import { DeathType, IParticipant } from '..'; export declare class Participant { private _id; private _DBNOs; private _assists; private _boosts; private _damageDealt; private _deathType; private _headshotKills; private _heals; private _killPlace; private _killPoints?; private _killPointsDelta?; private _killStreaks; private _kills; private _lastKillPoints; private _lastWinPoints; private _longestKill; private _mostDamage; private _name; private _playerId; private _revives; private _rideDistance; private _roadKills; private _swimDistance; private _teamKills; private _timeSurvived; private _vehicleDestroys; private _walkDistance; private _weaponsAcquired; private _winPlace; private _winPoints?; private _winPointsDelta?; constructor(participant: IParticipant); readonly id: string; /** * Number of times this participant was downed */ readonly DBNOs: number; readonly assists: number; /** * Total number of boost items used */ readonly boosts: number; readonly damageDealt: number; readonly deathType: DeathType; readonly headshotKills: number; /** * Number of healing items used */ readonly heals: number; readonly killPlace: number; readonly killPoints: number | undefined; /** * Change in kill points */ readonly killPointsDelta: number | undefined; /** * Total number of kill streaks */ readonly killStreaks: number; readonly kills: number; readonly lastKillPoints: number; readonly lastWinPoints: number; readonly longestKill: number; /** * Highest amount of damage dealt with a single attack */ readonly mostDamage: number; /** * Username of the player associated with this participant */ readonly name: string; /** * Account ID of the player associated with this participant */ readonly playerId: string; /** * Number of times this participant revived others */ readonly revives: number; /** * Total distance traveled in vehicles */ readonly rideDistance: number; /** * Number of kills while in a vehicle */ readonly roadKills: number; /** * Total distance traveled while swimming measured in meters */ readonly swimDistance: number; readonly teamKills: number; readonly timeSurvived: number; readonly vehicleDestroys: number; readonly walkDistance: number; readonly weaponsAcquired: number; readonly winPlace: number; readonly winPoints: number | undefined; readonly winPointsDelta: number | undefined; readonly totalDistance: number; }