import { AbstractMesh, PBRMaterial } from "@babylonjs/core"; import { MyTypes } from "../../declarations"; import { DollName, ModelNameFromDoll, PlaceName, SpotNameByPlace } from "../../types"; export declare function getModelNameFromDoll(dollName: T_DollName): ModelNameFromDoll; export declare function get2DAngleFromDollToSpot(dollA: DollName, place: T_Place, spot: SpotNameByPlace[T_Place]): number; export declare function get2DAngleBetweenDolls(dollA: DollName, dollB: DollName): number; export declare function enableCollisions(theMesh: AbstractMesh): void; type AnimationNameByModel = MyTypes["Types"]["AnimationNameByModel"]; type ModelName = MyTypes["Types"]["ModelName"]; export declare function setDollAnimWeight], number>>(dollName: T_DollName, newWeights: Partial): void; export declare function getQuickDistanceBetweenDolls(dollA: DollName, dollB: DollName): number; type InRangeForAllDolls = Record; type InRangeProperty = InRangeForAllDolls; export declare function inRangesAreTheSame(inRangePropA: InRangeProperty, inRangePropB: InRangeProperty): boolean; export declare function setupLightMaterial(theMaterial: PBRMaterial | null): void; export declare function saveModelStuffToDoll({ modelName, dollName, }: { modelName: T_ModelName; dollName: T_DollName; }): void; export declare function updateDollScreenPosition(dollName: DollName): void; export type InRangeForDoll = { touch: boolean; talk: boolean; see: boolean; }; export declare function defaultInRangeForDoll(): { touch: boolean; talk: boolean; see: boolean; }; export declare function getDefaultInRangeFunction(dollNames: readonly MyTypes["Types"]["DollName"][]): () => Record; export {};