import { ILogPlayerAttack } from '../../..'; import { Character } from '../objects/character'; import { Item } from '../objects/item'; import { Vehicle } from '../objects/vehicle'; import { TelemetryEvent } from './telemetryEvent'; export declare class PlayerAttack extends TelemetryEvent { private _attackId; private _attacker; private _attackType; private _fireWeaponStackCount; private _weapon; private _vehicle?; constructor(event: ILogPlayerAttack); readonly attackId: number; readonly attacker: Character; readonly attackType: string; readonly fireWeaponStackCount: number; readonly weapon: Item; readonly vehicle: Vehicle | undefined; }