title Copy pellets author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io run_rules_on_level_Start background_color #231F26 text_color #F2AACE again_interval 0.1 ======== OBJECTS ======== Background #333333 #231F26 (#E57ED5 #CC5285) 11111 10101 11011 10101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #7EE58D #423D39 ..... .0.0. ..0.. .0.0. ..... Target2 #CC7A52 #423D39 ..... .0.0. ..0.. .0.0. ..... Wall #FFD9E0 #F2AACE #E57ED5 #845C7A #52465B 21110 21110 22221 23232 32323 overwall #FFD9E0 #F2AACE #E57ED5 #845C7A #52465B ..... ..... ..... 10000 21110 Playerright #D9FFF8 #AAE0F2 #F2AACE #E57ED5 .000. 11202 11313 11110 .1.1. playerleft #D9FFF8 #AAE0F2 #F2AACE #E57ED5 .000. 20211 31311 01111 .1.1. Crate #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. Cratedead #D9FFDC #7EE58D #5C8466 #4F5B46 .0.0. 2.1.0 .1.1. 2.1.0 .2.2. Cratedead2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..0.. .1.0. 2.1.0 .2.1. ..2.. Cratedead3 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..1.. .1.1. ..1.. ..... Cratedead4 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..1.. ..... ..... Crate2 #E5C17E #CC7A52 #B32D2D #73342E 21100 21110 22110 32223 .333. overcrate2 #E5C17E #CC7A52 #B32D2D #73342E ..... ..... ..... ..... .000. Crate2dead #E5C17E #CC7A52 #B32D2D #73342E .0.0. 2.1.0 .1.1. 2.1.0 .2.2. Crate2dead2 #E5C17E #CC7A52 #B32D2D #73342E ..0.. .1.0. 2.1.0 .2.1. ..2.. Crate2dead3 #E5C17E #CC7A52 #B32D2D #73342E ..... ..1.. .1.1. ..1.. ..... Crate2dead4 #E5C17E #CC7A52 #B32D2D #73342E ..... ..... ..1.. ..... ..... Pellet #F2F2AA #E5C17E ..0.. .000. .101. ..1.. ..... end #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. endx #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #231F26 00000 00000 00000 00000 00000 thefloorx #231F26 00000 00000 00000 00000 00000 eend #231F26 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) add TRANSPARENT stopadd TRANSPARENT begincube black .000. 0...0 0...0 0...0 .000. switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #E5C17E #CC7A52 #B32D2D #73342E 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @=crate2 $ = pellet O = Target I = target2 n = nomove a = arrow2 and wall e=end t = end and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate or overcrate2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 win=crate or wall thedead=cratedead or Crate2dead or Cratedead2 or Cratedead3 or Cratedead4 or Crate2dead2 or Crate2dead3 or Crate2dead4 theemx= crate player=playerright or playerleft or thefloorx blocker = wall or crate or nomove or player or arrow or pellet or crate2 arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 47966903 sfx6 70040702 ================ COLLISIONLAYERS ================ Background Target,target2 nomove begincube Player, Wall, pushable,swapwall,thefloor,thefloorx,pellet thedead add stopadd arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [stopadd]->[] [add]->[] [Cratedead4]->[] [Cratedead3]->[Cratedead4] [Cratedead2]->[Cratedead3] [Cratedead no endx]->[Cratedead2]sfx6 [Cratedead ]->[Cratedead2] [Crate2dead4]->[] [Crate2dead3]->[Crate2dead4] [Crate2dead2]->[Crate2dead3] [Crate2dead]->[Crate2dead2]sfx6 [ > Player | pushable ] -> [ > Player | > pushable ] [> player| crate|crate2]->[player|Cratedead|Crate2dead] [> player| crate2|crate]->[player|Crate2dead|Cratedead] [> player | Pellet]->[> player | add] sfx4 late[add][crate no stopadd| no blocker]->[add][crate |crate stopadd] late[add][crate2 no stopadd| no blocker]->[add][crate2 |crate2 stopadd] [> crate|Target]->[> crate|target] sfx2 [> crate2|Target2]->[> crate2|target2] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] ([action player eend|]->[action player eend |crate Target]) [action player ] [thefloorx]->[action player ] [] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all target on crate all target2 on crate2 no pellet no thefloorx ======= LEVELS ======= message Eat all the pellets AND Have a cube on all targets message level 1 of 8 --------- -#######- ##.....## #...P...# #.....#O# #.*$....# #.....#O# #.......# ##.....## -#######- message level 2 of 8 --------- ####-#### #.O###O.# #OOO.OOO# #.O.*.O.# ###$.$### --#.P.#-- --#...#-- --#####-- --------- message level 3 of 8 --------- -#######- ##$...$## #.#...#.# #..#@#..# #...*...# ##..P..## -#..I..#- -#.....#- -#######- message level 4 of 8 --------- -#######- ##.@.@.## #.......# #...P...# #..IOI..# #.$...$.# #.......# ##.#*#.## -#######- message level 5 of 8 --------- --------- ----##### #####...# #$..#..$# ##PI@...# #$..#..$# #####...# ----##### --------- message level 6 of 8 --------- ######### #..OOO..# #....*.$# ####.#### ---#.#--- ####.#### #$..P.@.# #..III..# ######### message level 7 of 8 --------- -#######- ##.....## #..*.@..# #OOOOOOO# #IIIIIII# #.......# #.$.P.$.# ##.....## -#######- message level 8 of 8 --------- -#######- ##.....## #.$.P.$.# #.O...I.# #@O...I*# #.O...I.# #.O...I.# ##.....## -#######- (message level 9 of 9 --------- -#######- ##OOOOO## #O$OOO$O# #OOOOOOO# #OOO*OOO# #OOOOOOO# #O$OPO$O# ##OOOOO## -#######-) (--------- -#######- ##.....## #...$...# #.......# #.O.*...# #.......# #...P...# ##.....## -#######- ---------) (--------- --#####-- --#.P.#-- ###.O.### #.......# #$O.*.O$# #.......# ###.O.### --#.$.#-- --#####-- ---------) (--------- -#######- -#.....#- -#.$.$.#- -#..P..#- -#.O.O.#- --##*##-- --#...#-- -#$...$#- -#######- ---------) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee- (press x at win screen to get to the secret level) message -----------Secret level---------- level 9 of 8 --------- -#######- ##OOOOO## #O$OOO$O# #OOOOOOO# #OOO*OOO# #OOOOOOO# #O$OPO$O# ##OOOOO## -#######- message REAL WIN