import { ILogArmorDestroy } from '../../..'; import { Character } from '../objects/character'; import { Item } from '../objects/item'; import { TelemetryEvent } from './telemetryEvent'; export declare class ArmorDestroy extends TelemetryEvent { private _attackId; private _attacker; private _victim; private _damageTypeCategory; private _damageReason; private _damageCauserName; private _item; private _distance; constructor(event: ILogArmorDestroy); readonly attackId: number; readonly attacker: Character; readonly victim: Character; readonly damageTypeCategory: string; readonly damageReason: string; readonly damageCauserName: string; readonly item: Item; readonly distance: number; }