import { IGameModeStats } from '..'; /** * Statistics for a player in a game mode (solo, solo fpp etc.) in given season. */ export declare class GameModeStats { private _assists; private _bestRankPoint; private _boosts; private _dBNOs; private _dailyKills; private _dailyWins; private _damageDealt; private _days; private _headshotKills; private _heals; private _killPoints; private _kills; private _longestKill; private _longestTimeSurvived; private _losses; private _maxKillStreaks; private _mostSurvivalTime; private _rankPoints; private _revives; private _rideDistance; private _roadKills; private _roundMostKills; private _roundsPlayed; private _suicides; private _swimDistance; private _teamKills; private _timeSurvived; private _top10s; private _vehicleDestroys; private _walkDistance; private _weaponsAcquired; private _weeklyKills; private _weeklyWins; private _winPoints; private _wins; constructor(playerSeason: IGameModeStats); readonly assists: number; readonly bestRankPoint: number; readonly boosts: number; readonly dBNOs: number; readonly dailyKills: number; readonly dailyWins: number; readonly damageDealt: number; readonly days: number; readonly headshotKills: number; readonly heals: number; readonly killPoints: number; readonly kills: number; readonly longestKill: number; readonly longestTimeSurvived: number; readonly losses: number; readonly maxKillStreaks: number; readonly mostSurvivalTime: number; readonly rankPoints: number; readonly revives: number; readonly rideDistance: number; readonly roadKills: number; readonly roundMostKills: number; readonly roundsPlayed: number; readonly suicides: number; readonly swimDistance: number; readonly teamKills: number; readonly timeSurvived: number; readonly top10s: number; readonly vehicleDestroys: number; readonly walkDistance: number; readonly weaponsAcquired: number; readonly weeklyKills: number; readonly weeklyWins: number; readonly winPoints: number; readonly wins: number; }