title Becoming one author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #231F26 text_color #BCF2AA again_interval 0.1 ======== OBJECTS ======== Background #3B3942 #231F26(#E57ED5 #CC5285) 11111 11101 11011 10111 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFD9E0 #423D39 ..... .010. .0.1. .000. ..... Wall (#D9FFDC #7EE58D #5C8466 #4F5B46) #BCF2AA #52CC99 #2E9975 #2E7345 21110 22110 22221 23232 32323 overwall #BCF2AA #52CC99 #2E9975 #2E7345 ..... ..... ..... 10000 21100 Playerright #F2F2AA #E5C17E #7EE58D #5C8466 .000. 11202 11313 11110 .1.1. playerleft #F2F2AA #E5C17E #7EE58D #5C8466 .000. 20211 31311 01111 .1.1. Crate #D9FFDC #AAE0F2 #7EA1E5 #52465B 21100 21110 22110 32223 .333. overcrate #D9FFDC #AAE0F2 #7EA1E5 #52465B ..... ..... ..... ..... .000. 1up #D9FFDC #AAE0F2 #7EA1E5 #52465B ..... ..... ..... ..... 21110 1up2 #D9FFDC #AAE0F2 #7EA1E5 #52465B 21110 ..... ..... ..... ..... 1down #D9FFDC #AAE0F2 #7EA1E5 #52465B ..... ..... 21110 21110 ..... 1left #D9FFDC #AAE0F2 #7EA1E5 #52465B 1.... 1.... 11... 2.... 3.... 1left2 #D9FFDC #AAE0F2 #7EA1E5 #52465B ..... ..... ..... ..... 0.... 1right #D9FFDC #AAE0F2 #7EA1E5 #52465B ...11 ....1 ....1 ....2 ....3 1right2 #D9FFDC #AAE0F2 #7EA1E5 #52465B ..... ..... ..... ..... ....0 1leftremoval #D9FFDC #AAE0F2 #7EA1E5 #52465B 1.... 1.... 1.... ..... ..... 1rightremoval #D9FFDC #AAE0F2 #7EA1E5 #52465B ....1 ....1 ....1 ..... ..... 1leftremovalx #D9FFDC #AAE0F2 #7EA1E5 #52465B 1.... 1.... 1.... 1.... 1.... 1rightremovalx #D9FFDC #AAE0F2 #7EA1E5 #52465B ....1 ....1 ....1 ....1 ....1 Cratedead #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 .0.0. 2.1.0 .1.1. 2.1.0 .2.2. Cratedead2 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..0.. .1.0. 2.1.0 .2.1. ..2.. Cratedead3 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..1.. .1.1. ..1.. ..... Cratedead4 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..1.. ..... ..... Crate2 #FFD9E0 #F2AACE #E57ED5 #CC5285 #845C7A 21100 21110 22110 32223 .333. overcrate2 #FFD9E0 #F2AACE #E57ED5 #CC5285 ..... ..... ..... ..... .000. 2up #FFD9E0 #F2AACE #E57ED5 #CC5285 ..... ..... ..... ..... 21110 2up2 #FFD9E0 #F2AACE #E57ED5 #CC5285 21110 ..... ..... ..... ..... 2down #FFD9E0 #F2AACE #E57ED5 #CC5285 ..... ..... 21110 21110 ..... 2left #FFD9E0 #F2AACE #E57ED5 #CC5285 1.... 1.... 11... 2.... 3.... 2left2 #FFD9E0 #F2AACE #E57ED5 #CC5285 ..... ..... ..... ..... 0.... 2right #FFD9E0 #F2AACE #E57ED5 #CC5285 ...11 ....1 ....1 ....2 ....3 2right2 #FFD9E0 #F2AACE #E57ED5 #CC5285 ..... ..... ..... ..... ....0 2leftremoval #FFD9E0 #F2AACE #E57ED5 #CC5285 1.... 1.... 1.... ..... ..... 2rightremoval #FFD9E0 #F2AACE #E57ED5 #CC5285 ....1 ....1 ....1 ..... ..... 2leftremovalx #FFD9E0 #F2AACE #E57ED5 #CC5285 1.... 1.... 1.... 1.... 1.... 2rightremovalx #FFD9E0 #F2AACE #E57ED5 #CC5285 ....1 ....1 ....1 ....1 ....1 Crate2dead #FFD9E0 #F2AACE #E57ED5 #CC5285 .0.0. 2.1.0 .1.1. 2.1.0 .2.2. Crate2dead2 #FFD9E0 #F2AACE #E57ED5 #CC5285 ..0.. .1.0. 2.1.0 .2.1. ..2.. Crate2dead3 #FFD9E0 #F2AACE #E57ED5 #CC5285 ..... ..1.. .1.1. ..1.. ..... Crate2dead4 #FFD9E0 #F2AACE #E57ED5 #CC5285 ..... ..... ..1.. ..... ..... Crate3 #FFFFFF #CCCCCC #999999 #666666 21100 21010 22110 32223 .333. overcrate3 #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... ..... .000. 3up #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... ..... 21110 3up2 #FFFFFF #CCCCCC #999999 #666666 21110 ..... ..... ..... ..... 3down #FFFFFF #CCCCCC #999999 #666666 ..... ..... 21110 21110 ..... 3left #FFFFFF #CCCCCC #999999 #666666 1.... 1.... 11... 2.... 3.... 3left2 #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... ..... 0.... 3right #FFFFFF #CCCCCC #999999 #666666 ...11 ....1 ....1 ....2 ....3 3right2 #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... ..... ....0 3leftremoval #FFFFFF #CCCCCC #999999 #666666 1.... 1.... 1.... ..... ..... 3rightremoval #FFFFFF #CCCCCC #999999 #666666 ....1 ....1 ....1 ..... ..... 3leftremovalx #FFFFFF #CCCCCC #999999 #666666 1.... 1.... 1.... 1.... 1.... 3rightremovalx #FFFFFF #CCCCCC #999999 #666666 ....1 ....1 ....1 ....1 ....1 Crate3dead #FFFFFF #CCCCCC #999999 #666666 .0.0. 2.1.0 .1.1. 2.1.0 .2.2. Crate3dead2 #FFFFFF #CCCCCC #999999 #666666 ..0.. .1.0. 2.1.0 .2.1. ..2.. Crate3dead3 #FFFFFF #CCCCCC #999999 #666666 ..... ..1.. .1.1. ..1.. ..... Crate3dead4 #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..1.. ..... ..... end #D9FFDC #AAE0F2 #7EA1E5 #52465B 21100 21110 22110 32223 .333. endx #D9FFDC #AAE0F2 #7EA1E5 #52465B 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #231F26 00000 00000 00000 00000 00000 thefloorx #231F26 00000 00000 00000 00000 00000 eend #231F26 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) movr TRANSPARENT movl TRANSPARENT movu TRANSPARENT movd TRANSPARENT startexpo TRANSPARENT expo TRANSPARENT nowin TRANSPARENT switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #FFD9E0 #F2AACE #E57ED5 #CC5285 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @=crate2 $ = crate3 O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feelx= overcrate2 or overcrate or overcrate3 feel=overwall pushable=crate or cloner or swapcrate or switcrate or switcrate2 cubes = crate or crate2 or crate3 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 mov= movr or movl or movu or movd theconfeel2=2up or 2up2 or 2down or 2left or 2left2 or 2right or 2right2 or 2leftremoval or 2rightremoval or 2leftremovalx or 2rightremovalx theconfeel=1up or 1up2 or 1down or 1left or 1left2 or 1right or 1right2 or 1leftremoval or 1rightremoval or 1leftremovalx or 1rightremovalx theconfeel3=3up or 3up2 or 3down or 3left or 3left2 or 3right or 3right2 or 3leftremoval or 3rightremoval or 3leftremovalx or 3rightremovalx thedead=cratedead or Crate2dead or Cratedead2 or Cratedead3 or Cratedead4 or Crate2dead2 or Crate2dead3 or Crate2dead4 or Crate3dead or Crate3dead2 or Crate3dead3 or Crate3dead4 ======= SOUNDS ======= cubes MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 70729907 sfx5 24927507 sfx6 70040702 ================ COLLISIONLAYERS ================ Background Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx,cubes thedead movr movl movu movd startexpo expo nowin arrow, arrow2, arrowx, arrowx2 winend eend end, endx feelx 2left 2left2 2right 2right2 1left 1left2 1right 1right2 3left 3left2 3right 3right2 2up2 2up 1up2 1up 3up2 3up 2down 1down 3down 2leftremoval 2rightremoval 2leftremovalx 2rightremovalx 1leftremoval 1rightremoval 1leftremovalx 1rightremovalx 3leftremoval 3rightremoval 3leftremovalx 3rightremovalx feel ====== RULES ====== [feel]->[] [feelx]->[] [theconfeel]->[] [theconfeel2]->[] [theconfeel3]->[] [Cratedead4]->[] [Cratedead3]->[Cratedead4] [Cratedead2]->[Cratedead3] [Cratedead no endx]->[Cratedead2]sfx6 [Cratedead ]->[Cratedead2] [Crate2dead4]->[] [Crate2dead3]->[Crate2dead4] [Crate2dead2]->[Crate2dead3] [Crate2dead]->[Crate2dead2]sfx6 [Crate3dead4]->[] [Crate3dead3]->[Crate3dead4] [Crate3dead2]->[Crate3dead3] [Crate3dead]->[Crate3dead2]sfx6 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [> player | crate3]->[player|crate3]sfx4 [> player | crate2]->[player|crate2]sfx5 rigid [ > Player | crate ] -> [> Player | > crate ] +rigid [ Moving cubes | cubes ] -> [ Moving cubes | MOVING cubes ] rigid[crate movr]->[right crate ] +rigid [ Moving cubes | cubes ] -> [ Moving cubes | MOVING cubes ] rigid[crate movl]->[left crate ] +rigid [ Moving cubes | cubes ] -> [ Moving cubes | MOVING cubes ] rigid[crate movu]->[up crate ] +rigid [ Moving cubes | cubes ] -> [ Moving cubes | MOVING cubes ] rigid[crate movd]->[down crate ] +rigid [ Moving cubes | cubes ] -> [ Moving cubes | MOVING cubes ] ([crate movr]->[right crate ] [crate movl]->[left crate ] [crate movu]->[up crate ] [crate movd]->[down crate ]) [mov]->[] right[right crate|]->[right crate| movr] left[left crate|]->[left crate| movl] up[up crate|]->[up crate| movu] down[down crate|]->[down crate| movd] rigid [ < Player | crate2 ] -> [< Player | < crate2 ] +rigid [ Moving cubes | cubes ] -> [ Moving cubes | MOVING cubes ] rigid [ Moving cubes | cubes ] -> [ Moving cubes | MOVING cubes ] (Getting the goal) [startexpo]->[] [expo]->[] [nowin]->[] late[player]->[player startexpo] late[startexpo][cubes]->[][cubes expo] late[expo|cubes]->[expo | cubes expo] late[cubes no expo]->[cubes nowin] late[nowin][cubes]->[nowin][nowin cubes] late[crate no nowin]->[Cratedead] late[crate2 no nowin]->[Crate2dead] late[crate3 no nowin]->[Crate3dead] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [crate2| ]-> [crate2|overcrate2] late up [crate2|cubes]->[Crate2 2up2|2up cubes] late down [crate2|cubes]->[Crate2 2down| cubes] late right [crate2|cubes]->[Crate2 2right| cubes] late up [crate2 2right|]->[Crate2 2right| 2right2] late left [crate2|cubes]->[Crate2 2left| cubes] late up [crate2 2left|]->[Crate2 2left| 2left2] late left [ crate2 2up2|cubes]->[Crate2 2up2 2leftremovalx|cubes ] late left [ crate2 2down|cubes]->[Crate2 2down 2leftremovalx|cubes ] late right [ crate2 2up2 |cubes ]->[Crate2 2up2 2rightremovalx |cubes ] late right [ crate2 2down|cubes ]->[Crate2 2down 2rightremovalx|cubes ] (late left [ crate2 2up2|cubes]->[Crate2 2up2 2leftremovalx|cubes 2rightremovalx] late left [ crate2 2down|cubes]->[Crate2 2down 2leftremovalx|cubes 2rightremovalx] late right [ crate2 2up2 |cubes ]->[Crate2 2up2 2rightremovalx |cubes 2leftremovalx] late right [ crate2 2down|cubes ]->[Crate2 2down 2rightremovalx|cubes 2leftremovalx]) late down [2leftremovalx| no 2left]->[2leftremoval|] late down [2rightremovalx| no 2right]->[2rightremoval|] late up [theemx| ]-> [theemx|overcrate] late up [crate|cubes]->[Crate 1up2|1up cubes] late down [crate|cubes]->[Crate 1down| cubes] late right [crate|cubes]->[Crate 1right| cubes] late up [crate 1right|]->[Crate 1right| 1right2] late left [crate|cubes]->[Crate 1left| cubes] late up [crate 1left|]->[Crate 1left| 1left2] late left [ crate 1up2|cubes]->[Crate 1up2 1leftremovalx|cubes ] late left [ crate 1down|cubes]->[Crate 1down 1leftremovalx|cubes ] late right [ crate 1up2 |cubes ]->[Crate 1up2 1rightremovalx |cubes ] late right [ crate 1down|cubes ]->[Crate 1down 1rightremovalx|cubes ] (late left [ crate 1up2|cubes]->[Crate 1up2 1leftremovalx|cubes 1rightremovalx] late left [ crate 1down|cubes]->[Crate 1down 1leftremovalx|cubes 1rightremovalx] late right [ crate 1up2 |cubes ]->[Crate 1up2 1rightremovalx |cubes 1leftremovalx] late right [ crate 1down|cubes ]->[Crate 1down 1rightremovalx|cubes 1leftremovalx]) late down [1leftremovalx| no 1left]->[1leftremoval|] late down [1rightremovalx| no 1right]->[1rightremoval|] late up [crate3| ]-> [crate3|overcrate3] late up [crate3|cubes]->[Crate3 3up2|3up cubes] late down [crate3|cubes]->[Crate3 3down| cubes] late right [crate3|cubes]->[Crate3 3right| cubes] late up [crate3 3right|]->[Crate3 3right| 3right2] late left [crate3|cubes]->[Crate3 3left| cubes] late up [crate3 3left|]->[Crate3 3left| 3left2] late left [ crate3 3up2|cubes]->[Crate3 3up2 3leftremovalx|cubes ] late left [ crate3 3down|cubes]->[Crate3 3down 3leftremovalx|cubes ] late right [ crate3 3up2 |cubes ]->[Crate3 3up2 3rightremovalx |cubes ] late right [ crate3 3down|cubes ]->[Crate3 3down 3rightremovalx|cubes ] late down [3leftremovalx| no 3left]->[3leftremoval|] late down [3rightremovalx| no 3right]->[3rightremoval|] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== no cubes no thedead no thefloorx ======= LEVELS ======= message Connect all the cubes together message level 1 of 8 --------- -#######- ##..@..## #..#P#..# #.......# #.$...$.# #.......# #.......# ##..$..## -###.###- ---###--- message level 2 of 8 --------- -#####--- -#@#.#### ##P#..#.# #.....#$# #..*....# #.....#$# #.....#.# #.....### #######-- --------- message level 3 of 8 --------- ######### #.......# #$.....$# #...@...# #$.....$# #.......# #$..*..$# #...P...# ##.....## -#######- message level 4 of 8 --------- ########- #......## #......*# #..####.# #......## #...*...# #.@...$.# #...P...# ##.....## -#######- message level 5 of 8 --------- ######### #.......# #.@...*.# #...$...# #..$$$..# #...$...# ##.....## #...P...# #$.....$# ######### message level 6 of 8 --------- ######### #$.....$# #.......# #.......# ###...### #.@.P...# #.....*.# #..$.$..# ##.....## -#######- message level 7 of 8 --------- ######### #$.....$# ##.....## #.......# #.*.@.*.# #.......# #...*...# #$..P..$# ##.....## -#######- message level 8 of 8 --------- -#######- ##$...$## #.......# #...@...# #..@.@..# #...P...# #.......# ###.*.### #$.....$# ######### (--------- ######### #$.....$# #.@..*@.# #.*.....# #...P...# #.....*.# #.@*..@.# #.......# #$.....$# #########) (--------- ######### #$.$#$.$# #.$.$.$.# #.......# #...P...# #.......# #.@...*.# #.......# #..$.$..# #########) (--------- -######## ##......# #$......# ####....# #...P.*.# #.@.....# #....#### #......$# #......## ########-) (--------- ######### #...$...# #.@...*.# #.......# #...P...# #.......# #.*...@.# #.......# ##..$..## -#######-) (--------- ######### #..$.$..# #..$#$..# #...#...# #.@.P.*.# #...#...# #..$#$..# #..$.$..# ##.....## -#######-) (--------- ######### #$..$..$# #.......# #.......# #$..@..$# #...P...# #.......# #$..$..$# ######### ---------) (--------- -#######- ##.....## #.$...$.# ###.....# #@P.....# ###.....# #.$...$.# ##.....## -#######- ---------) (--------- ########- #......## #......*# #.**.*@.# #.**.*@.# #....@*.# #.@@....# #.@@P...# ##.....## -#######-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-