import { Box3, EventDispatcher, Object3D, Points, Sphere } from 'three'; import { PointCloudOctreeGeometryNode } from './point-cloud-octree-geometry-node'; import { IPointCloudTreeNode } from './types'; export declare class PointCloudOctreeNode extends EventDispatcher implements IPointCloudTreeNode { geometryNode: PointCloudOctreeGeometryNode; sceneNode: Points; pcIndex: number | undefined; boundingBoxNode: Object3D | null; readonly children: (IPointCloudTreeNode | null)[]; readonly loaded = true; readonly isTreeNode: boolean; readonly isGeometryNode: boolean; constructor(geometryNode: PointCloudOctreeGeometryNode, sceneNode: Points); dispose(): void; disposeSceneNode(): void; traverse(cb: (node: IPointCloudTreeNode) => void, includeSelf?: boolean): void; get id(): number; get name(): string; get level(): number; get isLeafNode(): boolean; get numPoints(): number; get index(): number; get boundingSphere(): Sphere; get boundingBox(): Box3; get spacing(): number; }