import { ITelemetry } from '../..'; import { ArmorDestroy, CarePackageLand, CarePackageSpawn, GameStatePeriodic, ItemAttach, ItemDetach, ItemDrop, ItemEquip, ItemPickup, ItemUnequip, ItemUse, MatchDefinition, MatchEnd, MatchStart, PlayerAttack, PlayerCreate, PlayerKill, PlayerLogin, PlayerLogout, PlayerMakeGroggy, PlayerPosition, PlayerRevive, PlayerTakeDamage, SwimEnd, SwimStart, VehicleDestroy, VehicleLeave, VehicleRide, WheelDestroy } from './events'; export declare class Telemetry { private _armorDestroyEvents; private _carePackageLandEvents; private _carePackageSpawnEvents; private _gameStatePeriodicEvents; private _itemAttachEvents; private _itemDetachEvents; private _itemDropEvents; private _itemEquipEvents; private _itemPickupEvents; private _itemUnequipEvents; private _itemUseEvents; private _matchDefinitionEvents; private _matchEndEvents; private _matchStartEvents; private _playerAttackEvents; private _playerCreateEvents; private _playerKillEvents; private _playerLoginEvents; private _playerLogoutEvents; private _playerMakeGroggyEvents; private _playerPositionEvents; private _playerReviveEvents; private _playerTakeDamageEvents; private _swimEndEvents; private _swimStartEvents; private _vehicleDestroyEvents; private _vehicleLeaveEvents; private _vehicleRideEvents; private _wheelDestroyEvents; constructor(telemetryData: ITelemetry); readonly armorDestroyEvents: ArmorDestroy[]; readonly carePackageLandEvents: CarePackageLand[]; readonly carePackageSpawnEvents: CarePackageSpawn[]; readonly gameStatePeriodicEvents: GameStatePeriodic[]; readonly itemAttachEvents: ItemAttach[]; readonly itemDetachEvents: ItemDetach[]; readonly itemDropEvents: ItemDrop[]; readonly itemEquipEvents: ItemEquip[]; readonly itemPickupEvents: ItemPickup[]; readonly itemUnequipEvents: ItemUnequip[]; readonly itemUseEvents: ItemUse[]; readonly matchDefinitionEvents: MatchDefinition[]; readonly matchEndEvents: MatchEnd[]; readonly matchStartEvents: MatchStart[]; readonly playerAttackEvents: PlayerAttack[]; readonly playerCreateEvents: PlayerCreate[]; readonly playerKillEvents: PlayerKill[]; readonly playerLoginEvents: PlayerLogin[]; readonly playerLogoutEvents: PlayerLogout[]; readonly playerMakeGroggyEvents: PlayerMakeGroggy[]; readonly playerPositionEvents: PlayerPosition[]; readonly playerReviveEvents: PlayerRevive[]; readonly playerTakeDamageEvents: PlayerTakeDamage[]; readonly swimStartEvents: SwimStart[]; readonly swimEndEvents: SwimEnd[]; readonly vehicleDestroyEvents: VehicleDestroy[]; readonly vehicleLeaveEvents: VehicleLeave[]; readonly vehicleRideEvents: VehicleRide[]; readonly wheelDestroyEvents: WheelDestroy[]; }