/* pushfeedback custom elements */ export { CanvasEditor as CanvasEditor } from '../types/components/canvas-editor/canvas-editor'; export { FeedbackButton as FeedbackButton } from '../types/components/feedback-button/feedback-button'; export { FeedbackModal as FeedbackModal } from '../types/components/feedback-modal/feedback-modal'; /** * Used to manually set the base path where assets can be found. * If the script is used as "module", it's recommended to use "import.meta.url", * such as "setAssetPath(import.meta.url)". Other options include * "setAssetPath(document.currentScript.src)", or using a bundler's replace plugin to * dynamically set the path at build time, such as "setAssetPath(process.env.ASSET_PATH)". * But do note that this configuration depends on how your script is bundled, or lack of * bundling, and where your assets can be loaded from. Additionally custom bundling * will have to ensure the static assets are copied to its build directory. */ export declare const setAssetPath: (path: string) => void; /** * Used to specify a nonce value that corresponds with an application's CSP. * When set, the nonce will be added to all dynamically created script and style tags at runtime. * Alternatively, the nonce value can be set on a meta tag in the DOM head * () which * will result in the same behavior. */ export declare const setNonce: (nonce: string) => void export interface SetPlatformOptions { raf?: (c: FrameRequestCallback) => number; ael?: (el: EventTarget, eventName: string, listener: EventListenerOrEventListenerObject, options: boolean | AddEventListenerOptions) => void; rel?: (el: EventTarget, eventName: string, listener: EventListenerOrEventListenerObject, options: boolean | AddEventListenerOptions) => void; } export declare const setPlatformOptions: (opts: SetPlatformOptions) => void; export * from '../types';