import { ILogPlayerTakeDamage } from '../../..'; import { Character } from '../objects/character'; import { TelemetryEvent } from './telemetryEvent'; export declare class PlayerTakeDamage extends TelemetryEvent { private _attackId; private _attacker?; private _victim; private _damageTypeCategory; private _damageCauserName; private _damageReason; private _damage; constructor(event: ILogPlayerTakeDamage); readonly attackId: number; readonly attacker: Character | undefined; readonly victim: Character; readonly damageTypeCategory: string; readonly damageCauserName: string; readonly damageReason: string; readonly damage: number; }