title Bouncers author Tyler Glaiel homepage twitter.com/tylerglaiel ======== OBJECTS ======== Bg #111111 #222222 00010 11111 01000 01000 11111 Selection white gray ..1.. ..1.. 11011 ..1.. ..1.. Wall DarkBlue DarkGreen #333333 20002 22022 22122 21112 11111 Hole DarkGray Gray Black .111. 12221 10001 10001 .111. Arrow Red Red ..1.. ..11. 11111 ..11. ..1.. HudDivider white black 00000 11111 11111 11111 11111 IconGO green white 10111 10011 10001 10011 10111 Going green white 10111 10011 10001 10011 10111 LeftBouncer White White Blue .221. 2.1.2 21..2 2.1.2 .221. RightBouncer White White Blue .122. 2.1.2 2..12 2.1.2 .122. UpBouncer White White Blue .222. 2.1.2 21.12 1...1 .222. DownBouncer White White Blue .222. 1...1 21.12 2.1.2 .222. HudBG black Empty black PlayEmpty black ..... ..... ..... ..... ..... Ball #003300 Green .000. 01110 01110 01110 .000. WinBall LightBlue LightGreen .000. 01110 01110 01110 .000. BallUp #003300 Green Black .000. 01210 01110 01110 .000. BallDown #003300 Green Black .000. 01110 01110 01210 .000. BallLeft #003300 Green Black .000. 01110 02110 01110 .000. BallRight #003300 Green Black .000. 01110 01120 01110 .000. ======= LEGEND ======= Background = Bg or HudBG . = bg and PlayEmpty S = Selection and PlayEmpty - = HudDivider and Wall H = HudBG and PlayEmpty A = Arrow and HudBG G = IconGO W = Wall O = Hole L = LeftBouncer and HudBG R = RightBouncer and HudBG U = UpBouncer and HudBG D = DownBouncer and HudBG B = BallLeft N = BallRight M = BallUp K = BallDown Player = Selection PlacedLeftbouncer = LeftBouncer and Selection PlacedRightbouncer = RightBouncer and Selection PlacedUpbouncer = UpBouncer and Selection PlacedDownbouncer = DownBouncer and Selection Bouncer = LeftBouncer or RightBouncer or UpBouncer or DownBouncer emptyPlayer = Selection and PlayEmpty ballSwitchLeft = Ball and LeftBouncer ballSwitchRight = Ball and RightBouncer ballSwitchUp = Ball and UpBouncer ballSwitchDown = Ball and DownBouncer ballSwitchedLeft = BallLeft and LeftBouncer ballSwitchedRight = BallRight and RightBouncer ballSwitchedUp = BallUp and UpBouncer ballSwitchedDown = BallDown and DownBouncer gameGo = Selection and IconGO gameGoing = Going WinL = BallLeft and Hole WinR = BallRight and Hole WinU = BallUp and Hole WinD = BallDown and Hole Win = WinBall MovingBall = Ball or BallLeft or BallRight or BallUp or BallDown ======= SOUNDS ======= SFX0 41242705 (place bouncer) SFX1 73889302 (press go) MovingBall Move 68254307 (ball move) SFX2 68257500 (pocket ball) SFX3 82752503 (ball switch direction) ================ COLLISIONLAYERS ================ Background Arrow, Empty, LeftBouncer, RightBouncer, UpBouncer, DownBouncer, PlayEmpty, IconGO, Going, Hole WinBall Wall, Ball, BallUp, BallDown, BallLeft, BallRight Selection, HudDivider ====== RULES ====== (action button: take icon to the right of the arrow, place under selector) [action selection PlayEmpty][Arrow|LeftBouncer] -> [PlacedLeftbouncer][Arrow|Empty] SFX0 [action selection PlayEmpty][Arrow|RightBouncer] -> [PlacedRightbouncer][Arrow|Empty] SFX0 [action selection PlayEmpty][Arrow|UpBouncer] -> [PlacedUpbouncer][Arrow|Empty] SFX0 [action selection PlayEmpty][Arrow|DownBouncer] -> [PlacedDownbouncer][Arrow|Empty] SFX0 (win conditions) [WinL] -> [Win] again SFX2 [WinR] -> [Win] again SFX2 [WinU] -> [Win] again SFX2 [WinD] -> [Win] again SFX2 (slide unused icons over to the left if there's space between them and the arrow) right [Empty | Bouncer] -> [Bouncer | Empty] (selector on top of go button -> signals game to run) [action selection iconGO] -> [gameGoing] again SFX1 (make genericball match the direction of the bouncer) [ballSwitchLeft]->[ballSwitchedLeft] again [ballSwitchRight]->[ballSwitchedRight] again [ballSwitchUp]->[ballSwitchedUp] again [ballSwitchDown]->[ballSwitchedDown] again (if ball is going to move on top of a bouncer, switch it to generic ball first) right [Going][Bouncer | BallLeft] -> [Going][Bouncer | Left Ball] again SFX3 left [Going][Bouncer | BallRight] -> [Going][Bouncer | Right Ball] again SFX3 up [Going][Bouncer | BallDown] -> [Going][Bouncer | Down Ball] again SFX3 down [Going][Bouncer | BallUp] -> [Going][Bouncer | Up Ball] again SFX3 (move the ball if Going) [Going][BallLeft] -> [Going][LEFT BallLeft] again [Going][BallRight] -> [Going][RIGHT BallRight] again [Going][BallUp] -> [Going][UP BallUp] again [Going][BallDown] -> [Going][DOWN BallDown] again [Going] -> [Going] again ============== WINCONDITIONS ============== no MovingBall ======= LEVELS ======= message place bouncers, hit play ......w..... ..o...w..... ......w..... ......w..... ......w..b.. ......s..... ............ g----------- -hhadluhhhhh message Level 2 ............ ......o..... ..s......... ......w..... ...o.....b.. ......m..... ............ g----------- -hhalurhhhhh message Level 3 ............ ............ ..o.wwww.... ..s.n..b.... ....wwww.o.. ............ ............ g----------- -hhaudrlhhhh message Level 4 ............ ............ ..o......o.. ............ ............ .s..bbbb.... ............ ............ ..o......o.. ............ g----------- -hhalrudu... message Level 5 .....n......w... ..wwww.k....o.w. ......b..m...... ...o............ .......w........ .....b.w........ ......wwo....... w.ww.www........ .o.............. ....s........... ..........wwwo.. g--------------- -hhaddddddrrr... message I didn't feel like making more levels