using UnityEngine;
using UnityEngine.UI;
namespace ProjectX
{
///
/// Binds any of the keys specified to a virtual button on CrossPlatformInput.
///
[RequireComponent(typeof(Button))]
public class KeyButton : MonoBehaviour
{
public string[] axis;
public KeyCode[] keys;
public Button button { get; private set; }
void Awake()
{
button = GetComponent