# Source: src/pixi/renderers/webgl/utils/WebGLBlendModeManager.js

    /**
     * @author Mat Groves http://matgroves.com/ @Doormat23
     */

    /**
    * @class WebGLBlendModeManager
    * @constructor
    * @param gl {WebGLContext} the current WebGL drawing context
    */
    PIXI.WebGLBlendModeManager = function()
    {
        /**
         * @property currentBlendMode
         * @type Number
         */
        this.currentBlendMode = 99999;
    };

    PIXI.WebGLBlendModeManager.prototype.constructor = PIXI.WebGLBlendModeManager;

    /**
     * Sets the WebGL Context.
     *
     * @method setContext
     * @param gl {WebGLContext} the current WebGL drawing context
     */
    PIXI.WebGLBlendModeManager.prototype.setContext = function(gl)
    {
        this.gl = gl;
    };

    /**
    * Sets-up the given blendMode from WebGL's point of view.
    *
    * @method setBlendMode
    * @param blendMode {Number} the blendMode, should be a Pixi const, such as PIXI.BlendModes.ADD
    */
    PIXI.WebGLBlendModeManager.prototype.setBlendMode = function(blendMode)
    {
        if(this.currentBlendMode === blendMode)return false;

        this.currentBlendMode = blendMode;

        var blendModeWebGL = PIXI.blendModesWebGL[this.currentBlendMode];

        if (blendModeWebGL)
        {
            this.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]);
        }

        return true;
    };

    /**
    * Destroys this object.
    *
    * @method destroy
    */
    PIXI.WebGLBlendModeManager.prototype.destroy = function()
    {
        this.gl = null;
    };