/** * Creates a bleach effect * * */ import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base'; import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import {BleachBypassShader} from '../../../modules/three/examples/jsm/shaders/BleachBypassShader'; import {IUniformN} from '../utils/code/gl/Uniforms'; interface BleachPassWithUniforms extends ShaderPass { uniforms: { opacity: IUniformN; }; } import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class BleachPostParamsConfig extends NodeParamsConfig { opacity = ParamConfig.FLOAT(0.95, { range: [-5, 5], rangeLocked: [true, true], ...PostParamOptions, }); } const ParamsConfig = new BleachPostParamsConfig(); export class BleachPostNode extends TypedPostProcessNode { params_config = ParamsConfig; static type() { return 'bleach'; } protected _create_pass(context: TypedPostNodeContext) { const pass = new ShaderPass(BleachBypassShader) as BleachPassWithUniforms; this.update_pass(pass); return pass; } update_pass(pass: BleachPassWithUniforms) { pass.uniforms.opacity.value = this.pv.opacity; } }