title Octat author Stephen Lavelle homepage www.increpare.com noundo require_player_movement (A port of a flash game I made. The original's here: http://ded.increpare.com/~locus/octat/ ) ======== OBJECTS ======== Background purple ..... .000. .000. .000. ..... activetile pink red 00000 0...0 0...0 0...0 00000 Target RED 0...0 .0.0. ..0.. .0.0. 0...0 Player white ..... .000. .000. .000. ..... void 0 black temp black ======= LEGEND ======= . = Background P = Player and activetile a = activetile x = Target y = target and activetile ========= SOUNDS ========= ================ COLLISIONLAYERS ================ Background void activetile player temp Target ====== RULES ====== [ > player | no activetile ] -> cancel [ > player | ] -> [ | player ] [ activetile | player ] -> [ temp | player ] [ no temp | player ] -> [activetile | player ] [ temp ] -> [] [activetile void ] -> [ void ] ============== WINCONDITIONS ============== some player on target ======= LEVELS ======= message level 1 of 8 .......... .......... .......... .......... .......... .x...ap... .......... .......... .......... .......... message level 2 of 8 ........... ........... ........... ........... ........... ....xpa.... ........... ........... ........... ........... message level 3 of 8 ........... ........... ........... ........... ..a........ .axaaap.... ..a........ ........... ........... ........... message level 4 of 8 ........... ........... ...a....... ..a.a...... .a.a.a..... a.aya.a.ap. .a.a.a..... ..a.a...... ...a....... ........... message level 5 of 8 ........... ........... ........... ........... aaaaaaaaaaa ...y..ap... aaaaaaaaaaa ........... ........... ........... message level 6 of 8 000000....0 000000..0.0 000000..0.. 000000000.. ....A...0.0 .AY.A...AAP ....A...0.0 000000000.. 000000..0.. 000000..0.0 000000....0 message level 7 of 8 ..AAA...000 .AY.A...AP. ..AAA...000 message level 8 of 8 0AAAA..00 0AAAA..00 YAAAA..AP 0AAAA..00 0AAAA..00 message the end