import I_Vector from '../common/Vector/I_Vector'; import Shape from '../common/Shape/Shape'; export default class QuadTree { shape: Shape; private points; level: number; parent: QuadTree; readonly children: QuadTree[]; readonly containedPoints: I_Vector[]; private capacity; constructor(shape: Shape, points: I_Vector[], level?: number); getLevel(level: number): QuadTree[] | null; findChildThatContains(point: I_Vector): QuadTree; forceDivide(times: number): void; divide(points: I_Vector[]): void; } //# sourceMappingURL=QuadTree.d.ts.map