/** * Displays a button to send a trigger * * @remarks * This is useful when you want to manually test a series of events * */ import {TypedEventNode} from './_Base'; import {EventContext} from '../../scene/utils/events/_BaseEventsController'; import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event'; import {BaseNodeType} from '../_Base'; enum ButtonEventOutput { OUT = 'out', } import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class ButtonEventParamsConfig extends NodeParamsConfig { /** @param button to presse to trigger the event */ dispatch = ParamConfig.BUTTON(null, { callback: (node: BaseNodeType) => { ButtonEventNode.PARAM_CALLBACK_execute(node as ButtonEventNode); }, }); } const ParamsConfig = new ButtonEventParamsConfig(); export class ButtonEventNode extends TypedEventNode { params_config = ParamsConfig; static type() { return 'button'; } initializeNode() { this.io.outputs.setNamedOutputConnectionPoints([ new EventConnectionPoint(ButtonEventOutput.OUT, EventConnectionPointType.BASE), ]); } process_event(event_context: EventContext) {} private process_event_execute(event_context: EventContext) { this.dispatch_event_to_output(ButtonEventOutput.OUT, event_context); } static PARAM_CALLBACK_execute(node: ButtonEventNode) { node.process_event_execute({}); } }