title Aunt Flora's Mansion author anna anthropy homepage auntiepixelante.com run_rules_on_level_start flickscreen 17x12 text_color pink (https://gist.github.com/anonymous/dca39858ca7ca7fcbe20) ======== OBJECTS ======== Background #9A00C2 #5200C2 11011 10101 01110 10101 11011 Grass Green Lightgreen 00000 01000 00010 00000 10000 Fence Green Grey Lightgrey White 00200 00300 12321 00200 00100 Gargoyle (actually a tree now) Green Brown Lightgreen White 00200 02320 23222 02220 00100 Cornerwall #FFB591 #FF5501 #A83700 00001 01212 02022 01212 12222 Horiwall #FFB591 #FF5501 #A83700 00000 10122 21012 22101 22222 Vertwall #FFB591 #FF5501 #A83700 01222 00122 01012 02102 02212 Start Pink ..0.. .000. 00000 .000. ..0.. Player Brown Pink White .111. .0011 .0011 .222. 02220 Flora Brown Pink White LightBlue .333. .000. .202. .0003 03133 Cat Black Brown Yellow Pink ..... 0.0.. 202.. 00000 .0000 Everyslider #BCF818 #58D858 #006800 Black 00201 01312 23333 01312 12322 Horislider #38C0FC #0088FC #0000FC Black 00001 01112 23333 01112 12222 Vertslider #FCFF00 #FCB800 #503000 Black 00201 01312 01312 01312 12322 Block #FCA048 #FC3800 #AC1000 00001 01112 01212 01112 12222 Righteleport White #FC78FC #94008C Black 03001 03312 01332 03312 13222 Downteleport White #FC78FC #94008C Black 00001 33133 03332 01312 12222 Lefteleport White #FC78FC #94008C Black 00131 01332 03312 01332 12232 Upteleport White #FC78FC #94008C Black 00001 01312 03332 33133 12222 Rightpusher White #00E8E4 #0088FC Black 03001 03312 03332 03312 13222 Downpusher White #00E8E4 #0088FC Black 00001 33333 03332 01312 12222 Leftpusher White #00E8E4 #0088FC Black 00131 01332 03332 01332 12232 Uppusher White #00E8E4 #0088FC Black 00001 01312 03332 33333 12222 Selector White 00.00 0...0 ..... 0...0 00.00 Fakeselector White 00.00 0...0 ..... 0...0 00.00 Xselector White 00.00 0...0 ..0.. 0...0 00.00 SelectorGrass White Green 00100 01110 11111 01110 00100 HorisliderGrass #38C0FC #0088FC #0000FC Green 00001 01112 23333 01112 12222 VertsliderGrass #FCFF00 #FCB800 #503000 Green 00201 01312 01312 01312 12322 EverysliderGrass #BCF818 #58D858 #006800 Green 00201 01312 23333 01312 12322 DownpusherGrass White #00E8E4 #0088FC Green 00001 33333 03332 01312 12222 Water Blue Lightblue 00000 00000 00000 00000 00000 WaterEdge Blue Lightblue 11111 01110 00000 00000 00000 Fountain Blue Lightblue Lightgrey White 01010 10101 13131 30103 13331 FenceWater Blue Grey Lightgrey White Lightblue 40204 00300 12321 00200 00100 Savepoint Red Yellow White .1.1. 10101 10001 .101. ..1.. SavepointGrass Red Yellow White Green 31313 10101 10001 31013 33133 Marker Transparent EntranceHall Transparent Kitchen Transparent BackStairway Transparent BackPorch Transparent SideGate Transparent StorageRoom Transparent Ballroom Transparent Annex Transparent Cellar Transparent Parlor Transparent Terrace Transparent Study Transparent Library Transparent SecretPassage Transparent WineCellar Transparent Conservatory Transparent Attic Transparent DiningRoom Transparent Ending Transparent ======= LEGEND ======= . = Background " = Grass / = Fence [ = FenceWater G = Gargoyle # = Cornerwall H = Horiwall I = Vertwall * = Block p = Start + = Everyslider - = Horislider | = Vertslider 6 = Righteleport 8 = Upteleport 4 = Lefteleport 5 = Downteleport d = Rightpusher w = Uppusher a = Leftpusher s = Downpusher O = Selector X = Xselector C = SelectorGrass \ = HorisliderGrass z = DownpusherGrass 1 = VertsliderGrass : = EverysliderGrass ~ = Water M = WaterEdge @ = Savepoint & = SavepointGrass ! = EntranceHall K = Kitchen B = BackStairway R = BackPorch F = Fountain % = SideGate T = StorageRoom L = Ballroom E = Cellar N = Annex ] = Parlor _ = Terrace Y = Study J = Library ? = SecretPassage 7 = WineCellar 9 = Conservatory 3 = Attic 2 = DiningRoom Q = Flora ' = Cat ` = Ending Wall = Cornerwall or Horiwall or Vertwall Horipushable = Horislider or Everyslider or Selector or Xselector Vertpushable = Vertslider or Everyslider or Selector or Xselector Anypushable = Horislider or Vertslider or Everyslider or Selector or Xselector Anypusher = Uppusher or Leftpusher or Rightpusher or Downpusher Anyteleport = Upteleport or Lefteleport or Righteleport or Downteleport Obstacle = Wall or Anyteleport or Anypushable or Player Pusher = Anypusher or Player or Anypushable Anyotherpusher = Anypusher or Anypushable Wet = Water or WaterEdge ======= SOUNDS ======= Anypushable Move 89849307 Player CantMove 71349904 Endlevel 46867308 Sfx0 85238901 (teleport) Sfx1 71349904 (player tries to push an Xselector) Sfx2 21193109 (splash) Sfx3 45025500 (save) ================ COLLISIONLAYERS ================ Marker Background Grass, Water, WaterEdge Savepoint, SavepointGrass EntranceHall, Kitchen, BackStairway, BackPorch, SideGate, StorageRoom, Ballroom, Annex, Cellar, Parlor, Terrace, Study, Library, SecretPassage, WineCellar, Conservatory, Attic, Diningroom, Ending, Flora, Cat Start, Player, Fence, FenceWater, Gargoyle, Fountain, Cornerwall, Horiwall, Vertwall, Everyslider, Horislider, Vertslider, Block, Righteleport, Upteleport, Lefteleport, Downteleport, Rightpusher, Uppusher, Leftpusher, Downpusher, Selector, Xselector, SelectorGrass, HorisliderGrass, VertsliderGrass, EverysliderGrass, DownpusherGrass Fakeselector ====== RULES ====== (thanks to alan hazelden, jonah ostroff and jamie perconti for help with weird rules issues) (selectors) [ > Player | Xselector ] -> [ Stationary Player | Stationary Xselector ] Sfx1 [ > Player | Selector ] -> [ | Stationary Player Fakeselector] [ Fakeselector no Player ] -> [ Selector ] [Stationary Player][Rightpusher] -> [Player][Right Rightpusher] [Stationary Player][Downpusher] -> [Player][Down Downpusher] [Stationary Player][Leftpusher] -> [Player][Left Leftpusher] [Stationary Player][Uppusher] -> [Player][Up Uppusher] [ moving Pusher ] -> [ moving Pusher Marker ] startloop Horizontal [Marker > Pusher|stationary Horipushable] -> [Marker > Pusher|> HoriPushable] Vertical [Marker > Pusher|stationary VertPushable] -> [Marker > Pusher|> VertPushable] [Marker > Pusher|no Marker > Anypushable] -> [> Pusher|Marker > Anypushable] Horizontal [Marker > Pusher|Vertical Pusher] -> [Pusher|Vertical Pusher] Vertical [Marker > Pusher|Horizontal Pusher] -> [Pusher|Horizontal Pusher] endloop (teleporters) Right [> Player|Righteleport|No Obstacle] -> [ |Righteleport|Player] Sfx0 Down [> Player|Downteleport|No Obstacle] -> [ |Downteleport|Player] Sfx0 Left [> Player|Lefteleport|No Obstacle] -> [ |Lefteleport|Player] Sfx0 Up [> Player|Upteleport|No Obstacle] -> [ |Upteleport|Player] Sfx0 [Player] -> [Player] again (put grass under things) [ Start ] -> [ Player Grass ] [ SelectorGrass ] -> [ Selector Grass ] [ HorisliderGrass ] -> [ Horislider Grass ] [ VertsliderGrass ] -> [ Vertslider Grass ] [ EverysliderGrass ] -> [ Everyslider Grass ] [ DownpusherGrass ] -> [ Downpusher Grass ] [ SavepointGrass ] -> [ Savepoint Grass ] [ Marker ] -> [] (messages) [ > Player | EntranceHall ] -> [ > Player | ] Message The Main Hall [ Player Kitchen | Kitchen ] -> [ Player | ] Message The Kitchen [ > Player | BackStairway ] -> [ > Player | ] Message The Back Stairway [ > Player | BackPorch ] -> [ > Player | ] Message The Back Porch [ > Player | SideGate ] -> [ > Player | ] Message The Side Gate [ Player StorageRoom ] -> [ Player ] Message The Storage Room [ > Player | Ballroom ] -> [ > Player | ] Message The Colonnade Ballroom [ > Player | Annex ] -> [ > Player | ] Message The Annex [ > Player | Cellar ] -> [ > Player | ] Message The Cellar [ Player Parlor | Parlor ] -> [ Player | ] Message The Parlor [ > Player | Terrace ] -> [ > Player | ] Message The Terrace [ Player Study ] -> [ Player ] Message The Study [ Player Library ] -> [ Player ] Message The Library [ > Player | SecretPassage ] -> [ > Player | ] Message The Secret Passage [ > Player | WineCellar ] -> [ > Player | ] Message The Wine Cellar [ > Player | Conservatory ] -> [ > Player | ] Message The Conservatory [ > Player | Attic ] -> [ > Player | ] Message The Attic [ > Player | DiningRoom ] -> [ > Player | ] Message The Dining Room (splashing around in the water) [ > Player | Wet ] -> [ > Player | Wet ] Sfx2 (save points) [ Action Player Savepoint ] -> [ Player Savepoint ] Checkpoint Sfx3 ============== WINCONDITIONS ============== All Player on Ending ======= LEVELS ======= MESSAGE A letter from Great-Aunt Flora! She wants me to join her for tea. MESSAGE Auntie Flora's mansion is full of so much junk, though! How does she manage it all at her age? MESSAGE Aunt Flora's Mansion MESSAGE Step into a Heart and press X to save your game! Press R to return to your last save! It's possible, but hopefully not easy, to get stuck - be careful saving! ///////////////////////////////////////////////////////////////////////////////////// /g"ggg"gggg"gggg"""""""""""""""""""""""""""&g""g""""""""""""""""""""""""""""""""""""/ /g"gg"""""4"""""""""g"#hhhhhhhhhhhhh5h8h#""ggg"#h#""""""#hhhhhhhh#"""""g"g#h#g""""g"/ /g"zg"gg"gg"gzgg""g&g"i..+.+...i..e.-...i|#hhhhh.i"""""gi.o.o.o+.@g"""g"g#...#g""m""/ /""\c\"g"g"\c\"g""""""i+++.+.+x..ih#@#.#ioi@.....i""g"ggi.....#h.hhhhhhh#.|.-.#"m~m"/ /g"gg"gg"gg"gg"g""mmm"i.++..+o.#hhhhh.-..|a#|||#.6""""ggi+o+o+i.-o-......|.-..i"~f~"/ /g""4""g""""g""g""~f~"i+.+.+..+io....h.h#.#.oooi|4"""gggio+o+oih.ihhhhhh#.-.|.#"~m~"/ /g"ggg"ggg5gg"gg""~m~"in++..+..i.hh..x.+.#i||||i.ihhh#@#i+o+o+ii.i""""g&g#.|.#g""~""/ /g5ggg8ggg"\"""g"""~""#.#hhhhhh#+ii..x.+..io.o.i..3.....io+o+oii.i1"""""""#.#g""""""/ /g"ggg"ggg5#hhhh##"~""6:""g&g""""ii..x.+..i||||#|hhhhh..i+o+o+i#.hoh#"""g"""""""""g"/ /""""""""""i....@i"~mm[mmmmmmmmm"ii..x.+..i.o.o.o....i........i@...ii"g"""""""""""""/ /""""""""""i.hh.##hhh"4"hhhhh"~~"i#..x.+..i....#hhhi.#hhhhhhhhh#9ihhhhhhhhhhhhh#""""/ /""""""""""i.ii.##h@hhhhhhhhh"~~"ihhhhhhhhhhhhhhhhhi2#h#@#i#hhhi.ihh#i.4.6.4.4.i""""/ /"##hh##hhh#.i#..l+...ooox..i"~~"ii~~~~~~~~~~~~~~~ii......ii.#h#.#@#h#5#8#5#8#.#"""g/ /"i....i.h...#.#h#.#.#.#.#.#i"~~"ii~#h#h#h#h#h#h#~ii..hh..ii+---.-.7.4.6.6.6.4.ig""g/ /"id|...h#.---|aii.i|..+++x.i"~~mii~i...........i~ii..hh..ii.-.-..##h#5#8#8#58.#"g""/ /"i..i...x...h+hii.i.#|#.#.#ig"~~ii~i.g.......g.i~ii.|..|.ii8.-.-.ii.6.4.4.s.6.i""g"/ /"i.h#h|#.#h#.|.ii.i..+.+...i&"""ii~i.#...q...#.i~ii|ohho|ii.-.-.-ii8i5#5#5|8#.#g"g"/ /"i...+..+..|.+|ii.i.#|#|#.#ig"""ii~i.g.'.....g.i~iio.hh.oii..-.-.ii.4.6.6.-.4.i""""/ /"i..-.---....|.ii.i...-....i#.#xii~i.#.......#.i~ii.|..|.ii.+.-.-ii8i8#8#5#5#.#"g""/ /"i..w.w.wd---|.h#.#5#h#.#|#i..i.ii~i....`......i~ii|ohho|ii..-.-.ii.6.4.4.4.4.i""gg/ /"##hh#hh#.........i.i........#i.ii~#h#h#.#h#h#h#~iio.hh.oii.-.-.-ii8#8#8#5#8#.#"""g/ /"""""""ii...T..h#..|i8#hhhhhhii.ii~~~~~i.i~~~~~~~ii.|..|.i#hhhhhhhi...6.4.6.6.i"g""/ /"""""""#h#5i8#@#hhi.i.ihhhhhhhi.ihhhhhhh.hhhhhhhhhi|ohho|iihhhhhhhi?#@#hhhhhhhh""""/ /"""""""#hi.i.ihhhii.#.i#hhhhhhi.ii#.#hh#.#i.ihhhhhio.hh.oiihhhhhhi#.h#hhhhhhhh#""""/ /"""""""i.#5#8#.#h#i...i..-.4.|i.id-|....-.#h#....#i.|..|.ii..|...ii..i....s...i"g""/ /"""""""i....x.....i...i.|-.4+.i.#h#o#h#.-....||||ai|ohho|h#.-+--.#h..i.hh.+hh|ig"g"/ /""#hh#"#......#hhhhhhhh#|.#..|i...#|..h#.#hh#o+++#io.hh.oi....|...i..i..+.|...ig"""/ /""ids.\-------.........i.|i.+.i.....i.6.....i||||ii......i....|-..i..i+hh.+|||i&"gg/ /""..|i"#......#hhhhhhhh#.|i#+|#.h#hhh#.#...|i||||ii......i....+|..i..#....|...ig""g/ /""i.o-ci......i.i..+..i...i....4k.|..-....|.i||||hhhh.hhhi.....|..i..i.hh.+hh.h#g""/ /""#hh#"#h#h#x#hh#.#|.+i...#||..6k..|.|.---|.i.........-..i.----+..i.|i.++.+.+..i"g"/ /""""""""gi.i.......|.o#.--.++#h@k..|.|.+..|.#hhhhhhhhh85h#.----.|.i.|ihhh.+h...ig""/ /""""""""&i.#..#h#.#.-o.#.6..|..#h#.|.|.+..|.......].6.......#.#||#h.|#....+..#.6""g/ /""g""g""gi.%..@ii......i.6.|...@ii...|.+..|.......].4.......i.i|...d--|.#hhh#@|4"g"/ /"""""""#h#.#hhh#i#@#hhhihhhhh#.##h#@#hhh#!#h#@#h#hhhh#@#hhhh#.hh#.h#|i.#ihhhh#Ji"""/ /"""""""ihi.ih#h#hhhhhhhhhhhhhibii#hhhhhh#.#hhhhhh#hhhhhhhhhhi_ihi.ii|i#hhhhhh#8i"""/ /"""""""ih#x#h#.#hh#.....--s-.i.iii#hh#.#...#.#hh#ii............@i.ii|i.....-.-.i"""/ /""""hhh#...i...ihhhhh#.#o.o-o6|iii....|----a|....ii..----.|.....i.ii|i..-......i"g"/ /""""..#.+|.i.+.i#...o-oi.+o..ioiii#hh#+#...#|#hh#ii.--.|..|---..i.ii|i+-.|-|--ai"""/ /""g"..x-.|.i..x6..#.##.ioo-o-i|#i#....|d----|....#i...|+....|...i.ii|i..-+.+...i"""/ /""""..#.--.#h#|ih#.-o-|a..|o|i.oii#hh#|#...#+#hh#ii.---|..-----.i.#h|hd-||-|---i"g"/ /""""hhh#....x..##@#.##.#.#hhh#.oii....|----a|....ii...||----|...i...w...|......i"""/ /"mmm"""i.-..x..r....i....---.4.o##hhh#+#...#|#hhh#hhhh|.....|hhhhhhhhi.y.......i"g"/ /"~f~"""hhhhhhhh#hhhh#hhhh5h8h#.#"""&"g"g"""g"g"&"""g""""""""1""""ggg&#h8h5hhhhh#"""/ /"~m~""""g&g""""""""""g&g"""""#h#""""""""""""""""""""1"gg"""""""g"""""""""""""""""""/ /"""""""""""""""""""""""""""""""""""""""""p"""""""""g""""""""""g""g"""""""""""""""""/ ///////////////////////////////////////////////////////////////////////////////////// MESSAGE "Oh hello, Sweetheart. Won't you join your Auntie for a cup of tea?" MESSAGE "Auntie, I don't know how you can live in this huge place all by yourself." MESSAGE "I'm not alone, I have Catsup here. Now drink your tea before it gets cold." MESSAGE "Okay, Auntie. I missed you." MESSAGE created by anna anthropy MESSAGE with help from Alan Hazelden, Jonah Ostroff and Jamie Perconti MESSAGE playtested by Jen Ada, John H., Chris Harris, and Kelsey Higham