import { ILogPlayerMakeGroggy } from '../../..'; import { Character } from '../objects/character'; import { TelemetryEvent } from './telemetryEvent'; export declare class PlayerMakeGroggy extends TelemetryEvent { private _attackId; private _attacker; private _victim; private _damageReason; private _damageTypeCategory; private _damageCauserName; private _distance; private _isAttackerInVehicle; private _dBNOId; constructor(event: ILogPlayerMakeGroggy); readonly attackId: number; readonly attacker: Character; readonly victim: Character; readonly damageReason: string; readonly damageTypeCategory: string; readonly damageCauserName: string; readonly distance: number; readonly isAttackerInVehicle: boolean; readonly dBNOId: number; }