title Airport Aggression zoomscreen 31x18 run_rules_on_level_start key_repeat_interval 0.1 again_interval 0.1 ======== OBJECTS ======== Background lightblue b1 #CCCCFF #EEEEFF #CCFFCC #BBBBFF 01000 00020 00000 03000 00000 b2 #CCCCFF #EEEEFF #CCFFCC #BBBBFF 00010 00000 03000 00000 00020 b3 #CCCCFF #EEEEFF #CCFFCC #BBBBFF 00200 00000 00000 01000 00030 b4 #CCCCFF #EEEEFF #CCFFCC #BBBBFF 00000 00000 10003 00200 00000 b5 #CCCCFF #EEEEFF #CCFFCC #BBBBFF 00030 00000 00002 10000 00000 b6 #CCCCFF #EEEEFF #CCFFCC #BBBBFF 00000 00001 02000 00000 00030 playerl #996139 blue .11.. 0011. 0011. 0011. .11.. playeru #996139 blue .000. 10001 11111 .111. ..... playerd #996139 blue ..... .111. 11111 10001 .000. playerr #996139 blue ..11. .1100 .1100 .1100 ..11. tempu brown black .000. 10001 11111 .111. ..... tempd brown black ..... .111. 11111 10001 .000. templ brown black .11.. 0011. 0011. 0011. .11.. tempr brown black ..11. .1100 .1100 .1100 ..11. skind1 #F3E6E0 ..... ..... ..... .000. .000. skind2 #DCBAA3 ..... ..... ..... .000. .000. skind3 #B58A65 ..... ..... ..... .000. .000. skind4 #996139 ..... ..... ..... .000. .000. skind5 #5E3922 ..... ..... ..... .000. .000. skind6 #301C10 ..... ..... ..... .000. .000. skinu1 #F3E6E0 .000. .000. ..... ..... ..... skinu2 #DCBAA3 .000. .000. ..... ..... ..... skinu3 #B58A65 .000. .000. ..... ..... ..... skinu4 #996139 .000. .000. ..... ..... ..... skinu5 #5E3922 .000. .000. ..... ..... ..... skinu6 #301C10 .000. .000. ..... ..... ..... skinl1 #F3E6E0 ..... 00... 00... 00... ..... skinl2 #DCBAA3 ..... 00... 00... 00... ..... skinl3 #B58A65 ..... 00... 00... 00... ..... skinl4 #996139 ..... 00... 00... 00... ..... skinl5 #5E3922 ..... 00... 00... 00... ..... skinl6 #301C10 ..... 00... 00... 00... ..... skinr1 #F3E6E0 ..... ...00 ...00 ...00 ..... skinr2 #DCBAA3 ..... ...00 ...00 ...00 ..... skinr3 #B58A65 ..... ...00 ...00 ...00 ..... skinr4 #996139 ..... ...00 ...00 ...00 ..... skinr5 #5E3922 ..... ...00 ...00 ...00 ..... skinr6 #301C10 ..... ...00 ...00 ...00 ..... hairl1 black .00.. ..00. ..00. ..00. .00.. hairl2 lightbrown .000. ..00. ..00. ..00. .000. hairl3 yellow 000.. ..00. ..00. ..00. 000.. hairl4 brown .0... ..0.. ..0.. ..0.. .0... hairl5 darkgrey ..... ..0.. ..00. ..0.. ..... hairl6 red .0... ..0.. ..00. ..0.. .0... hairl7 black ..... ..00. ..00. ..00. ..... hairr1 red ..00. .00.. .00.. .00.. ..00. hairr2 darkgrey .000. .00.. .00.. .00.. .000. hairr3 brown ..000 .00.. .00.. .00.. ..000 hairr4 yellow ...0. ..0.. ..0.. ..0.. ...0. hairr5 black ..... ..0.. .00.. ..0.. ..... hairr6 lightbrown ...0. ..0.. .00.. ..0.. ...0. hairr7 brown ..... .00.. .00.. .00.. ..... haird1 lightbrown ..... .000. 00000 0...0 ..... haird2 brown ..... 00000 00000 0...0 ..... haird3 darkgrey ..... .000. 00000 0...0 0...0 haird4 red ..... ..... .000. 0...0 ..... haird5 yellow ..... ..0.. .000. ..... ..... haird6 yellow ..... ..0.. .000. 0...0 ..... haird7 black ..... .000. .000. ..... ..... hairu1 brown ..... 0...0 00000 .000. ..... hairu2 darkgrey ..... 0...0 00000 00000 ..... hairu3 brown 0...0 0...0 00000 .000. ..... hairu4 lightbrown ..... 0...0 .000. ..... ..... hairu5 red ..... ..... .000. ..0.. ..... hairu6 black ..... 0...0 .000. ..0.. ..... hairu7 yellow ..... ..... .000. .000. ..... wall #446 walll #224 0.... 0.... 0.... 0.... 0.... wallr #668 ....0 ....0 ....0 ....0 ....0 wallu #224 00000 ..... ..... ..... ..... walld #668 ..... ..... ..... ..... 00000 walllu #CCCCFF 0.... ..... ..... ..... ..... wallld #CCCCFF ..... ..... ..... ..... 0.... wallru #CCCCFF ....0 ..... ..... ..... ..... wallrd #CCCCFF ..... ..... ..... ..... ....0 movingupl lightgrey grey gray 20001 20010 20100 21000 20000 movingupr lightgrey grey gray 10002 01002 00102 00012 00002 movingdownl lightgrey grey gray 21000 20100 20010 20001 20000 movingdownr lightgrey grey gray 00012 00102 01002 10002 00002 tag transparent ag transparent marker0 transparent marker1 transparent marker2 transparent marker3 transparent marker4 transparent marker5 transparent marker6 transparent roadblack #111 roadwhite #DDD sidewalk1 grey darkgrey 00001 00001 00001 00001 00001 sidewalk2 grey darkgrey 00001 00001 00001 00001 11111 sidewalk3 grey darkgrey 00000 00000 00000 00000 00000 sidewalk4 grey darkgrey 00000 00000 00000 00000 11111 car00 あ #2D36A6 #4048CC #6068D5 #050505 #505050 #111 55555 55550 55000 50011 50111 car01 い #2D36A6 #4048CC #6068D5 #050505 #505050 #111 55550 00000 13333 33443 34330 car02 う #2D36A6 #4048CC #6068D5 #050505 #505050 #111 05555 00000 30333 00000 11111 car03 え #2D36A6 #4048CC #6068D5 #050505 #505050 #111 55555 00000 30333 00000 11111 car04 お #2D36A6 #4048CC #6068D5 #050505 #505050 #111 55555 00000 30000 00033 11034 car05 か #2D36A6 #4048CC #6068D5 #050505 #505050 #111 55555 00555 00005 30005 43305 car10 き #2D3616 #4048CC #6068D5 #050505 #505050 11113 11113 11113 11113 11113 car11 く #2D3616 #4048CC #6068D5 #050505 #505050 33331 33331 33331 33331 33331 car12 け #2D3616 #4048CC #6068D5 #050505 #505050 11111 11111 11111 11111 11111 car13 こ #2D3616 #4048CC #6068D5 #050505 #505050 11111 11111 11111 11111 11111 car14さ #2D3616 #4048CC #6068D5 #050505 #505050 11133 11133 11133 11133 11133 car15 し #2D3616 #4048CC #6068D5 #050505 #505050 #111 34315 33315 33315 33315 33315 car20 す #2D3616 #4048CC #6068D5 #050505 #505050 #111 52111 52211 55222 55552 55555 car21 せ #2D3616 #4048CC #6068D5 #050505 #505050 #111 33332 33333 13333 22222 55552 car22 そ #2D3616 #4048CC #6068D5 #050505 #505050 #111 11111 22222 32333 22222 25555 car23 が #2D3616 #4048CC #6068D5 #050505 #505050 #111 11111 22222 32333 22222 55555 car24 ぎ #2D3616 #4048CC #6068D5 #050505 #505050 #111 11233 22233 32222 22222 55555 car25 ぐ #2D3616 #4048CC #6068D5 #050505 #505050 #111 33325 32225 22225 22555 55555 ======= LEGEND ======= player = playeru or playerl or playerd or playerr p = playeru and roadblack u = tempu l = templ r = tempr d = tempd b=b1 or b2 or b3 or b4 or b5 or b6 hairu= hairu1 or hairu2 or hairu3 or hairu4 or hairu5 or hairu6 or hairu7 haird = haird1 or haird2 or haird3 or haird4 or haird5 or haird6 or haird7 hairl = hairl1 or hairl2 or hairl3 or hairl4 or hairl5 or hairl6 or hairl7 hairr = hairr1 or hairr2 or hairr3 or hairr4 or hairr5 or hairr6 or hairr7 hair = hairu or haird or hairr or hairl skinu = skinu1 or skinu2 or skinu3 or skinu4 or skinu5 or skinu6 skind = skind1 or skind2 or skind3 or skind4 or skind5 or skind6 skinr = skinr1 or skinr2 or skinr3 or skinr4 or skinr5 or skinr6 skinl = skinl1 or skinl2 or skinl3 or skinl4 or skinl5 or skinl6 person = skinu or skinl or skind or skinr # = wall solid = wall or car00 or car01 or car02 or car03 or car04 or car05 or car10 or car11 or car12 or car13 or car14 or car15 or car20 or car21 or car22 or car23 or car24 or car25 . = background movingup = movingupl or movingupr & = movingupl * = movingupr movingdown = movingdownl or movingdownr $ = movingdownl @ = movingdownr 0 = marker0 1 = marker1 2 = marker2 3 = marker3 4 = movingdownl and marker3 7 = movingdownr and marker3 5 = movingupl and marker3 8 = movingupr and marker3 6 = marker4 9 = marker6 and roadwhite , = roadblack ? = roadwhite { = sidewalk1 [ = sidewalk2 } = sidewalk3 ] = sidewalk4 sidewalk = sidewalk1 or sidewalk2 or sidewalk3 or sidewalk4 extra = walll or walld or wallr or wallu or wallru or wallrd or wallld or walllu ========= SOUNDS ========= ================ COLLISIONLAYERS ================ Background b roadblack, roadwhite, sidewalk movingup, movingdown player, person, solid, tempu, templ, tempr, tempd hair ag, tag marker0, marker1, marker2, marker3, marker4, marker5, marker6 walld wallu walll wallr wallld walllu wallrd wallru ====== RULES ====== [up player] -> [up playeru] [down player] -> [down playerd] [left player] -> [left playerl] [right player] -> [right playerr] [extra] -> [] down[wall|no wall] -> [wall walld|no wall] up[wall|no wall] -> [wall wallu|no wall] left[wall|no wall] -> [wall walll|no wall] right[wall|no wall] -> [wall wallr|no wall] [wallu walll] -> [wallu walll walllu] [wallu wallr] -> [wallu wallr wallru] [walld wallr] -> [walld wallr wallrd] [walld walll] -> [walld walll wallld] late [marker0 no player][marker0 player] -> [][marker0 player] checkpoint late [marker1 no player][marker1 player] -> [][marker1 player] checkpoint late [marker2 no player][marker2 player] -> [][marker2 player] late [marker3 no player][marker3 player] -> [][marker3 player] checkpoint late [marker6 no player][marker6 player] -> [][marker6 player] late [marker0 player] -> [player]checkpoint message Argh! Why are there so many people here this early in the morning! GET OUTTA MY WAY! late [marker1 player] -> [player]checkpoint message I don't have the time to wait in these lines right now. CAN'T THESE PEOPLE GO ANY FASTER? late [marker2 player] -> [player] checkpoint message Ooh, the moving walkways, this should hopfully "move things along"! late [marker3 player] -> [player]checkpoint message Finally, my gate! And there's even a seat for me! late [marker5 player] -> [player]checkpoint message "You didn't hear? The flight got delayed for four hours!" late [marker6 player] -> [player] message The wedding starts in three hours! I'll never make it by car! late [marker4 player] -> [playeru marker5] again checkpoint message Wait a second, why are all these people still sitting at the gate if I was nearly late? [background no b] -> [background random b] [tempu no person] -> [random skinu tempu] [templ no person] -> [random skinl templ] [tempd no person] -> [random skind tempd] [tempr no person] -> [random skinr tempr] [tempu] -> [random hairu] [templ] -> [random hairl] [tempd] -> [random haird] [tempr] -> [random hairr] [moving player] -> [moving player tag] [ag][player movingup] -> [ag][up player movingup] [ag][player movingdown] -> [ag][down player movingdown] [ag][person movingup] -> [ag][up person movingup] [ag][person movingdown] -> [ag][down person movingdown] [> player | person] -> [> player| > person] [> person | person] -> [> person| > person] [> person | solid] -> [stationary person| solid] [> player | solid] -> [stationary player| solid] late [ag] -> [] late up [tag][player movingup | no solid no person no player] -> [ag][player movingup|] again late up [tag][person movingup | no solid no person no player] -> [ag][person movingup|] again late down [tag][player movingdown | no solid no person no player] -> [ag][player movingdown|] again late down [tag][person movingdown | no solid no person no player] -> [ag][person movingdown|] again late up [ag][player movingup | no solid no person no player] -> [ag][player movingup|] again late up [ag][person movingup | no solid no person no player] -> [ag][person movingup|] again late down [ag][player movingdown | no solid no person no player] -> [ag][player movingdown|] again late down [ag][person movingdown | no solid no person no player] -> [ag][person movingdown|] again [moving person hair] -> [moving person moving hair] ============== WINCONDITIONS ============== ======= LEVELS ======= message I'm going to be late for my flight! .........................&*.... .###.###.###.###.........&*.... .#...#.#..#..#...........&*.... .#.#.###..#..##...######.&*.... .#.#.#.#..#..#....#ddddd.&*.... .###.#.#..#..###.........&*.... ..................#uuuuu.&*.... .#..#....#...###########.&*.... .#..#...##...ddddd#ddddd.&*.... .#..#.#..#...............&*.... .#..#....#...uuuuu#uuuuu.&*.... .#..#....#...###########.&*.... .####..#####.ddddd#ddddd.&*.... .........................&*.... .uuuuu#uuuuuuu6uuu#uuuuu.&*.... .#######################.&*.... ................334733333583333 ################..$@.....&*.... ...$@d.#..&*l..#..$@.....&*.... ...$@.....&*l..#..$@.....&*.... ...$@.....&*l..#..$@.....&*.... ...$@.....&*####..$@.....&*..d. ...$@....r&*......$@.....&*.... .d.$@....#&*......$@.....&*.... ...$@....#&*......$@.....&*.... ...$@....#&*......$@.....&*.... r..$@....#&*......$@.....&*.... ...$@..r.#&*......$@..u..&*.... ...$@....#&*......$@.....&*.... ...$@....#&*......$@.....&*.... ...$@....#&*......$@.....&*.l.. ###$@.l..#&*......$@.....&*.... #.r$@....#&*......$@.....&*.... #.#$@....#&*......$@.....&*.... #.#$@...u#&*....u.$@.....&*.... #2##############.############## #.#...r....r..........l...l.... #.#.............u.............. ..#.......................u.... .##...u.........u.............. .###########################... .....#u#l......#u#l......#u#l.. .rrrrru....rrrrru....rrrrru#... .u####.....u####.....u######... .ulllll....ulllll....ulllll#... ..####u.....####u.....####u#... .rrrrru....rrrrru....rrrrru#... .u####.....u####.....u######... .ulllll....ulllll....ulllll#... ..####u.....####u.....####u#... .rrrrru....rrrrru....rrrrru#... .u####.....u####.....u######### .u.........ulllll....ulll..l1## ############################.## ................r.....r....#.## ....................r...r.r#.## ...r..............r...r...rru.. .....................r..r.r..uu ..........r......r.........ru.. ....................r.u...u...u r...............r........u...u. ...........................u... ......................u........ ..........r..............u...u. ..................u............ ...........................u... ##000#########000#########000## {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{ [][][][][][][][][][][][][][][][ ,,,,p,,,?,,,,,,,,,,,,,,,,,,,,,, ,??????,?,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,?,,,,,,,,,,,,,,,,,,,,,, ,??????,??,????,,????,,????,,?? ,,,,,,,,?,,,,,,,,,,,,,,,,,,,,,, ,??????,?,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,?,,,,,,,,,,,,,,,,,,,,,, 9999999999999999999999999999999 あいうえおか,?,あいうえおか,?,あいうえおか,?,あいうえ きくけこさし,?,きくけこさし,?,きくけこさし,?,きくけこ すせそがぎぐ,?,すせそがぎぐ,?,すせそがぎぐ,?,すせそが