# Source: src/math/RandomDataGenerator.js

    /* jshint noempty: false */

    /**
    * @author       Richard Davey <rich@photonstorm.com>
    * @copyright    2016 Photon Storm Ltd.
    * @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
    */

    /**
    * An extremely useful repeatable random data generator.
    *
    * Based on Nonsense by Josh Faul https://github.com/jocafa/Nonsense.
    *
    * The random number genererator is based on the Alea PRNG, but is modified.
    *  - https://github.com/coverslide/node-alea
    *  - https://github.com/nquinlan/better-random-numbers-for-javascript-mirror
    *  - http://baagoe.org/en/wiki/Better_random_numbers_for_javascript (original, perm. 404)
    *
    * @class Phaser.RandomDataGenerator
    * @constructor
    * @param {any[]|string} [seeds] - An array of values to use as the seed, or a generator state (from {#state}).
    */
    Phaser.RandomDataGenerator = function (seeds) {

        if (seeds === undefined) { seeds = []; }

        /**
        * @property {number} c - Internal var.
        * @private
        */
        this.c = 1;

        /**
        * @property {number} s0 - Internal var.
        * @private
        */
        this.s0 = 0;

        /**
        * @property {number} s1 - Internal var.
        * @private
        */
        this.s1 = 0;

        /**
        * @property {number} s2 - Internal var.
        * @private
        */
        this.s2 = 0;

        if (typeof seeds === 'string')
        {
            this.state(seeds);
        }
        else
        {
            this.sow(seeds);
        }

    };

    Phaser.RandomDataGenerator.prototype = {

        /**
        * Private random helper.
        *
        * @method Phaser.RandomDataGenerator#rnd
        * @private
        * @return {number}
        */
        rnd: function () {

            var t = 2091639 * this.s0 + this.c * 2.3283064365386963e-10; // 2^-32

            this.c = t | 0;
            this.s0 = this.s1;
            this.s1 = this.s2;
            this.s2 = t - this.c;

            return this.s2;
        },

        /**
        * Reset the seed of the random data generator.
        *
        * _Note_: the seed array is only processed up to the first `undefined` (or `null`) value, should such be present.
        *
        * @method Phaser.RandomDataGenerator#sow
        * @param {any[]} seeds - The array of seeds: the `toString()` of each value is used.
        */
        sow: function (seeds) {

            // Always reset to default seed
            this.s0 = this.hash(' ');
            this.s1 = this.hash(this.s0);
            this.s2 = this.hash(this.s1);
            this.c = 1;

            if (!seeds)
            {
                return;
            }

            // Apply any seeds
            for (var i = 0; i < seeds.length && (seeds[i] != null); i++)
            {
                var seed = seeds[i];

                this.s0 -= this.hash(seed);
                this.s0 += ~~(this.s0 < 0);
                this.s1 -= this.hash(seed);
                this.s1 += ~~(this.s1 < 0);
                this.s2 -= this.hash(seed);
                this.s2 += ~~(this.s2 < 0);
            }

        },

        /**
        * Internal method that creates a seed hash.
        *
        * @method Phaser.RandomDataGenerator#hash
        * @private
        * @param {any} data
        * @return {number} hashed value.
        */
        hash: function (data) {

            var h, i, n;
            n = 0xefc8249d;
            data = data.toString();

            for (i = 0; i < data.length; i++) {
                n += data.charCodeAt(i);
                h = 0.02519603282416938 * n;
                n = h >>> 0;
                h -= n;
                h *= n;
                n = h >>> 0;
                h -= n;
                n += h * 0x100000000;// 2^32
            }

            return (n >>> 0) * 2.3283064365386963e-10;// 2^-32

        },

        /**
        * Returns a random integer between 0 and 2^32.
        *
        * @method Phaser.RandomDataGenerator#integer
        * @return {number} A random integer between 0 and 2^32.
        */
        integer: function() {

            return this.rnd.apply(this) * 0x100000000;// 2^32

        },

        /**
        * Returns a random real number between 0 and 1.
        *
        * @method Phaser.RandomDataGenerator#frac
        * @return {number} A random real number between 0 and 1.
        */
        frac: function() {

            return this.rnd.apply(this) + (this.rnd.apply(this) * 0x200000 | 0) * 1.1102230246251565e-16;   // 2^-53

        },

        /**
        * Returns a random real number between 0 and 2^32.
        *
        * @method Phaser.RandomDataGenerator#real
        * @return {number} A random real number between 0 and 2^32.
        */
        real: function() {

            return this.integer() + this.frac();

        },

        /**
        * Returns a random integer between and including min and max.
        *
        * @method Phaser.RandomDataGenerator#integerInRange
        * @param {number} min - The minimum value in the range.
        * @param {number} max - The maximum value in the range.
        * @return {number} A random number between min and max.
        */
        integerInRange: function (min, max) {

            return Math.floor(this.realInRange(0, max - min + 1) + min);

        },

        /**
        * Returns a random integer between and including min and max.
        * This method is an alias for RandomDataGenerator.integerInRange.
        *
        * @method Phaser.RandomDataGenerator#between
        * @param {number} min - The minimum value in the range.
        * @param {number} max - The maximum value in the range.
        * @return {number} A random number between min and max.
        */
        between: function (min, max) {

            return this.integerInRange(min, max);

        },

        /**
        * Returns a random real number between min and max.
        *
        * @method Phaser.RandomDataGenerator#realInRange
        * @param {number} min - The minimum value in the range.
        * @param {number} max - The maximum value in the range.
        * @return {number} A random number between min and max.
        */
        realInRange: function (min, max) {

            return this.frac() * (max - min) + min;

        },

        /**
        * Returns a random real number between -1 and 1.
        *
        * @method Phaser.RandomDataGenerator#normal
        * @return {number} A random real number between -1 and 1.
        */
        normal: function () {

            return 1 - 2 * this.frac();

        },

        /**
        * Returns a valid RFC4122 version4 ID hex string from https://gist.github.com/1308368
        *
        * @method Phaser.RandomDataGenerator#uuid
        * @return {string} A valid RFC4122 version4 ID hex string
        */
        uuid: function () {

            var a = '';
            var b = '';

            for (b = a = ''; a++ < 36; b +=~a % 5 | a * 3&4 ? (a^15 ? 8^this.frac() * (a^20 ? 16 : 4) : 4).toString(16) : '-')
            {
            }

            return b;

        },

        /**
        * Returns a random member of `array`.
        *
        * @method Phaser.RandomDataGenerator#pick
        * @param {Array} ary - An Array to pick a random member of.
        * @return {any} A random member of the array.
        */
        pick: function (ary) {

            return ary[this.integerInRange(0, ary.length - 1)];

        },

        /**
        * Returns a sign to be used with multiplication operator.
        *
        * @method Phaser.RandomDataGenerator#sign
        * @return {number} -1 or +1.
        */
        sign: function () {

            return this.pick([-1, 1]);

        },

        /**
        * Returns a random member of `array`, favoring the earlier entries.
        *
        * @method Phaser.RandomDataGenerator#weightedPick
        * @param {Array} ary - An Array to pick a random member of.
        * @return {any} A random member of the array.
        */
        weightedPick: function (ary) {

            return ary[~~(Math.pow(this.frac(), 2) * (ary.length - 1) + 0.5)];

        },

        /**
        * Returns a random timestamp between min and max, or between the beginning of 2000 and the end of 2020 if min and max aren't specified.
        *
        * @method Phaser.RandomDataGenerator#timestamp
        * @param {number} min - The minimum value in the range.
        * @param {number} max - The maximum value in the range.
        * @return {number} A random timestamp between min and max.
        */
        timestamp: function (min, max) {

            return this.realInRange(min || 946684800000, max || 1577862000000);

        },

        /**
        * Returns a random angle between -180 and 180.
        *
        * @method Phaser.RandomDataGenerator#angle
        * @return {number} A random number between -180 and 180.
        */
        angle: function() {

            return this.integerInRange(-180, 180);

        },

        /**
        * Gets or Sets the state of the generator. This allows you to retain the values
        * that the generator is using between games, i.e. in a game save file.
        *
        * To seed this generator with a previously saved state you can pass it as the
        * `seed` value in your game config, or call this method directly after Phaser has booted.
        *
        * Call this method with no parameters to return the current state.
        *
        * If providing a state it should match the same format that this method
        * returns, which is a string with a header `!rnd` followed by the `c`,
        * `s0`, `s1` and `s2` values respectively, each comma-delimited.
        *
        * @method Phaser.RandomDataGenerator#state
        * @param {string} [state] - Generator state to be set.
        * @return {string} The current state of the generator.
        */
        state: function (state) {

            if (typeof state === 'string' && state.match(/^!rnd/))
            {
                state = state.split(',');

                this.c = parseFloat(state[1]);
                this.s0 = parseFloat(state[2]);
                this.s1 = parseFloat(state[3]);
                this.s2 = parseFloat(state[4]);
            }

            return ['!rnd', this.c, this.s0, this.s1, this.s2].join(',');

        }

    };

    Phaser.RandomDataGenerator.prototype.constructor = Phaser.RandomDataGenerator;