const code = `const size = { width: 50, height: 50 }; const grid = new Pulsar.Grid(size); draw.grid(grid); grid.obstacles.addRandom(800); draw.gridTiles(grid, grid.obstacles.list, '#FF6103'); const begin = grid.getTile(new Pulsar.Vector({ x: 0, y: 0 })); const end = grid.getTile(new Pulsar.Vector({ x: 49, y: 49 })); const onComplete = tiles => { tiles.forEach(tile => { draw.gridTile(grid, tile, '#67dbf8'); }); }; const settings = { grid, begin, end, onComplete }; const agent = new Pulsar.Navigator(settings); agent.start(); `; export default { code, name: 'pathfinding - random' };