import Node, {Point} from './Node'; import NodeFixedBounds from './NodeFixedBounds'; class Empty extends NodeFixedBounds { constructor() { super({minX: 0, minY: 0, maxX: 0, maxY: 0}); } draw(context: CanvasRenderingContext2D): void { } intersection({x, y}: Point): Empty | undefined { return undefined; } } export default Empty;