title extra push author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #423D39 text_color #F2F2AA again_interval 0.2 ======== OBJECTS ======== Background #736053 #404239 (#E57ED5 #CC5285) 11111 11011 10101 11111 11011 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #D9FFDC ..... .000. .0.0. .000. ..0.. Wall #7EE58D #5C8466 #4F5B46 #423D39 21110 21110 22221 23232 32323 overwall #7EE58D #5C8466 #4F5B46 #423D39 ..... ..... ..... 10000 21110 Playerright #F2F2AA #E5C17E #7EA1E5 #536673 .000. 11202 11313 11110 .1.1. playerleft #F2F2AA #E5C17E #7EA1E5 #536673 .000. 20211 31311 01111 .1.1. Crate #D9FFF8 #AAE0F2 #7EA1E5 #536673 21100 21110 22110 32223 .333. overcrate #D9FFF8 #AAE0F2 #7EA1E5 #536673 ..... ..... ..... ..... .000. end #D9FFF8 #AAE0F2 #7EA1E5 #536673 21100 21110 22110 32223 .333. endx #D9FFF8 #AAE0F2 #7EA1E5 #536673 21100 21110 22110 32223 .333. Crate2 #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. overcrate2 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... .000. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #423D39 00000 00000 00000 00000 00000 thefloorx #423D39 00000 00000 00000 00000 00000 eend #423D39 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #F2F2AA #E5C17E #CC7A52 #736053 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @=crate2 O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate or overcrate2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 cratex=crate or crate2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 1682101 ================ COLLISIONLAYERS ================ Background Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx,cratex arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [> player|crate]->[> player|> crate] ([> player|crate2|cratex]->[> player|> crate2|cratex]) [> cratex|cratex]->[> cratex | > cratex] ([> crate2|cratex]->[> crate2 | > cratex]) [> crate2|Target]->[> crate2|target] sfx2 [> crate|Target]->[> crate|target] sfx4 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on crate2 some target ======= LEVELS ======= message have yellow blocks on all targets message level 1 of 5 --------- -#######- ##.....## #..#*#..# #..#O#..# #..#@#..# #.......# #.......# #...P...# ##.....## -#######- --------- message level 2 of 5 --------- ########- #.....O## #.O.....# #.......# #####...# #.....### #..@..#-- #P.@..#-- #...*.#-- #.....#-- #######-- message level 3 of 5 --------- --------- -#######- -#O...*#- -#.***P#- -#**@*.#- -#.***.#- -#.....#- -#######- --------- --------- --------- message level 4 of 5 --------- -#######- -#.....#- -#*...*#- -#*.@.*#- ##*****## #.......# #..###..# #...P...# #.....O.# ######### --------- message level 5 of 5 --------- -#######- ##.....## #.......# #.P.*...# #..@.@..# #..@.@..# #..@#@..# #..OOO..# #..OOO..# ##.....## -#######- message Heres an extra level for those who want it --------- ######### #OOO....# #O.O..O.# #OOO....# #..@@@..# #..@@@..# #..@@@..# #...P.*.# #.......# ######### --------- (--------- ######### #*....*.# #.***.*.# #**.@*.*# #*.***.*# #.*****.# #*p**.*.# #***O**.# #**.*.**# ######### ---------) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee weweweeeeeeeee wewewewwweeeee wewewetweeweew eweweeeweewwew eeeeeewwweweww eeeeeeeeeeweew eeeeeeeeeeeeee -eeeeeeeeeeee-