import { AnimationGroup, AssetContainer, Camera, Mesh, PBRMaterial, Skeleton, Texture, TransformNode } from "@babylonjs/core"; import "@babylonjs/loaders/glTF"; export declare function useModelFile(modelFile: string): { meshes: Record; materials: Record; textures: Record; transformNodes: Record; animationGroups: Record; skeletons: Record; cameras: Record; container: AssetContainer; };