import { ILogPlayerKill } from '../../..'; import { Character } from '../objects/character'; import { TelemetryEvent } from './telemetryEvent'; export declare class PlayerKill extends TelemetryEvent { private _attackId; private _killer; private _victim; private _damageReason; private _damageTypeCategory; private _damageCauserName; private _distance; constructor(event: ILogPlayerKill); readonly attackId: number; readonly killer: Character; readonly victim: Character; readonly damageReason: string; readonly damageTypeCategory: string; readonly damageCauserName: string; readonly distance: number; }