title climbing cubes author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #7EA1E5 text_color black again_interval 0.05 ======== OBJECTS ======== Background #7EA1E5 (#E57ED5 #CC5285) 00000 00000 00000 00000 00000 ( 11111 10001 11101 10101 11111 ) ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) sunpart1 #F2F2AA ...00 ..0.. .0.00 0.000 0.000 sunpart2 #F2F2AA 00... ..0.. 00.0. 000.0 000.0 sunpart3 #F2F2AA 0.000 0.000 .0.00 ..0.. ...00 sunpart4 #F2F2AA 000.0 000.0 00.0. ..0.. 00... nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target black #FFD9E0 #423D39 ..0.. .000. .0.0. .000. ..... Wall #7EE58D #5C8466 #845C5C #5B4846 00010 11131 33232 33223 32333 overwall #7EE58D #5C8466 #7F7CA1 #705C84 ..... ..... ..... ..... 0.00. Wallx #7EE58D #5C8466 #845C5C #5B4846 32333 22332 33232 33223 32333 Playerright #E5C17E #DB7F55 #5C6684 #46495B .000. 11202 11313 11110 .1.1. playerleft #E5C17E #DB7F55 #5C6684 #46495B .000. 20211 31311 01111 .1.1. Crate #FFD9FC #E0AAF2 #705C84 #52465B #845C7A (#CCCCCC #999999 #666666) .000. 21100 21110 22110 .222. overcrate #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... ..... ..... Crate2 #E5C17E #DB7F55 #B32D2D #73342E(#DB7F55 #B32D2D #73342E #4D2E37) 10.00 2.1.0 .111. 2.1.0 22.21 overcrate2 #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... ..... ..... Crate2dead #E5C17E #DB7F55 #B32D2D #73342E ..0.. .1.0. 2.1.0 .2.1. ..2.. Crate2dead1 #E5C17E #DB7F55 #B32D2D #73342E ..... ..0.. .1.0. ..1.. ..... Crate2dead2 #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..0.. ..... ..... createmod #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... createmodempty black .0.0. ..0.. .0.0. ..... ..... end #E5C17E #DB7F55 #B32D2D #73342E 10.00 2.1.0 .111. 2.1.0 22.21 endx #E5C17E #DB7F55 #B32D2D #73342E 10.00 2.1.0 .111. 2.1.0 22.21 cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #7EA1E5 00000 00000 00000 00000 00000 thefloorx #7EA1E5 00000 00000 00000 00000 00000 eend #7EA1E5 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... stopper1 black ..... ..... ..... ..... ..... stopper2 black ..... ..... ..... ..... ..... noup black ..... ..... ..... ..... ..... next black ..... ..... ..... ..... ..... creater black ..... ..... ..... ..... ..... createl black ..... ..... ..... ..... ..... ap black .000. .0.0. .000. .0... .0... ar black .000. .0.0. .000. .00.. .0.0. ae black .000. .0... .000. .0... .000. as black .000. .0... .000. ...0. .000. au black .0.0. .0.0. .0.0. .0.0. .000. winend #7EE58D #5C8466 #845C5C #5B4846 1100. 32110 32210 33221 .3333 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = crate2 O = Target (n = nomove) a = arrow2 and wall e=end t = end and target and eend w=end and winend c=createmod and thefloor s=createmod and thefloor and next -=thefloor x=thefloorx n=sunpart1 1=ap 2=ar 3=ae 4=as 6=au thewall=wall or wallx thewallx=wall or wallx or thefloor or thefloorx feel=overwall or overcrate or overcrate2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = thewall or crate or nomove or player or arrow or crate2 arrowk = arrow or arrow2 or arrowx or arrowx2 grav = player or pushable create=creater or createl stopper=stopper1 or stopper2 letters= ap or ar or ae or as or au thedead=Crate2dead2 or Crate2dead1 or Crate2dead sun=sunpart1 or sunpart2 or sunpart3 or sunpart4 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 98170504 sfx5 68028501 sfx6 29014301 sfx7 62562103 sfx8 17777509 sfx9 36772507 ================ COLLISIONLAYERS ================ Background sun Target nomove stopper noup create next Player, theWall, pushable,swapwall,thefloor,thefloorx,crate2 thedead createmod,createmodempty arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel letters ====== RULES ====== [feel]->[] [stopper2]->[] [stopper1]->[stopper2] [noup]->[] [Crate2dead2]->[] [Crate2dead1]->[Crate2dead2] [Crate2dead]->[Crate2dead1] (up [crate2|no player]->[Crate2dead|]) down [grav no stopper|no blocker] -> [|grav stopper1] sfx6 up [blocker| blocker]->[blocker noup |blocker] [> player|pushable]->[> player | > pushable] [> player| crate2]->[> player | ] sfx7 up[up playerright |no blocker][createmod next]->[crate2|Playerright][createmodempty] sfx8 up[up playerleft |no blocker][createmod next]->[crate2|Playerleft][createmodempty]sfx8 (up[up playerright |no blocker]->[crate2|Playerright] up[up playerleft |no blocker]->[crate2|Playerleft]) [createmod no next|createmodempty]->[createmod next|createmodempty] [> pushable noup| pushable]->[> pushable noup| > pushable] [> pushable | pushable noup]->[> pushable | > pushable noup] [> pushable no noup | blocker no noup]-> [ | blocker creater] up[creater| ]->[|Crate] sfx9 [> pushable| crate2]->[> pushable | ] sfx7 ( [> playerright no noup | blocker no noup]-> [ | blocker creater] [> playerleft no noup | blocker no noup]-> [ | blocker createl] up[creater| ]->[|playerright] up[createl| ]->[|playerleft]) [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[Crate2dead thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up[thewall|thewallx]->[Wallx|thewallx] late up[thewall|no thewallx]->[Wall|] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late [Crate2][letters]->[crate2][] late right [sunpart1|]->[sunpart1|sunpart2] late down [sunpart1|]->[sunpart1|sunpart3] late right [sunpart3|]->[sunpart3|sunpart4] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all target on Crate ======= LEVELS ======= message get the cube to the target message level 1 of 6 -------cccccs --#########-- -##.......##- -##.....n..#- -###.......#- -####.....O#- -#P.@@.....#- -####.....##- -####.*..###- --#########-- message level 2 of 6 ------------s --#########-- -##.......##- -#......n..#- -#.........#- -#.........#- -#.........#- -#......O..#- -#.P..*....#- -###########- message level 3 of 6 -------cccccs --#########-- -##.......##- ##......n..## #...........# #O.P........# ####........# #...........# ##..*.......# ############# message level 4 of 6 --ccccccccccs --#########-- -##.......##- ##......n..## #.....O.....# #.....#.....# #...........# #.....P.....# #.....*.....# ############# message level 5 of 6 ------ccccccs --#########-- -##.......##- ##......n..## #...........# #.O.........# #.OP........# ####....*...# ####....*...# ############# message level 6 of 6 --ccccccccccs --#########-- -##.......##- -#......n..#- -#.........#- -#....O....#- -#....O....#- -#.........#- -#..*.P.*..#- -###########- (--ccccccccccs --#########-- -##.......##- ##.........## #...........# #.OP......*.# #.O#.....#### ####........# ####......*.# #############) (--ccccccccccs --#########-- -##.......##- ##.........## #....O......# #....#.O....# #......#....# #...........# #...*.P.*...# #############) ( message level 1 of 6 -----------cs --#########-- -##.......##- -#..12344..#- -#.......61#- -#.P.......#- -###.......#- -###.*..####- -###.*....O#- -###########- message level 2 of 6 --------ccccs --#########-- ###.......### #...........# #..........O# #...........# #.....*....## #.....*....## ##P...*....## ############# message level 3 of 6 --------ccccs --#########-- ###.......### #....*.....## #....*..#..O# #....*..#..## #.P..*..#.### ############# ############# ############# ) (------------ --#########-- ###.......### #..........O# #...........# #..........## #....*.....## #P...*....### ##.*.*....### #############) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-