import {BaseGlNodeType} from '../../_Base'; import {UniformGLDefinition} from '../../utils/GLDefinition'; import {GlConnectionPointType} from '../../../utils/io/connections/Gl'; // import { Definition } from "../../Definition/_Module"; // import {DefinitionBaseConfig} from './DefinitionBaseConfig' export class UniformConfig { constructor(protected _gl_type: GlConnectionPointType, protected _name: string) {} create_definition(node: BaseGlNodeType) { return new UniformGLDefinition(node, this._gl_type, this._name); } }