import type { VDTTextDots } from '../vdt.js'; /** * Paint `text` at `(x, y)` as dots to trace (#1017), as `fillText` would * place it: the context's font, fill colour, direction, alignment, * tracking and language. On a mirrored page the dots are turned back about * the run's box, as its glyphs would be. Returns `false`, painting * nothing, where the dots cannot be drawn (no canvas to read the letters * from): the caller fills the text. */ export declare function fillTextDots(ctx: CanvasRenderingContext2D, text: string, x: number, y: number, dots: VDTTextDots): boolean; //# sourceMappingURL=textDots.d.ts.map