -> [ Player ][ Up Box Water | Water ] again (----REQUIRE-PLAYER-MOVEMENT----) [ > Player ] -> [ > Player Temp ] (+temp) Late [ Player Temp ] -> cancel Late [ Temp ] -> [ ] (-TEMP) (----REACTIVATE----) Late [ Active ] -> [ Temp ] (+TEMP) Late Down [ Heliyes | Conduit ] -> [ Heliyes | Conduit Active ] Late [ Magnet Conduit No Active ] -> [ Magnet Conduit Active ] Late [ Conduit Active | Conduit No Active ] -> [ Conduit Active | Conduit Active ] + Late Down [ OverCharge | ... | No Fixed | Box No Active ] -> [ OverCharge Active | ... | | Box Active ] again Late [ OverCharge No Active ] -> [ Charge Active ] Late Right [ Active | Pusher No PushLeft ] -> [ Active | Pusher Active ] again Late Left [ Active | Pusher No PushRight ] -> [ Active | Pusher Active ] again Late Down [ Active | Pusher No PushUp ] -> [ Active | Pusher Active ] again Late Up [ Active | Pusher No PushDown ] -> [ Active | Pusher Active ] again Late [ Temp No Active ] -> [ ] again SFX0 Late [ Temp ] -> [ ] (-TEMP) Late Down [ Box No Active | ... | Player ] -> again (----PUSHERS----) Right [ Active | Pusher No PushLeft ] -> [ Active | Pusher Active ] Left [ Active | Pusher No PushRight ] -> [ Active | Pusher Active ] Down [ Active | Pusher No PushUp ] -> [ Active | Pusher Active ] Up [ Active | Pusher No PushDown ] -> [ Active | Pusher Active ] Right [ PushRight Active | Box ] -> [ Active PushRight | > Box ] ([ > Box | Box | No Fixed ] -> [ > Box | > Box | ]) [ PushRight Active ] -> [ PushRight No Active ] Late Right [ PushRight Active | No Obstacle ] -> [ Active ShoulderRight | Active HeadRight ] Late Left [ PushLeft Active | No Obstacle ] -> [ Active ShoulderLeft | Active HeadLeft ] Late Down [ PushDown Active | No Obstacle ] -> [ Active ShoulderDown | Active HeadDown ] Late Up [ PushUp Active | No Obstacle ] -> [ Active ShoulderUp | Active HeadUp ] Late Right [ No Active ShoulderRight | No Active HeadRight ] -> [ PushRight | ] again Late Left [ No Active ShoulderLeft | No Active HeadLeft ] -> [ PushLeft | ] again Late Down [ No Active ShoulderDown | No Active HeadDown ] -> [ PushDown | ] again Late Up [ No Active ShoulderUp | No Active HeadUp ] -> [ PushUp | ] again (----ATTACHABLLES----) [ Moving Player Equipment ] -> [ Moving Player Moving Equipment ] [ > SafeGuards | Box No Active ] -> [ > SafeGuards | > Box ] again [ Moving Box Side ] -> [ Moving Box Moving Side ] (----TEXTURE----) Late [ ConCrateOff Active ] -> [ ConCrateOn Active ] Late [ ConCaseOff Active ] -> [ ConCaseOn Active ] Late [ ConCaseOn No Active ] -> [ ConCaseOff ] Late [ ConCrateOn No Active ] -> [ ConCrateOff ] Late [ WallOff Active ] -> [ WallOn Active ] Late [ WallOn No Active ] -> [ WallOff ] Late [ BoxBack ] -> [ ] Late [ Crate ] -> [ Crate CrateBack ] Late [ Case ] -> [ Case CaseBack ] Late [ TargetFull ] -> [ Target ] Late [ Target Box ] -> [ Target Box TargetFull ] Late [ Target Player ] -> [ Target Player TargetFull ] Late [ TargetFull No Player | Target No TargetFull ] -> [ | Target ] (Late [ Active ] -> [ ])) ============== WINCONDITIONS ============== All Box on Target All Target on Box All CaseTarget on Case All CrateTarget on Crate ======= LEVELS ======= #####.. ....#TT .XX...P ###...# ####### ....... 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TTAA#P ###### ......... .......TT ....P..## AO.....TT OA.....## AO.....TT ######### ##....... ##.....TT ....P..## OA.....TT AO.....## OA.....TT ######### ...###..A ...###..B ....P...A TTT.....B T.T.....A TTTAB...B ######### .....P..... TTO..#..... ###..#....# ..M.....M.. .....#..... TTT###.OXOX ########### ( ......... ....P.... .OX...Ąß. #~~~##### #~~~Y#### #~~~Y#### ######### ) ( ....##### .P....↓Â. ......... ....#.... ....#.... ĄßĄT→.... ######### ) ......... .......AB ...PP..## TT.....AB TT.....## TT.....AB ######### ........... TTO.P#P.... ###..#....# ........... .....#..... TTT###.OXOX ########### ......... .PAAA..P. .BBB#.... .B.TTT... .#TTT.... ..T...... ######### message The testing playground ................................... ................................... ........P..........69.............. ........A..........58.............. .....##............47.............. .II..HH.....#...................... .II..#........#.................... ..........AAAB..................... ..........####..&U................. ......#......#...............#....# .............A...............#....# BB....#...#####....BABAA...###....# XX....#...#.............#..B......# BB....#.................#..AA#....# ##........#.........#...#..B......# ##........#O...AB.......#..AA#....# ################################### ............... ............... ..#.PP......... ....#.......... .....ABAB...... ####.XXXX...... ...#..A........ ...A..BO....... #####.AX.BABAA. ........T .P....... ......#.. ##....... .I..#.I.. .I..HHI.. ######### ......... ......... ......... ......... ......... ......... #########