title Sticky Candy Puzzle Saga author Alan Hazelden homepage www.draknek.org run_rules_on_level_start noaction ======== OBJECTS ======== Background Black DarkGrey 00000 00000 00000 00000 00000 Wall Pink #febfc6 10001 00011 00110 01100 11000 Player Pink #febfc6 .000. .111. 00100 .000. .0.0. Yellow Yellow White Orange .000. 01100 01000 00002 .022. Red Red Orange DarkRed .000. 01100 01000 00002 .022. Blue LightBlue White #3468f7 .000. 01100 01000 00002 .022. YellowTarget Brown Yellow 00000 01110 01010 01110 00000 RedTarget DarkBrown Red 00000 01110 01010 01110 00000 BlueTarget Purple LightBlue 00000 01110 01010 01110 00000 Marker White ..... ..... ..... ..... ..... WallL White 0.... 0.... 0.... 0.... 0.... WallR White ....0 ....0 ....0 ....0 ....0 WallU White 00000 ..... ..... ..... ..... WallD White ..... ..... ..... ..... 00000 WallLR White 0...0 0...0 0...0 0...0 0...0 WallUD White 00000 ..... ..... ..... 00000 JoinL #febfc6 0.... ..... ..... ..... 0.... JoinR #febfc6 ....0 ..... ..... ..... ....0 JoinU #febfc6 0...0 ..... ..... ..... ..... JoinD #febfc6 ..... ..... ..... ..... 0...0 JoinBoth #febfc6 0...0 ..... ..... ..... 0...0 Zero Purple .000. .0.0. .0.0. .0.0. .000. One Purple .00.. ..0.. ..0.. ..0.. .000. Two Purple .000. ...0. .000. .0... .000. Three Purple .000. ...0. .000. ...0. .000. Four Purple .0.0. .0.0. .000. ...0. ...0. Five Purple .000. .0... .000. ...0. .000. Six Purple .000. .0... .000. .0.0. .000. Seven Purple .000. ...0. ...0. ...0. ...0. Eight Purple .000. .0.0. .000. .0.0. .000. Nine Purple .000. .0.0. .000. ...0. .000. ======= LEGEND ======= . = Background # = Wall P = Player A = Red B = Yellow C = Blue X = RedTarget Y = YellowTarget Z = BlueTarget WallCoverLR = WallL or WallR or WallLR WallCoverUD = WallU or WallD or WallUD JoinCoverLR = JoinL or JoinR or JoinBoth JoinCoverUD = JoinU or JoinD Join = JoinCoverLR or JoinCoverUD CoverLR = WallCoverLR or JoinCoverLR CoverUD = WallCoverUD or JoinCoverUD 0 = Zero and Wall 1 = One and Wall 2 = Two and Wall 3 = Three and Wall 4 = Four and Wall 5 = Five and Wall 6 = Six and Wall 7 = Seven and Wall 8 = Eight and Wall 9 = Nine and Wall Number = Zero or One or Two or Three or Four or Five or Six or Seven or Eight or Nine Candy = Yellow or Red or Blue Target = YellowTarget or RedTarget or BlueTarget ======= SOUNDS ======= sfx1 6045907 (candies sticking) sfx2 27189102 (can't move) sfx3 27189102 (can't push) Candy MOVE 48059907 Player MOVE 11429307 EndLevel 85763108 Restart 65287309 Undo 84906107 ================ COLLISIONLAYERS ================ Background Marker Target Player, Wall, Candy CoverUD CoverLR, Number ====== RULES ====== [ > Player | Candy ] -> [ > Player | > Candy ] [ moving Candy | stationary Candy ] -> [ moving Candy | moving Candy ] (Prevent movement in a way that triggers the "can't move" sound) [ > Candy | Wall ] [ > Player | > Candy ] -> [ Candy | Wall ] [ > Player | Candy ] [ > Player | stationary Candy ] [ moving Candy ] -> [ > Player | Candy ] [ Candy ] (Trigger the "candies sticking" sound) [ > Candy | no Candy ] -> [ > Candy | Marker ] [ Marker | stationary Candy ] -> sfx1 [ Marker ] -> [] (Can't move sounds) [ > Player | Wall ] -> sfx2 [ > Player | stationary Candy ] -> sfx3 (Wall borders) left [ Wall no WallCoverLR | no Wall ] -> [ Wall WallL | ] right [ Wall no WallCoverLR | no Wall ] -> [ Wall WallR | ] right [ Wall WallL | no Wall ] -> [ Wall WallLR | ] up [ Wall no WallCoverUD | no Wall ] -> [ Wall WallU | ] down [ Wall no WallCoverUD | no Wall ] -> [ Wall WallD | ] down [ Wall WallU | no Wall ] -> [ Wall WallUD | ] (Candy joins) late [ Join ] -> [] late left [ Candy | Candy ] -> [ Candy JoinL | Candy ] late right [ Candy no JoinL | Candy ] -> [ Candy JoinR | Candy ] late right [ Candy JoinL | Candy ] -> [ Candy JoinBoth | Candy ] late up [ Candy no JoinBoth | Candy ] -> [ Candy JoinU | Candy ] late down [ Candy no JoinU no JoinBoth | Candy ] -> [ Candy JoinD | Candy ] late down [ Candy JoinU | Candy ] -> [ Candy JoinBoth | Candy ] ============== WINCONDITIONS ============== All Yellow on YellowTarget All Red on RedTarget All Blue on BlueTarget ======= LEVELS ======= message Transport the sticky candies to the collection areas. ####### ##...## #..b.y# #pb#.y# #..b.y# ##...## 1###### ######### ##.....## #..a.#.x# #pa....x# #..a.#.x# ##.....## 2######## message Don't let different candies stick together! ######## #p...yy# #.b.ayy# #..b.a.# #.a.b..# #xxa.b.# #xx....# 3####### ########### #....p....# #..b.c.b..# #...c.c...# ###.zzz.### ####b.b#### ####yyy#### #####y##### 4########## ######### #.a...### #.a...### #..c.axx# #zz.p.xx# #zzc.a..# ###...c.# ###...c.# 5######## ########### ##.......## #y.#.p.#.z# #yc.b.c.bz# ##.......## ###..#..### 6########## ######### #####..z# #...b.zz# #.b.bb.z# #p.###..# #y.cc.c.# #yy.c...# #y..##### 7######## ######### ##......# #x.c.#by# #.b.p..y# #z.a.#by# ##......# 8######## ######### #yy.c.x.# #y.b..xx# #.b.....# #...#..b# #.a...c.# #.aa.c.z# #p....zz# 9######## ######### #yy###zz# #...x...# #.##a##.# #..b.b..# #..#.#..# #..c.c..# ##..p..## 10####### ########### #####y##### ####yyy#### ###.b.b.### ###a...c### #z...p...x# #za.b.b.cx# ###.....### 11######### ########### ####...A### ##......### #..#A#..xx# #pA...A.xx# #..#A#..xx# ##......### ####...A### 12######### ######### #..xxx..# #..#a#..# #..b.b..# ##.#p#.## ##.aya.## ##..y..## 13####### ########### ##..zzz..## #..a.p.b..# #yy#ccc#xx# #..b...a..# ##...#...## 14######### ############# #...#####...# #....c.b....# #yy#..p..#zz# #.y.cc.bb.z.# ####.....#### 15########### ######### #...#...# #.a.a.a.# #...x...# #z#.x.#y# #zc.x.by# #.c.p.b.# ###...### 16####### ########### ##......### ##.#..c...# #...c#..zz# #pc..#c#zz# #...c#..zz# ##.#..c...# ##......### 17######### ############### #...###z###...# #....bzzzb....# #...c.c.c.c...# #####.yyy.##### #####.#b#.##### #####.....##### ######.p.###### 18############# ############# ###x#...#z### #.xxa.c.azz.# #..c.....c..# ###..#a#..### ####..p..#### 19########### ########### ###.....### ##c.a.a.b## #.cyy.zzb.# #..yy.zz..# #a..c.b..a# #..xc.bx..# #..xxxxx..# ##a..a..a## ###...p.### 20######### message Thanks for playing! :)