import { I_GameObject } from '../GameObject'; import I_Updater from './I_Updater'; export default class Updater implements I_Updater { readonly id: string; readonly name: string; private clock; private gameObjects; private isRunning; private frameId; constructor(); private getTickData; start(): boolean; stop(): boolean; clear(): void; add(gameObject: I_GameObject): boolean; remove(gameObject: I_GameObject): boolean; private loopComponentsWithCallback; protected update(): void; } //# sourceMappingURL=Updater.d.ts.map