import Node, { Bounds, Point } from './Node'; import TransformerBase from './TransformerBase'; export default class Translate extends TransformerBase { private _x; private _y; constructor(options?: { x: number; y: number; }); preDraw(context: CanvasRenderingContext2D): void; postDraw(context: CanvasRenderingContext2D): void; getBounds(): Bounds; intersection(point: Point): Node | undefined; transform(point: Point): Point; untransform(point: Point): Point; x: number; y: number; }