title Extra step author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io ( sorry about all the junk code from me trying to make a game with multiple power ups) noaction run_rules_on_level_Start background_color #3B3942 text_color #E0AAF2 again_interval 0.14 ======== OBJECTS ======== Background #46495B #3B3942 (#E57ED5 #CC5285) 11111 11101 11111 10111 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... burner1 #FFEED9 #F2F2AA #E5C17E ..... .100. .2.0. .221. ..... burner2 #FFEED9 #F2F2AA #E5C17E ..... .001. .0.2. .122. ..... burner3 #FFEED9 #F2F2AA #E5C17E ..... .122. .0.2. .001. ..... burner4 #FFEED9 #F2F2AA #E5C17E ..... .221. .2.0. .100. ..... Target white #423D39 ..... .000. .0.0. .000. ..... Wall #FFD9E0 #E0AAF2 #A87EE5 #705C84 21110 21110 22221 23232 32323 overwall #FFD9E0 #E0AAF2 #A87EE5 #705C84 ..... ..... ..... 10000 21110 Playerright white #CCCCCC #7EE58D #5C8466 .000. 11202 11313 11110 .1.1. playerleft white #CCCCCC #7EE58D #5C8466 .000. 20211 31311 01111 .1.1. Crate #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. Crate2 #FFD9E0 #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. overcrate2 #FFD9E0 #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... .000. Cratefail #CCCCCC #999999 #666666 #333333 #231F26 21100 21110 22110 32223 .333. overcratefail #CCCCCC #999999 #666666 #333333 #231F26 ..... ..... ..... ..... .000. power1 #AAE0F2 #7EA1E5 ..0.. .000. .101. .111. ..1.. power2 #CC7A52 #B32D2D ..0.. .000. .101. .111. ..1.. power3 #7EE58D #5C8466 ..0.. .000. .101. .111. ..1.. powhud1 #AAE0F2 #7EA1E5 #5C6684 .100. .210. .220. ..... ..... powhud1acti #F2F2AA #E5C17E #CC7A52 #736053 .100. .210. .220. ..... ..... powhud2 #CC7A52 #B32D2D #73342E .100. .210. .220. ..... ..... powhud3 #7EE58D #5C8466 #4F5B46 .100. .210. .220. ..... ..... end #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. endx #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. 1up #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... 21110 1up2 #D9FFDC #7EE58D #5C8466 #4F5B46 21110 ..... ..... ..... ..... 1down #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... 21110 21110 ..... 1left #D9FFDC #7EE58D #5C8466 #4F5B46 1.... 1.... 11... 2.... 3.... 1left2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... 0.... 1right #D9FFDC #7EE58D #5C8466 #4F5B46 ...11 ....1 ....1 ....2 ....3 1right2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... ....0 1leftremoval #D9FFDC #7EE58D #5C8466 #4F5B46 1.... 1.... 1.... ..... ..... 1rightremoval #D9FFDC #7EE58D #5C8466 #4F5B46 ....1 ....1 ....1 ..... ..... 1leftremovalx #D9FFDC #7EE58D #5C8466 #4F5B46 1.... 1.... 1.... 1.... 1.... 1rightremovalx #D9FFDC #7EE58D #5C8466 #4F5B46 ....1 ....1 ....1 ....1 ....1 2up #FFD9E0 #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... 21110 2up2 #FFD9E0 #E0AAF2 #A87EE5 #705C84 21110 ..... ..... ..... ..... 2down #FFD9E0 #E0AAF2 #A87EE5 #705C84 ..... ..... 21110 21110 ..... 2left #FFD9E0 #E0AAF2 #A87EE5 #705C84 1.... 1.... 11... 2.... 3.... 2left2 #FFD9E0 #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... 0.... 2right #FFD9E0 #E0AAF2 #A87EE5 #705C84 ...11 ....1 ....1 ....2 ....3 2right2 #FFD9E0 #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... ....0 2leftremoval #FFD9E0 #E0AAF2 #A87EE5 #705C84 1.... 1.... 1.... ..... ..... 2rightremoval #FFD9E0 #E0AAF2 #A87EE5 #705C84 ....1 ....1 ....1 ..... ..... 2leftremovalx #FFD9E0 #E0AAF2 #A87EE5 #705C84 1.... 1.... 1.... 1.... 1.... 2rightremovalx #FFD9E0 #E0AAF2 #A87EE5 #705C84 ....1 ....1 ....1 ....1 ....1 cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #3B3942 00000 00000 00000 00000 00000 thefloorx #3B3942 00000 00000 00000 00000 00000 eend #3B3942 00000 00000 00000 00000 00000 pitani black white #CCCCCC .1.1. 2.1.1 .2.1. 2.2.1 .2.2. pitani2 black white #CCCCCC ..1.. .2.1. 2.2.1 .2.2. ..2.. pitani3 black white #CCCCCC ..... ..1.. .2.1. ..2.. ..... pitani4 black white #CCCCCC ..... ..... ..1.. ..... ..... blockani black #D9FFDC #7EE58D #5C8466 #4F5B46 .1.1. 2.1.1 .2.1. 2.2.1 .2.2. blockani2 black #D9FFDC #7EE58D #5C8466 #4F5B46 ..1.. .2.1. 2.2.1 .2.2. ..2.. blockani3 black #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..1.. .2.1. ..2.. ..... blockani4 black #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..1.. ..... ..... ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) stopcha transparent resetacti transparent nopow transparent nostep transparent hudwork transparent hudstart transparent con transparent hudadd transparent spa transparent ani transparent noburn transparent stepup transparent stepdown transparent stepleft transparent stepright transparent pit black #231F26 (#E57ED5 #CC5285) 11111 10101 01010 00000 00000 pitfull black #231F26 (#E57ED5 #CC5285) 00000 00000 00000 00000 00000 switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #FFD9E0 #E0AAF2 #A87EE5 #705C84 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx ;=pit 1= power1 2= power2 3= power3 0=hudadd and thefloor and hudstart hud=powhud1 or powhud2 or powhud3 or powhud1acti feelx= overcrate or overcrate2 or overcratefail feel = overwall pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 win=crate or wall power=power1 or power2 or power3 theemx= crate player=playerright or playerleft apit= pit or pitfull cubes=Crate or crate2 blocker = wall or crate or nomove or player or arrow or apit blockerx= wall step=stepup or stepdown or stepleft or stepright arrowk = arrow or arrow2 or arrowx or arrowx2 burner=burner1 or burner2 or burner3 or burner4 theconfeel2=2up or 2up2 or 2down or 2left or 2left2 or 2right or 2right2 or 2leftremoval or 2rightremoval or 2leftremovalx or 2rightremovalx theconfeel=1up or 1up2 or 1down or 1left or 1left2 or 1right or 1right2 or 1leftremoval or 1rightremoval or 1leftremovalx or 1rightremovalx pitanix=pitani or pitani2 or pitani3 or pitani4 blockanix=blockani or blockani2 or blockani3 or blockani4 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 58584302 sfx5 49778503 sfx6 72843303 sfx7 55064703 sfx8 86999103 sfx9 41950102 sfx10 54020101 ================ COLLISIONLAYERS ================ Background burner Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx,cratefail,power apit pitanix blockanix stopcha resetacti nopow nostep hudwork hudstart step con noburn spa ani arrow, arrow2, arrowx, arrowx2 winend eend end, endx hudadd hud feelx 2left 2left2 2right 2right2 1left 1left2 1right 1right2 2up2 2up 1up2 1up 2down 1down 2leftremoval 2rightremoval 2leftremovalx 2rightremovalx 1leftremoval 1rightremoval 1leftremovalx 1rightremovalx feel ====== RULES ====== [feel]->[] [feelx]->[] [theconfeel]->[] [theconfeel2]->[] [pitani4]->[] [pitani3]->[pitani4] [pitani2]->[pitani3] [pitani]->[pitani2] [blockani4]->[] [blockani3]->[blockani4] [blockani2]->[blockani3] [blockani]->[blockani2] [player stepright]->[right player] [player stepleft]->[left player] [player stepup]->[up player] [player stepdown]->[down player] [> crate2 noburn]->[> crate2 > noburn] [> player |power1][hudadd]->[> player |] [hudadd powhud1] sfx6 [> player |power2][hudadd]->[> player |] [hudadd powhud2] sfx7 [> player |power3][hudadd]->[> player |] [hudadd powhud3] sfx8 [ > Player | pushable ] -> [ > Player | > pushable ] [> pushable | pushable]->[> pushable |> pushable] rigid [ Moving cubes | cubes ] [con] -> [ Moving cubes | MOVING cubes ] [con] ([powhud1] [left player|no blocker] ->[powhud1][left player left stepleft stepleft] [powhud1] [right player] ->[powhud1][right player right stepright stepright]) late left[hud hudadd|]->[hud|hudadd] [hudwork]->[] [powhud1|powhud1acti]->[powhud1 hudwork|powhud1acti] [powhud1 hudstart]->[powhud1 hudwork hudstart] ([Moving player][powhud1|powhud1acti]->[Moving player][powhud1 hudwork|powhud1acti] [Moving player][powhud1 hudstart]->[Moving player][powhud1 hudwork hudstart]) [> player|wall]->[ player resetacti|wall] [> player|pushable|wall]->[ player resetacti|pushable|wall] [> player|pushable|pushable|wall]->[ player resetacti|pushable|pushable|wall] [> player|pushable|pushable|pushable|wall]->[ player resetacti|pushable|pushable|pushable|wall] [> player|apit no step]->[| pitani apit] sfx9 [> player apit no step ]->[ pitani apit] sfx9 [> cubes|apit]->[| blockani apit] sfx10 [> power1|apit]->[power1 | apit] ([powhud1 hudwork]->[powhud1acti]) [step]->[] right[right player|][powhud1 hudwork]->[right player| stepright] [powhud1acti] left[left player|][powhud1 hudwork]->[left player| stepleft] [powhud1acti] up[up player|][powhud1 hudwork]->[up player| stepup] [powhud1acti] down[down player|][powhud1 hudwork]->[down player| stepdown] [powhud1acti] [Moving player][powhud1|powhud1acti]->[Moving player][powhud1 hudwork|powhud1acti] [Moving player][powhud1 hudstart]->[Moving player][powhud1 hudwork hudstart] late [stopcha]->[] late[power1] [target]->[power1][stopcha target] late[target no stopcha]->[burner1] sfx0 late[nopow]->[] late[nostep]->[] late[powhud1acti][resetacti]->[powhud1][resetacti] late [powhud1][powhud1acti]->[powhud1][powhud1acti nopow] late [step][powhud1acti]->[step][powhud1acti nostep] late[resetacti]->[] late [powhud1acti no nostep no nopow]->[powhud1] late[powhud2 no con]->[powhud2 con] late left[hudadd hud|]->[hud|hudadd] late[player no spa]->[player spa] late[spa no player][burner1 no ani ]->[ spa][burner2 ani] late[spa no player][burner2 no ani]->[ spa][burner3 ani] late[spa no player][burner3 no ani]->[spa][burner4 ani] late[spa no player][burner4 no ani]->[spa][burner1 ani] late[spa no player]->[] late[ani]->[] late[noburn no burner]->[] late[noburn no crate2]->[] (late[crate burner ]->[ crate2 burner noburn] sfx5 late [crate2 burner no noburn]->[cratefail burner ] sfx4) [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [crate2| ]-> [crate2|overcrate2] late up [crate2|cubes][con]->[Crate2 2up2|2up cubes][con] late down [crate2|cubes][con]->[Crate2 2down| cubes][con] late right [crate2|cubes][con]->[Crate2 2right| cubes][con] late up [crate2 2right|][con]->[Crate2 2right| 2right2][con] late left [crate2|cubes][con]->[Crate2 2left| cubes][con] late up [crate2 2left|][con]->[Crate2 2left| 2left2][con] late left [ crate2 2up2|cubes][con]->[Crate2 2up2 2leftremovalx|cubes ][con] late left [ crate2 2down|cubes][con]->[Crate2 2down 2leftremovalx|cubes ][con] late right [ crate2 2up2 |cubes ][con]->[Crate2 2up2 2rightremovalx |cubes ][con] late right [ crate2 2down|cubes ][con]->[Crate2 2down 2rightremovalx|cubes ][con] (late left [ crate2 2up2|cubes]->[Crate2 2up2 2leftremovalx|cubes 2rightremovalx] late left [ crate2 2down|cubes]->[Crate2 2down 2leftremovalx|cubes 2rightremovalx] late right [ crate2 2up2 |cubes ]->[Crate2 2up2 2rightremovalx |cubes 2leftremovalx] late right [ crate2 2down|cubes ]->[Crate2 2down 2rightremovalx|cubes 2leftremovalx]) late down [2leftremovalx| no 2left][con]->[2leftremoval|][con] late down [2rightremovalx| no 2right][con]->[2rightremoval|][con] late up [theemx| ]-> [theemx|overcrate] late up [crate|cubes][con]->[Crate 1up2|1up cubes][con] late down [crate|cubes][con]->[Crate 1down| cubes][con] late right [crate|cubes][con]->[Crate 1right| cubes][con] late up [crate 1right|][con]->[Crate 1right| 1right2][con] late left [crate|cubes][con]->[Crate 1left| cubes][con] late up [crate 1left|][con]->[Crate 1left| 1left2][con] late left [ crate 1up2|cubes][con]->[Crate 1up2 1leftremovalx|cubes ][con] late left [ crate 1down|cubes][con]->[Crate 1down 1leftremovalx|cubes ][con] late right [ crate 1up2 |cubes ][con]->[Crate 1up2 1rightremovalx |cubes ][con] late right [ crate 1down|cubes ][con]->[Crate 1down 1rightremovalx|cubes ][con] (late left [ crate 1up2|cubes]->[Crate 1up2 1leftremovalx|cubes 1rightremovalx] late left [ crate 1down|cubes]->[Crate 1down 1leftremovalx|cubes 1rightremovalx] late right [ crate 1up2 |cubes ]->[Crate 1up2 1rightremovalx |cubes 1leftremovalx] late right [ crate 1down|cubes ]->[Crate 1down 1rightremovalx|cubes 1leftremovalx]) late down [1leftremovalx| no 1left][con]->[1leftremoval|][con] late down [1rightremovalx| no 1right][con]->[1rightremoval|][con] late up [cratefail| ]-> [cratefail|overcratefail] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late up [apit|apit]->[pitfull|apit] late up [apit|no apit]->[pit|] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== (no power1) all player on burner some player no powhud1acti ======= LEVELS ======= message Eat all the pellets AND end on the target (Remove all green blocks) message level 1 of 7 --------0 -;;;;;;;- ;;;;;;;;; ;;;...;;; ;;..O..;; ;;..P..;; ;;.....;; ;;#...#;; ;;;#1#;;; ;;;;.;;;; -;;;;;;;- message level 2 of 7 --------0 -;;;;;;;- ;;;;;;;;; ;;;###;;; ;;#.P.#;; ;;.O...;; ;;.1.1.;; ;;.....;; ;;;...;;; ;;;;;;;;; -;;;;;;;- message level 3 of 7 --------0 -;;;;;;;- ;;;;;;;;; ;;..P..;; ;;..O..;; ;;..1..;; ;;.....;; ;;..1..;; ;;.....;; ;;;;;;;;; -;;;;;;;- message level 4 of 7 --------0 -;;;;;;;- ;;;;;;;;; ;;.....;; ;;..P..;; ;;.1O1.;; ;;..1..;; ;#.....#; ;#..*..#; ;;#...#;; -;;;;;;;- message level 5 of 7 --------0 --#####-- ###P1.### #..*....# #..1....# #.O.....# #.......# #.1.....# #.......# ###...### --#####-- message level 6 of 7 --------0 -;######- ;;1.P..#- ;......## ;.....1.# ;.;.....# ;.1...*.# ;....O..# ;##....## ;;;....#- --;#####- message level 7 of 7 --------0 -######;- ;#....#;- ;#1.P.##; ;......1; ;.......; ;..;..*.; ;..1....; ;;;..O..; ;;;;...;; -;;;;;;;- (--------0 -#######- ##1.P..## #.*.....# ;.....1.# ;.......# ;.;.....# ;.1.O...# ;.......# ;######## ---------) (--------0 -#######- ##.;P;.## #..;1;..# #.......# #..1O1..# #.......# #..;.;..# #..*.*..# #...;...# #########) (--------0 -;;;;;;;- ;;#####;; ;##...##; ;#..P..#; ;#..O..#; ;#.1.1.#; ;#.....#; ;#..#..#; ;;#####;; -;;;;;;;-) (--------0 -;;;;;;;- ;;;;;;;;; ;;;###;;; ;;#.P.#;; ;#.O...#; ;#.111.#; ;;.....;; ;;.....;; ;;..#..;; -;;;;;;;-) (--------0 -#######- ##.....## #.1...1.# #.......# #...1...# #.......# #...O...# #...P...# ##.....## -#######-) (--------0 -;;;;;;;- ;;;;;;;;; ;;;;;;;;; ;;;...;;; ;;..1..;; ;;.1.1.;; ;;..P..;; ;;;..O#;; ;;;;;;;;; -;;;;;;;-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-