using UnityEngine;
using System.Collections;
///
/// Class to configure LeanTween more easily
///
public class LeanTweenParams
{
///
///
///
public LeanTweenType easeType = LeanTweenType.linear;
public LeanTweenType loopType = LeanTweenType.once;
///
///
///
public AnimationCurve animationCurve;
///
///
///
public string onComplete;
///
///
///
public GameObject onCompleteTarget;
///
///
///
public object onCompleteParams;
///
///
///
public string onUpdate;
///
///
///
public GameObject onUpdateTarget;
///
///
///
public Hashtable onUpdateParams;
///
///
///
public float delay = 0;
///
///
///
public bool orientToPath = false;
public LeanTweenParams ()
{
}
///
/// Convert to HashTable for use with LeanTween
///
///
public Hashtable ToHash()
{
Hashtable hash = new Hashtable();
hash.Add("delay",delay);
hash.Add("loopType", loopType);
if(animationCurve != null)
{
hash.Add("ease", animationCurve);
}
else
{
hash.Add("ease", easeType);
}
hash.Add("orientToPath",orientToPath);
if(onUpdate != null)
{
if (onUpdate != null)
{
hash.Add("onUpdate", onUpdate);
}
hash.Add("onUpdateTarget",onUpdateTarget);
}
if (onUpdateParams != null)
{
hash.Add("onUpdateParam", onUpdateParams);
}
if(onComplete != null)
{
hash.Add("onComplete",onComplete);
hash.Add("onCompleteTarget",onCompleteTarget);
hash.Add("onCompleteParam",onCompleteParams);
}
return hash;
}
}