( level ideas push battery horizontally have to assemble and then disassemble a circuit, in order to complete it add a piece to a circut, then break the circuit from another point level that starts with a closed circuit level with very dangerous + block ) title LED Challenge author Stephen Lavelle homepage www.increpare.com run_rules_on_level_start color_palette famicom ======== OBJECTS ======== Background . darkgreen green 00000 00000 00100 00000 00000 Player Black brown grey Blue .111. .111. 22222 13331 .3.3. Player_Dead darkgrey darkgrey darkgrey darkgrey .111. .111. 22222 .333. .3.3. Wall # black Red_Off R black DarkRed ..... ..1.. .101. .101. .101. Red_On T pink red ..... ..1.. .101. .101. .101. Green_Off G black Green ..... ..1.. .101. .101. .101. Green_On H Green LightGreen ..... ..1.. .101. .101. .101. Blue_Off B black DarkBlue ..... ..1.. .101. .101. .101. Blue_On N Blue LightBlue ..... ..1.. .101. .101. .101. Battery_H C Grey lightgrey .000. .010. 01110 .010. .000. Battery_V O Grey lightgrey ..0.. 00100 01110 00100 ..0.. cable_h q grey ..... ..... 00000 ..... ..... cable_v e grey ..0.. ..0.. ..0.. ..0.. ..0.. cable_ul w grey ..0.. ..0.. 000.. ..... ..... cable_ur d grey ..0.. ..0.. ..000 ..... ..... cable_dr s grey ..... ..... ..000 ..0.. ..0.. cable_dl a grey ..... ..... 000.. ..0.. ..0.. cable_omni z grey ..0.. ..0.. 00000 ..0.. ..0.. cable_dlr i grey ..... ..... 00000 ..0.. ..0.. cable_ulr k grey ..0.. ..0.. 00000 ..... ..... cable_udr j grey ..0.. ..0.. ..000 ..0.. ..0.. cable_udl l grey ..0.. ..0.. 000.. ..0.. ..0.. light black light_up yellow .000. .000. .000. ..... ..... light_down yellow ..... ..... .000. .000. .000. light_Left yellow ..... 000.. 000.. 000.. ..... light_right yellow ..... ..000 ..000 ..000 ..... ======= LEGEND ======= P = Player Unlit = Blue_Off or Green_Off or Red_Off Lit = Blue_On or Green_On or Red_On Cable = Cable_h or Cable_v or Cable_dr or Cable_dl or Cable_ul or Cable_ur or Cable_UL or Cable_UR or Cable_UDR or Cable_ULR or Cable_UDL or Cable_DLR or Cable_Omni Battery = Battery_H or Battery_V Item = Unlit or Lit or Battery or Cable Cable_Up = Cable_V or Cable_UL or Cable_UR or Battery_V or Cable_UDR or Cable_ULR or Cable_UDL or Cable_Omni or Player Cable_Down = Cable_V or Cable_DL or Cable_DR or Battery_V or Cable_UDR or Cable_UDL or Cable_DLR or Cable_Omni or Player Cable_Left = Cable_H or Cable_UL or Cable_DL or Battery_H or Cable_ULR or Cable_UDL or Cable_DLR or Cable_Omni or Player Cable_Right = Cable_H or Cable_UR or Cable_DR or Battery_H or Cable_UDR or Cable_ULR or Cable_DLR or Cable_Omni or Player LightEffect = Light_Up or Light_Down or Light_Left or Light_Right Object = Player or Item Player_Dying = Player and Light ======= SOUNDS ======= EndLevel 39731502 EndGame 20540505 Player Move 6330907 Player_Dead Create 44233902 ================ COLLISIONLAYERS ================ Background Light Light_Up Light_Down Light_Left Light_Right Player, Player_Dead, Wall, Item ====== RULES ====== (init stage) [ Light ] -> [ ] [ LightEffect no Player] -> [ ] [ Red_On ] -> [ Red_Off ] [ Green_On ] -> [ Green_Off ] [ Blue_On ] -> [ Blue_Off ] (movement) [ > Object | Object ] -> [ > Object | > Object ] (do circuits) startLoop late [ Battery ] -> [ Light Battery ] late left [ Player | Light_Right ] -> [ Light Player | Light_Right ] late right [ Player | Light_Left ] -> [ Light Player | Light_Left ] late up [ Player | Light_Down ] -> [ Light Player | Light_Down ] late down [ Player | Light_Up ] -> [ Light Player | Light_Up ] late up [ Player_Dead | Light_Down ] -> [ Light Player_Dead | Light_Down ] late down [ Player_Dead | Light_up ] -> [ Light Player_Dead | Light_up ] late left [ Cable_Left | Light_Right ] -> [ Light Cable_Left | Light_Right ] late right [ Cable_Right | Light_Left ] -> [ Light Cable_Right | Light_Left ] late up [ Cable_Up | Light_Down ] -> [ Light Cable_Up | Light_Down ] late down [ Cable_Down | Light_Up ] -> [ Light Cable_Down | Light_Up ] late down [ Red_Off | Light_Up ] -> [ Red_On | Light_Up ] late down [ Green_Off | Light_Up ] -> [ Green_On | Light_Up ] late down [ Blue_Off | Light_Up ] -> [ Blue_On | Light_Up ] late [ Light Cable_Up ] -> [ Light Light_Up Cable_Up ] late [ Light Cable_Down ] -> [ Light Light_Down Cable_Down ] late [ Light Cable_Left ] -> [ Light Light_Left Cable_Left ] late [ Light Cable_Right ] -> [ Light Light_Right Cable_Right ] endLoop late [ Player Light ] -> again late [ Player_Dead Light ] -> again late [ Player LightEffect ] -> [ Player_Dead LightEffect ] again late [ Player_Dead Light ] -> [ Player_Dead ] ============== WINCONDITIONS ============== No Unlit No Player_Dead ======= LEVELS ======= message Level 1 of 4 ...... .r.g.. ..o.p. .w.d.. ...... message Level 2 of 4 .....##..... .....##.w.d. ..c......... ...p....r.g. .....##..... message Level 3 of 4 ....... ..rgb.. ..wkd.. ...o... .....p. ....... message Level 4 of 4 ........... ...ccccc... .d.crcgc.w. ...ccccc... ..........p ( message Level 5 of 3 ....... .bgrgb. rdzczwr dqw.dqw ....... ) message Congratulations