title Bubble Butler: CMD REORGANIZE author John M. Williams homepage john.m.dubs@gmail.com (If you enjoy the game, please send me an email!) (Maybe I'll make more!) key_repeat_interval 0.2 run_rules_on_level_start ======== OBJECTS ======== One Darkblue ...0. ..00. ...0. ...0. ..000 Two Darkblue .000. ....0 ..00. .0... .0000 Three Darkblue .000. ....0 ..000 ....0 .000. Four Darkblue .0..0 .0..0 .0000 ....0 ....0 Five Darkblue .0000 .0... .000. ....0 .000. Six Darkblue ..00. .0... .000. .0..0 ..00. Seven Darkblue .0000 ....0 ...0. ..0.. .0... Eight Darkblue ..00. .0..0 ..00. .0..0 ..00. Nine Darkblue ..00. .0..0 ..000 ....0 ..00. Zero Darkblue ..00. .0..0 .0..0 .0..0 ..00. Question Grey .00.. 0..0. ..0.. ..... ..0.. Background Green NoBubble LightGreen Warp Green LightGreen 11111 10001 10101 10001 11111 WallNormal DarkGreen Darkblue 00000 00000 00000 00000 00000 WallBottom DarkGreen Darkblue 00000 00000 00000 00000 11111 HoleNormal Black HoleTop Black #282117 11111 00000 00000 00000 00000 Lava Red DarkRed 01000 00010 10000 00100 00001 Fall Green Black 00000 01010 00000 01010 00000 PlayerU Gray Blue DarkGrey Red .111. 00300 00200 20002 .222. PlayerD Gray Blue DarkGrey Red DarkBlue .000. 00300 00200 21112 .444. PlayerL Gray Blue DarkGrey Red DarkBlue .000. 10300 10200 40002 .222. PlayerR Gray Blue DarkGrey Red DarkBlue .000. 00301 00201 20004 .222. Bubble9 #571df7 #774EF4 White .000. 01110 01010 01110 .000. Bubble8 #4e25f7 #7255F4 White .000. 01110 01110 01110 .000. Bubble7 #462df7 #705FF4 White .000. 01110 01110 01110 .000. Bubble6 #3e35f7 #6B66F4 White .000. 01110 01110 01110 .000. Bubble5 #353ef7 #666DF4 White .000. 01110 01110 01110 .000. Bubble4 #2d46f7 #5F73F4 White ..0.. .010. 01110 .010. ..0.. Bubble3 #254ef7 #5575F4 White ..... .000. .010. .000. ..... Bubble2 #1d57f7 #4E7AF4 White ..... .000. .010. .000. ..... Bubble1 #1d57f7 #4E7AF4 White ..... ..0.. .010. ..0.. ..... BubblePop White 0.0.0 ..0.. 00000 ..0.. 0.0.0 Crate Brown Darkbrown 00000 01110 0...0 00000 11111 Target Yellow ..... ..... ..0.. ..... ..... Temp Grey PlayerRotated Grey PreviousPosition Grey Skip DarkBlue NoCreateBubble Red ..... ..... ..... ..... ..... NoInflateBubble Red ..... ..... ..... ..... ..... ======= LEGEND ======= Player = PlayerU or PlayerD or PlayerL or PlayerR Bubble = Bubble1 or Bubble2 or Bubble3 or Bubble4 or Bubble5 or Bubble6 or Bubble7 or Bubble8 or Bubble9 BigBubble = Bubble5 or Bubble6 or Bubble7 or Bubble8 or Bubble9 PumpTo9 = Bubble3 or Bubble4 or BigBubble PumpTo4 = Bubble2 or Bubble1 PumpToPop = Bubble9 or Bubble8 Hole = HoleNormal or HoleTop Pushable = Bubble or Crate Wall = WallNormal or WallBottom Solid = Wall or Hole or Lava Blocked = Wall or Pushable BubbleStop = Skip or NoBubble or NoCreateBubble Numbers = Zero or One or Two or Three or Four or Five or Six or Seven or Eight or Nine . = Background H = HoleNormal F = Fall L = Lava # = WallNormal P = PlayerU 1 = One and WallNormal 2 = Two and WallNormal 3 = Three and WallNormal 4 = Four and WallNormal 5 = Five and WallNormal 6 = Six and WallNormal 7 = Seven and WallNormal 8 = Eight and WallNormal 9 = Nine and WallNormal 0 = Zero and WallNormal C = Crate T = Target G = Crate and Target B = Bubble9 N = NoBubble W = Warp S = Skip X = NoCreateBubble Y = NoInflateBubble ? = Question ======= SOUNDS ======= Endlevel 31133902 Fall Destroy 45215702 Crate Move 61031707 SFX0 85523704 SFX1 96055904 SFX2 94561302 ================ COLLISIONLAYERS ================ Background NoCreateBubble, NoInflateBubble PreviousPosition, Temp PlayerRotated Hole, Lava, Fall, Target, Warp, NoBubble, Skip, Question Wall, Player, Crate, Bubble, BubblePop Numbers ====== RULES ====== (Rotate move) Up [ Up Player no PlayerU ] -> [ PlayerU PlayerRotated ] Down [ Down Player no PlayerD ] -> [ PlayerD PlayerRotated ] Left [ Left Player no PlayerL ] -> [ PlayerL PlayerRotated ] Right [ Right Player no PlayerR ] -> [ PlayerR PlayerRotated ] [ Player ] -> [ Player PreviousPosition ] [ Player no NoInflateBubble] [ NoInflateBubble ] -> [ Player NoInflateBubble ] [ ] [ Player no NoCreateBubble] [ NoCreateBubble ] -> [ Player NoCreateBubble ] [ ] (BubbleDown) [ Player no PlayerRotated ] [ BubblePop ] -> [ Player ] [ ] [ Player no PlayerRotated ] [ Bubble1 no Lava ] -> [ Player ] [ BubblePop ] [ Player no PlayerRotated ] [ Bubble2 no Lava ] -> [ Player ] [ Bubble1 ] [ Player no PlayerRotated ] [ Bubble3 no Lava ] -> [ Player ] [ Bubble2 ] [ Player no PlayerRotated ] [ Bubble4 no Lava ] -> [ Player ] [ Bubble3 ] [ Player no PlayerRotated ] [ Bubble5 no Lava ] -> [ Player ] [ Bubble4 ] [ Player no PlayerRotated ] [ Bubble6 no Lava ] -> [ Player ] [ Bubble5 ] [ Player no PlayerRotated ] [ Bubble7 no Lava ] -> [ Player ] [ Bubble6 ] [ Player no PlayerRotated ] [ Bubble8 no Lava ] -> [ Player ] [ Bubble7 ] [ Player no PlayerRotated ] [ Bubble9 no Lava ] -> [ Player ] [ Bubble8 ] (BubbleUp) [ Player no PlayerRotated ] [ Bubble9 Lava ] -> [ Player ] [ BubblePop Lava ] [ Player no PlayerRotated ] [ Bubble8 Lava ] -> [ Player ] [ Bubble9 Lava ] [ Player no PlayerRotated ] [ Bubble7 Lava ] -> [ Player ] [ Bubble8 Lava ] [ Player no PlayerRotated ] [ Bubble6 Lava ] -> [ Player ] [ Bubble7 Lava ] [ Player no PlayerRotated ] [ Bubble5 Lava ] -> [ Player ] [ Bubble6 Lava ] [ Player no PlayerRotated ] [ Bubble4 Lava ] -> [ Player ] [ Bubble5 Lava ] [ Player no PlayerRotated ] [ Bubble3 Lava ] -> [ Player ] [ Bubble4 Lava ] [ Player no PlayerRotated ] [ Bubble2 Lava ] -> [ Player ] [ Bubble3 Lava ] [ Player no PlayerRotated ] [ Bubble1 Lava ] -> [ Player ] [ Bubble2 Lava ] (PlayerPush) [ > Player no Skip | Pushable ] -> [ Player | > Pushable ] [ > Player | Solid ] -> [ Player | Solid ] [ > Pushable | Skip ] -> [ Pushable | Skip ] (Pump bubble) Up [ Action PlayerU no BubbleStop no NoInflateBubble | PumpToPop ] -> [ PlayerU | Temp ] Up [ Action PlayerU no BubbleStop no NoInflateBubble | PumpTo9 ] -> [ PlayerU | Bubble9 ] Up [ Action PlayerU no BubbleStop no NoInflateBubble | PumpTo4 ] -> [ PlayerU | Bubble4 ] Up [ Action PlayerU no BubbleStop no NoInflateBubble | Bubblepop no Lava ] -> [ PlayerU | Bubble3 ] Down [ Action PlayerD no BubbleStop no NoInflateBubble | PumpToPop ] -> [ PlayerD | Temp ] Down [ Action PlayerD no BubbleStop no NoInflateBubble | PumpTo9 ] -> [ PlayerD | Bubble9 ] Down [ Action PlayerD no BubbleStop no NoInflateBubble | PumpTo4 ] -> [ PlayerD | Bubble4 ] Down [ Action PlayerD no BubbleStop no NoInflateBubble | Bubblepop no Lava ] -> [ PlayerD | Bubble3 ] Left [ Action PlayerL no BubbleStop no NoInflateBubble | PumpToPop ] -> [ PlayerL | Temp ] Left [ Action PlayerL no BubbleStop no NoInflateBubble | PumpTo9 ] -> [ PlayerL | Bubble9 ] Left [ Action PlayerL no BubbleStop no NoInflateBubble | PumpTo4 ] -> [ PlayerL | Bubble4 ] Left [ Action PlayerL no BubbleStop no NoInflateBubble | Bubblepop no Lava ] -> [ PlayerL | Bubble3 ] Right [ Action PlayerR no BubbleStop no NoInflateBubble | PumpToPop ] -> [ PlayerR | Temp ] Right [ Action PlayerR no BubbleStop no NoInflateBubble | PumpTo9 ] -> [ PlayerR | Bubble9 ] Right [ Action PlayerR no BubbleStop no NoInflateBubble | PumpTo4 ] -> [ PlayerR | Bubble4 ] Right [ Action PlayerR no BubbleStop no NoInflateBubble | Bubblepop no Lava ] -> [ PlayerR | Bubble3 ] [ Temp ] -> [ BubblePop ] (Create bubble) Up [ Action PlayerU no BubbleStop | no Wall no Pushable no Bubblepop no Skip] -> [ PlayerU | Bubble1 ] Down [ Action PlayerD no BubbleStop | no Wall no Pushable no Bubblepop no Skip] -> [ PlayerD | Bubble1 ] Left [ Action PlayerL no BubbleStop | no Wall no Pushable no Bubblepop no Skip] -> [ PlayerL | Bubble1 ] Right [ Action PlayerR no BubbleStop | no Wall no Pushable no Bubblepop no Skip] -> [ PlayerR | Bubble1 ] (BubblePush) [ Player no PlayerRotated ] [ BubblePop | Pushable no Temp] -> [ Player ] [ Bubblepop | > Pushable Temp ] [ Temp ] -> [ ] [ > Pushable | Skip ] -> [ Pushable | Skip ] (Warp) late [ Player no PreviousPosition no Temp Warp | ... | Warp no Crate] -> [ Warp | ... | Warp Player Temp ] SFX2 late [ Temp ] -> [ ] (Sounds) late [ Player no PlayerRotated ] [ BubblePop ] -> [ Player ] [ BubblePop ] SFX0 late [ Player no PlayerRotated ] -> [ Player ] SFX1 late [ PlayerRotated ] -> [ ] (Skip Level Button) late [ Player Skip no PreviousPosition] -> [ Player Skip ] Message Press 'X' while on this tile to skip this level (Help Buttons) right late [Player Question no PreviousPosition ] [Zero | One] -> [Player Question] [Zero | One] Message BUBBLE BUTLER! Push boxes by running into them. right late [Player Question no PreviousPosition ] [Zero | Zero] -> [Player Question] [Zero | Zero] Message BUBBLE BUTLER! You may skip subroutines you don't like. right late [Player Question no PreviousPosition ] [Zero | Two] -> [Player Question] [Zero | Two] Message BUBBLE BUTLER! Boxes are unaffected by holes. right late [Player Question no PreviousPosition ] [Zero | Four] -> [Player Question] [Zero | Four] Message BUBBLE BUTLER! Bubbles deflate over time. Bubbles will push adjacent objects when they pop. right late [Player Question no PreviousPosition ] [Zero | Five] -> [Player Question] [Zero | Five] Message new module installed: BBLSHOT.DLL: Press 'X' to use bubble launcher. right late [Player Question no PreviousPosition ] [Zero | Eight] -> [Player Question] [Zero | Eight] Message new module installed: INFLT.DLL: Press 'X' to inflate bubbles after making them. right late [Player Question no PreviousPosition ] [Zero | Nine] -> [Player Question] [Zero | Nine] Message BUBBLE BUTLER! Try pushing inflated bubbles. right late [Player Question no PreviousPosition ] [Two | Three] -> [Player Question] [Two | Three] Message BUBBLE BUTLER! Lava inflates bubbles. Boxes will be fine on lava. Please don't worry! (Make Trapdoors Fall) late [ Player PreviousPosition ] -> [ Player ] late [ PreviousPosition Fall ] -> [ HoleNormal ] late [ PreviousPosition ] -> [ ] (PrettyWalls) late Down [ WallNormal | no Wall ] -> [ WallBottom | ] late Down [ WallBottom | Wall ] -> [ WallNormal | Wall ] (PrettyHoles) late Up [ HoleNormal | no Hole ] -> [ HoleTop | ] late Up [ HoleTop | Hole ] -> [ HoleNormal | Hole ] [ Action Player Skip ] -> [ Action Player Skip ] Win ============== WINCONDITIONS ============== All Target on Crate ======= LEVELS ======= Message boot sequence started Message starting routine: REORGANIZE.EXE Message subroutine 1 OF 30 ####### #t.x.t# ##.c.## h#.#.#h ##.c.## #p...?# #####01 Message interrupt 1 OF 1 ####### #c.x.t# ####### #p.?..s #####00 MESSAGE subroutine 2 OF 30 ####### #t.x.t# #hh.hh# #.c.c.# sp...?# #####02 MESSAGE subroutine 3 OF 30 h######hh h###x.##h ##.c...#h #..#thc## #..tct.t# ##c#th..# h#...c.## h##p.###h hh#s##03h MESSAGE subroutine 4 OF 30 ######hh #x?#b### #.c....# #..#.ht# ##..ch## hsp#t..# h#####04 Message new module installed: BBLSHOT.DLL! MESSAGE subroutine 5 OF 30 #######h #?#yhh#h #.c.hh## #.#.hht# sp..hh## #####05h Message subroutine 6 of 30 hh###### ###hy..# #h.c.tt# #..h#ch# ##.chhh# #sp..#t# ######06 MESSAGE subroutine 7 OF 30 ########h sp..y..#h #h.ht#t## ##.#t.t.# h#c.chh.# h#..c.c.# h#..#.h.# h######07 Message new module installed: INFLT.DLL! MESSAGE subroutine 8 OF 30 h###hh###h ##.####.## #.......## ##..#....# h#..##.### h#c.?#.#.# ##...hhht# sp..#hhh## #######08h MESSAGE subroutine 9 OF 30 ######## #?##thh# #...#hh# #.#....# #.ch..## sp..#h## #####09h MESSAGE subroutine 10 OF 30 h######h ##....## #..hh..# #tchhct# #tchhct# #tchhct# sp.hh..# ######10 MESSAGE subroutine 11 OF 30 hhhh#### #####..# #h....t# ##.###.# h#.chhh# hsp..hh# h#####11 MESSAGE subroutine 12 OF 30 ######### #.......# #.hhhhh.# #.htcth.# #.hc.ch.# #.htcth.# #.hhhhh.# #...p...# ####s##12 MESSAGE subroutine 13 OF 30 ####### ###t.## #.c.c## #t.p.t# ##c.c.# ##.t### ###s#13 MESSAGE subroutine 14 OF 30 hhhhh#### ######..# #......t# ##.####.# h#.chhhh# hsp..hhh# h######14 MESSAGE subroutine 15 OF 30 ######### #.......# ##...##.# #tchctct# ##hhh##.# #tchctct# ##...##.# #..p....# ###s###15 MESSAGE subroutine 16 OF 30 hh###hhhhhhh ###.####hhhh #.....t##### ##hf####.#.# h#...c...h.# hs.p..#..f.# h#c...####.# h#...c##h#.# ####fh##h#t# #t.....#h### ########h#16 MESSAGE subroutine 17 OF 30 hhhhhhh#### ########..# #.........# ##.#hh###t# #...hhhhhh# #.c.##hhhh# sp...####h# ######hh#17 MESSAGE subroutine 18 OF 30 #######s## #t...t#p.# ##hhh##c.# #hhhhh#hf# #hch#hhhf# #hhfffh#f# #.fffffff# ##.......# ########18 MESSAGE subroutine 19 OF 30 hhhhhhh#### ########..# #.........# ##.##hh##t# h#...hhhhh# h#.c.##hhh# hsp...###h# h########19 MESSAGE subroutine 20 OF 30 hh###hh ###t### #.....# ##hfh## h#c..#h hs.pc#h ###fh## #.....# ###t### #####20 MESSAGE subroutine 21 OF 30 ############ #hhhhhhhh#t# #hhhhhhhh#h# #.c..fff.hh# #..hhhhhfhh# #..hhchhfhh# sp####hhfhh# ###tt##c.hh# #.tc.f...f## ###.hhh##..# hh######tc.# hhhhhhh###21 MESSAGE subroutine 22 OF 30 ####### ##ht.## ##c.c## #t.p.t# ##c.c## ##.th## ###s#22 MESSAGE subroutine 23 OF 30 hhhhhh#### #######..# #l......t# ##.#####.# #?.chhhhl# #sp..hhhl# ########23 MESSAGE subroutine 24 OF 30 hhhhhh#### #######..# #.......t# ##.#####.# ##.chhhlh# #sp..llhl# ########24 MESSAGE subroutine 25 OF 30 ########## #.c.ctttt# #hhhhh#### #.c.c...#h ##h#hh#.#h hsp.....#h h######25h MESSAGE subroutine 26 OF 30 hhh###hhh ####l#hhh #l...#### #l.#.#t## #l.l....# ##.###.## #lcl.l.#h sp...#.#h ###l####h hh###h26h MESSAGE subroutine 27 OF 30 ######## #hhhhhh# #h.t.hh# #h.t.hh# #h#c#hh# #hc.cht# #h#f#hh# #h...hh# #h.p.hh# #h...hh# #h#s#hh# ######27 MESSAGE subroutine 28 OF 30 hhh###hhh ####l#hhh #l...###h #l.#.#.## #l.l...t# ##.###.## ##.###.#h #lcl.l.#h sp...#.#h ###l####h hh###h28h MESSAGE subroutine 29 OF 30 h########hh h#l#h.lt#hh ####c#hh#hh #.tc.f.t### ####g#c.g.# h#l#.#.p### h######s#29 MESSAGE subroutine 30 OF 30 hhh###hhh ####l#hhh #l...#### #l.#.#.## #l.#t...# ##.###.## #lcl.l.#h sp...#.#h ###l####h hh###h30h MESSAGE downloading data package: CONGRATS.TXT MESSAGE BUBBLE BUTLER! Thank you for cleaning up. MESSAGE Good night.