title Bruised author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #231F26 text_color #F2F2AA again_interval 0.1 ======== OBJECTS ======== Background #333333 #231F26 (#E57ED5 #CC5285) 11111 11011 10001 11011 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #F2F2AA #231F26 ..... .000. .010. .000. ..... Wall #FFD9E0 #C1A2A5 #845C5C #5B4846 21110 21110 22221 23232 32323 overwall #FFD9E0 #C1A2A5 #845C5C #5B4846 ..... ..... ..... 10000 21110 Playerright #D9FFF8 #AAE0F2 #5B4846 #423D39 .000. 11202 11313 11110 .1.1. playerleft #D9FFF8 #AAE0F2 #5B4846 #423D39 .000. 20211 31311 01111 .1.1. Crate #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. overcrate #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... .000. end #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. endx #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #231F26 00000 00000 00000 00000 00000 thefloorx #231F26 00000 00000 00000 00000 00000 eend #231F26 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) lb #E0AAF2 #A87EE5 #705C84 #52465B 21... 211.. 22... 3.... ..... rb #E0AAF2 #A87EE5 #705C84 #52465B ...00 ..110 ...10 ....3 ..... ub #E0AAF2 #A87EE5 #705C84 #52465B .111. ..1.. ..... ..... ..... ubup #E0AAF2 #A87EE5 #705C84 #52465B ..... ..... ..... ..... .000. db #E0AAF2 #A87EE5 #705C84 #52465B ..... ..1.. .211. .222. .333. lb2 TRANSPARENT rb2 TRANSPARENT ub2 TRANSPARENT db2 TRANSPARENT start TRANSPARENT startx TRANSPARENT switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... spa black ..... ..... ..... ..... ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #E0AAF2 #A87EE5 #705C84 #52465B 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright and start * = Crate O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or nomove or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 bru= ub or lb or rb or db or ub2 or lb2 or rb2 or db2 or ubup brux= ub or lb or rb or db bru2=ub2 or lb2 or rb2 or db2 blockx=blocker or crate ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 21197501 sfx5 28385307 ================ COLLISIONLAYERS ================ Background Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx ub lb rb db ub2 lb2 rb2 db2 spa startx start arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ubup ====== RULES ====== [feel]->[] [bru no crate]->[] [ubup]->[] late down[db2 crate|no player]->[db crate|] sfx4 late up[ub2 crate|no player]->[ub crate|] sfx4 late right[rb2 crate|no player]->[rb crate|] sfx4 late left[lb2 crate|no player]->[lb crate|] sfx4 right[ right Player | crate no lb | no blocker ] -> [ right Player | right crate lb2| ] left[ left Player | crate no rb | no blocker ] -> [ left Player | left crate rb2| ] up[ up Player | crate no db| no blocker ] -> [ up Player | up crate db2| ] down[ down Player | crate no ub | no blocker ] -> [ down Player | down crate ub2 | ] right[ right Player | crate lb ] -> [ right Player | crate lb ] sfx5 left[ left Player | crate rb ] -> [ left Player | crate rb ] sfx5 up[ up Player | crate db] -> [ up Player | crate db] sfx5 down[ down Player | crate ub ] -> [ down Player | crate ub ] sfx5 [> crate][crate]->[> crate][> crate] [moving crate bru] -> [moving crate moving bru] [> bru|crate|blocker]->[bru|crate|blocker] [> bru|crate|crate|blocker]->[bru|crate|crate|blocker] [> bru|crate|crate|crate|blocker]->[bru|crate|crate|crate|blocker] [> bru|crate|crate|crate|crate|blocker]->[bru|crate|crate|crate|crate|blocker] ([ spa no player][moving crate bru] -> [ spa ][moving crate moving bru]) [> bru|blocker]->[ bru|blocker] ([ right crate]->[crate]) ([player no spa]->[spa player] [ spa no player]->[] late [startx][ spa player]->cancel late [start]->[startx]) [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [ub| ]-> [ub|ubup] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on crate ======= LEVELS ======= message Have a cube on all targets message level 1 of 7 --------- ----##### ----#...# #####.#.# #...#.#*# #...#.O.# #....#.## #....###- #..*..#-- #.#.#.#-- ###P###-- message level 2 of 7 --------- -#######- -#..O..#- ##....O## #...#...# #.......# #.*...*.# #...P...# #.......# ##.....## -#######- message level 3 of 7 --------- -###-###- -#.###.#- ##..#..## #.*.O...# #...O.*.# #.*.O...# ###.p.### -#.....#- -##.#.##- --#####-- message level 4 of 7 --------- ######### #.......# #..#O#..# #..#.#..# #.#.#.#.# #..*.*..# #...P...# ##.....## -#.....#- -#######- message level 5 of 7 --------- -#######- ##..*..## #..O.O..# ###.#.### #.......# #.*.P.*.# #.......# #...O...# ##.....## -#######- message level 6 of 7 --------- -#######- ##.....## #...#...# #..#O#..# #...P...# #..*.*..# #...*...# #.O...O.# ##.###.## -###-###- message level 7 of 7 --------- -#######- ##.#.#.## #..#O#..# #.......# #...#*..# #.P.#**.# #.......# #..#O#..# ##.#.#.## -#######- (--------- -#######- ##.....## #...O.O.# #..#....# #.....O.# #..*....# #.*.*.#.# #.......# ##..P..## -#######-) (--------- -#######- ##.....## #.O.O.O.# #.......# #.......# #..***..# #.#...#.# #.......# ##..P..## -#######-) (---------- ---------- ########## #........# #..#O#...# #..#.#..#- #.#.#.#.#- #..*.*..#- #...P...#- ##.....##- -#######--) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-